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Cloistered Cleric in Gestalt Games
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 2510485" data-attributes="member: 9249"><p>Essentially, my line of thought is that since characters can use the Gestalt rules to be more general-- most characters have at least two core competencies, and a well-built character can be adequate in a number of fields-- so the base classes should themselves be a little more focused.</p><p></p><p>I've followed that in a number of my other changes; Wizards automatically specialize, Sorcerors preselect some of their spells based on a dragon type, Favored Souls gain their spells from Domain selection... and so on. This is based, more or less, on the pattern established by the Shugenja, whose spells are determined by Order and by element.</p><p></p><p>Currently, I see Clerics as the most formalized of the divine casters-- the priests who have spent hours upon hours studying doctrine and theology and ritual in order to form a kind of formal, ritualized relationship with their patron. That's why, like Wizards, they're one of the few classes that sticks to prepared spells</p><p></p><p></p><p></p><p></p><p> No, it's not-- I can min/max all I want from behind the DM's screen and I don't even have to use the Gestalt rules. I use them to make PCs more well-rounded and "whole" then the standard class rules do, and to provide for more character diversity.</p><p></p><p></p><p></p><p>See, I understand you're going to get ability overlaps and the ability to use Gestalt to cover up weaknesses in one of your classes-- and yes, that is the nature of Gestalt. However, it doesn't mean that Gestalt games can't be balanced, and that it isn't worth my time to find ways to make them more-or-less balanced.</p><p></p><p>I want to find a way to make the Cleric distinct and desirable compared to other divine casters, while at the same time, keeping them from being the class that everyone else uses as "backup" for their main class.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2510485, member: 9249"] Essentially, my line of thought is that since characters can use the Gestalt rules to be more general-- most characters have at least two core competencies, and a well-built character can be adequate in a number of fields-- so the base classes should themselves be a little more focused. I've followed that in a number of my other changes; Wizards automatically specialize, Sorcerors preselect some of their spells based on a dragon type, Favored Souls gain their spells from Domain selection... and so on. This is based, more or less, on the pattern established by the Shugenja, whose spells are determined by Order and by element. Currently, I see Clerics as the most formalized of the divine casters-- the priests who have spent hours upon hours studying doctrine and theology and ritual in order to form a kind of formal, ritualized relationship with their patron. That's why, like Wizards, they're one of the few classes that sticks to prepared spells No, it's not-- I can min/max all I want from behind the DM's screen and I don't even have to use the Gestalt rules. I use them to make PCs more well-rounded and "whole" then the standard class rules do, and to provide for more character diversity. See, I understand you're going to get ability overlaps and the ability to use Gestalt to cover up weaknesses in one of your classes-- and yes, that is the nature of Gestalt. However, it doesn't mean that Gestalt games can't be balanced, and that it isn't worth my time to find ways to make them more-or-less balanced. I want to find a way to make the Cleric distinct and desirable compared to other divine casters, while at the same time, keeping them from being the class that everyone else uses as "backup" for their main class. [/QUOTE]
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