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General Tabletop Discussion
*Pathfinder & Starfinder
"Cloron shattersoul" and how to get rid of him?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1444600" data-attributes="member: 3146"><p>Got Mass Resist Elements (Mass Resist Energy in 3.5 if you can talk your DM into it)?</p><p></p><p>The wizard could also ready an action to counterspell it. (With an ordinary 10d6 fireball if it really is a fireball). Or he could ready an action to disrupt it (preferably with a scorching ray or something that will do a lot of damage--if Shattersoul's got a good concentration score, an average of 27+spell level from magic missile will still be do-able on a good roll). If using the minis handbook, Energy orb would be even better since it's not effected by SR.</p><p></p><p></p><p></p><p>Nothing much you can do about this. Keep your hit points high, consider trying to dispel it.</p><p></p><p>The wizard could also ready an action to counterspell it. (With Dispel Magic). Or he could ready an action to disrupt it (preferably with a scorching ray or something that will do a lot of damage--if Shattersoul's got a good concentration score, an average of 27+spell level from magic missile will still be do-able on a good roll). If using the minis handbook, Energy orb would be even better since it's not effected by SR.</p><p></p><p></p><p></p><p>If you get close enough to have to worry about this, you're doing well. Plus the paladin is immune to it. Have the cleric prep a remove fear (or use a scroll--it's one of those useful scrolls every cleric should have) just in case someone falls prey to it.</p><p></p><p></p><p></p><p>Got Spell Penetration? Other than that and Glitterdust, there's not too much you can do about SR.</p><p></p><p></p><p></p><p>If you don't know what it is, we can't help you. You could try asking your gods for a divination: what weapons should we use to defeat Cloron Shattersoul/What are his weaknesses. Or you could hope that some combination of Good, Magic, and Silver or Cold Iron is enough to do him in. (It usually is). To find out in combat, use the archer. IIRC, he's got a holy bow so he already has good and magic on his weapon. Fire one arrow (Good and Magic) and see if it seems to have full effect. If not, fire a cold iron arrow (cold iron, good and magic) and see if it has full effect. If not, fire a silvered arrow (silver, good and magic) and see if it has full effect. If that doesn't work, you could try an adamantine arrow. And if that doesn't work, odds are good it's DR x/Y+Z+blunt or x/Y+Z+slashing. If someone has a holy or good aligned sling or a weapon of throwing and returning, you could test that early on in the battle but otherwise the only way to know is to hit him with a falchion or warhammer.</p><p></p><p></p><p></p><p>Ray of Enfeeblement. Doesn't do anything about the sword but it does make him less effective with it. Alternatively/in addition, the wizard can take a reach weapon (preferably a ranseur), cast true strike, and attempt to disarm him. At +26 (+5 BAB, +2 ranseur, +4 large weapon, +20 insight-4 nonproficiency) vs a likely +24 or so (Attack bonus +4 large weapon +4 2 handed weapon), it's not guaranteed to work but it's still got a decent chance.</p><p></p><p></p><p></p><p>What are the cohorts. Even low level clerics could prove useful by casting Resist Energy/Aid/Bless/Prayer/Divine Aim/Align Weapon on PCs before running for all they're worth. And low-level wizards could cast Magic Circle against Evil, Halt/Command Undead (are those wyvern mounts intelligent?), etc before running.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1444600, member: 3146"] Got Mass Resist Elements (Mass Resist Energy in 3.5 if you can talk your DM into it)? The wizard could also ready an action to counterspell it. (With an ordinary 10d6 fireball if it really is a fireball). Or he could ready an action to disrupt it (preferably with a scorching ray or something that will do a lot of damage--if Shattersoul's got a good concentration score, an average of 27+spell level from magic missile will still be do-able on a good roll). If using the minis handbook, Energy orb would be even better since it's not effected by SR. Nothing much you can do about this. Keep your hit points high, consider trying to dispel it. The wizard could also ready an action to counterspell it. (With Dispel Magic). Or he could ready an action to disrupt it (preferably with a scorching ray or something that will do a lot of damage--if Shattersoul's got a good concentration score, an average of 27+spell level from magic missile will still be do-able on a good roll). If using the minis handbook, Energy orb would be even better since it's not effected by SR. If you get close enough to have to worry about this, you're doing well. Plus the paladin is immune to it. Have the cleric prep a remove fear (or use a scroll--it's one of those useful scrolls every cleric should have) just in case someone falls prey to it. Got Spell Penetration? Other than that and Glitterdust, there's not too much you can do about SR. If you don't know what it is, we can't help you. You could try asking your gods for a divination: what weapons should we use to defeat Cloron Shattersoul/What are his weaknesses. Or you could hope that some combination of Good, Magic, and Silver or Cold Iron is enough to do him in. (It usually is). To find out in combat, use the archer. IIRC, he's got a holy bow so he already has good and magic on his weapon. Fire one arrow (Good and Magic) and see if it seems to have full effect. If not, fire a cold iron arrow (cold iron, good and magic) and see if it has full effect. If not, fire a silvered arrow (silver, good and magic) and see if it has full effect. If that doesn't work, you could try an adamantine arrow. And if that doesn't work, odds are good it's DR x/Y+Z+blunt or x/Y+Z+slashing. If someone has a holy or good aligned sling or a weapon of throwing and returning, you could test that early on in the battle but otherwise the only way to know is to hit him with a falchion or warhammer. Ray of Enfeeblement. Doesn't do anything about the sword but it does make him less effective with it. Alternatively/in addition, the wizard can take a reach weapon (preferably a ranseur), cast true strike, and attempt to disarm him. At +26 (+5 BAB, +2 ranseur, +4 large weapon, +20 insight-4 nonproficiency) vs a likely +24 or so (Attack bonus +4 large weapon +4 2 handed weapon), it's not guaranteed to work but it's still got a decent chance. What are the cohorts. Even low level clerics could prove useful by casting Resist Energy/Aid/Bless/Prayer/Divine Aim/Align Weapon on PCs before running for all they're worth. And low-level wizards could cast Magic Circle against Evil, Halt/Command Undead (are those wyvern mounts intelligent?), etc before running. [/QUOTE]
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