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Cloner's Corner: I'm thinking of going two attacks per action at level 1.
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<blockquote data-quote="Li Shenron" data-source="post: 9023699" data-attributes="member: 1465"><p>So it's been 4 months now, have you tested out your idea? How did it work at the gaming table? </p><p></p><p>I'm curious to hear whether your players really find it less "boring", because IMXP multiple attacks are more interesting than single attacks when something changes between them (either the target, or applying a different special ability), otherwise it's just two rolls for the same thing, while at the same time it can be actually more boring having to wait twice as long for your turn while everyone else rolls twice. </p><p></p><p>Otherwise, from a balance point of view, I would not be that worried. Clearly something needs to shift in the game as a whole... perhaps spellcasters will start choosing weapon attacks over combat cantrips more often, or will choose higher-level spells over cantrips, perhaps the fighter-type PCs will shine twice as much as other PCs in combat, meaning that the DM will have to compensate by featuring other challenges to rewards non-fighter-type PCs, perhaps combats will be shorter and faster and feel less important in the game, or the DM will need to use higher-CR monsters to keep them interesting. All of these frankly are not problems but rather opportunities to put a spin on the game.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9023699, member: 1465"] So it's been 4 months now, have you tested out your idea? How did it work at the gaming table? I'm curious to hear whether your players really find it less "boring", because IMXP multiple attacks are more interesting than single attacks when something changes between them (either the target, or applying a different special ability), otherwise it's just two rolls for the same thing, while at the same time it can be actually more boring having to wait twice as long for your turn while everyone else rolls twice. Otherwise, from a balance point of view, I would not be that worried. Clearly something needs to shift in the game as a whole... perhaps spellcasters will start choosing weapon attacks over combat cantrips more often, or will choose higher-level spells over cantrips, perhaps the fighter-type PCs will shine twice as much as other PCs in combat, meaning that the DM will have to compensate by featuring other challenges to rewards non-fighter-type PCs, perhaps combats will be shorter and faster and feel less important in the game, or the DM will need to use higher-CR monsters to keep them interesting. All of these frankly are not problems but rather opportunities to put a spin on the game. [/QUOTE]
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Cloner's Corner: I'm thinking of going two attacks per action at level 1.
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