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Cloner's Corner: I'm thinking of going two attacks per action at level 1.
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<blockquote data-quote="Andvari" data-source="post: 9027885" data-attributes="member: 7036523"><p>If the goal is to reduce the chance of a player having a turn where they just miss and do nothing, you could instead figure out what percentage chance you want them to have of that happening. And then just increase the chance of hitting with their normal attack accordingly. This way you can reach the goal without having to slow down combat by doubling the amount of attacks combatants make.</p><p></p><p>The issue with doing nothing a turn is that you then have to wait a long time to do something again, right? If combatants make more attacks, everyone has to wait longer, and if the player misses both attacks he now has to wait longer than before as well, due to the other players taking longer turns due to their extra attacks.</p><p></p><p>Perhaps the real issue is that turns are taking too long, rather than the miss rate.</p></blockquote><p></p>
[QUOTE="Andvari, post: 9027885, member: 7036523"] If the goal is to reduce the chance of a player having a turn where they just miss and do nothing, you could instead figure out what percentage chance you want them to have of that happening. And then just increase the chance of hitting with their normal attack accordingly. This way you can reach the goal without having to slow down combat by doubling the amount of attacks combatants make. The issue with doing nothing a turn is that you then have to wait a long time to do something again, right? If combatants make more attacks, everyone has to wait longer, and if the player misses both attacks he now has to wait longer than before as well, due to the other players taking longer turns due to their extra attacks. Perhaps the real issue is that turns are taking too long, rather than the miss rate. [/QUOTE]
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Cloner's Corner: I'm thinking of going two attacks per action at level 1.
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