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Community
General Tabletop Discussion
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Cloner's Corner: I'm thinking of going two attacks per action at level 1.
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<blockquote data-quote="FallenRX" data-source="post: 8920230" data-attributes="member: 7033472"><p>This is actually a very good change.</p><p>You see martial have a slight math issue in the game as written, their power is essentially about 1 spell level behind casters at all time in terms of raw damage. This is because before the launch of the game, 5e actually buffed the power of spell casters by about one die(you can see the old damage table still in the DMG), they did this because playtest feedback felt casters were more than a little weak, because they were spending limited resources to do only "slightly" more damage than martials, this proved to be a bit of a mistake, as it meant martials, in general, are behind a die in what they are supposed to be good at while casters are at their strongest spell slot, and even more so on even spell levels, where casters are designed to pull ahead due to a limited but powerful resource in their even spell levels.</p><p></p><p>Giving them an outright extra attack solves a lot of these issues.</p><p></p><p>Pair this with more ways to spend their power budget into other meaningful effects like casters, and you got a winning adjustment.</p></blockquote><p></p>
[QUOTE="FallenRX, post: 8920230, member: 7033472"] This is actually a very good change. You see martial have a slight math issue in the game as written, their power is essentially about 1 spell level behind casters at all time in terms of raw damage. This is because before the launch of the game, 5e actually buffed the power of spell casters by about one die(you can see the old damage table still in the DMG), they did this because playtest feedback felt casters were more than a little weak, because they were spending limited resources to do only "slightly" more damage than martials, this proved to be a bit of a mistake, as it meant martials, in general, are behind a die in what they are supposed to be good at while casters are at their strongest spell slot, and even more so on even spell levels, where casters are designed to pull ahead due to a limited but powerful resource in their even spell levels. Giving them an outright extra attack solves a lot of these issues. Pair this with more ways to spend their power budget into other meaningful effects like casters, and you got a winning adjustment. [/QUOTE]
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Community
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Cloner's Corner: I'm thinking of going two attacks per action at level 1.
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