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*Dungeons & Dragons
Cloistered Cleric Variant
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<blockquote data-quote="Einlanzer0" data-source="post: 7330789" data-attributes="member: 6788934"><p>I incorporated the concept of divine recovery into the new channel divinity - faith renewal. I wanted clerics have that, but I didn't want it to be a copy/paste of the wizard's with just a name change. Plus, I like the idea of using CD with it to give cloistered clerics something different from turn undead (note that CD is somewhat nerfed in this writeup - you can only regain one use of it on a short rest).</p><p></p><p>With Esoteric learning, the idea was that the cleric would be pressured to have high Int in addition to high wisdom if they wanted to take full advantage of it, which might have to mean foregoing high Charisma. It's essentially an attempt at forcing choices with tradeoffs through MAD the same way that the official cleric does with Str/Con/Wis/Cha.</p><p></p><p>But, I'm inclined to agree with the above posters that Esoteric Learning is overpowered and am brainstorming ways to address it. I might just drop it altogether and instead do a modest expansion of the cleric spell list for cloistered clerics to give them a handful of fixed spells that are mostly utilitarian in nature the standard cleric doesn't get access to.</p></blockquote><p></p>
[QUOTE="Einlanzer0, post: 7330789, member: 6788934"] I incorporated the concept of divine recovery into the new channel divinity - faith renewal. I wanted clerics have that, but I didn't want it to be a copy/paste of the wizard's with just a name change. Plus, I like the idea of using CD with it to give cloistered clerics something different from turn undead (note that CD is somewhat nerfed in this writeup - you can only regain one use of it on a short rest). With Esoteric learning, the idea was that the cleric would be pressured to have high Int in addition to high wisdom if they wanted to take full advantage of it, which might have to mean foregoing high Charisma. It's essentially an attempt at forcing choices with tradeoffs through MAD the same way that the official cleric does with Str/Con/Wis/Cha. But, I'm inclined to agree with the above posters that Esoteric Learning is overpowered and am brainstorming ways to address it. I might just drop it altogether and instead do a modest expansion of the cleric spell list for cloistered clerics to give them a handful of fixed spells that are mostly utilitarian in nature the standard cleric doesn't get access to. [/QUOTE]
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