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<blockquote data-quote="Nullzone" data-source="post: 5674566" data-attributes="member: 97538"><p>You could rule it either way. Divine Castigation is on attack, not on damage, so nobody could have possibly taken damage yet which seems to make it clear that the attack simply hasn't happened yet and could thus be moved around; if someone wanted to get super technical about it, you would have had to declare the OA trigger when the DM declared the attack before any dice were rolled (waiting to find out if it crits anyone means it's too late, as he's no longer "attacking"; you've been hit/crit already), which would have afforded him the chance to reposition the blast targets.</p><p></p><p>RC envelops "attacks" as the lump transaction from targeting to damage though, so it's unclear.</p><p></p><p>I generally try to play out the scene in my head; the golem moves to breathe poison on a bunch of people, you come in with a sweeping blow that pulls him away from your allies. The golem is already in the motion of breathing so he wouldn't be able to suddenly spin around and hit other targets with it in the process, so my ruling would be that I would have to draw the blast 3 from the same origin square as I did initially; if this means the attack now misses people, so be it. A single round is a six second span, remember; a lot of what's going on there is happening more or less simultaneously.</p><p></p><p>More(Most!) importantly, I stand it up to Rule of Cool: Pulling a golem away just as he's about to breathe deadly toxin on your whole party is a pretty badass move in my book. I'm not terribly inclined to deny a player that sort of smart thinking.</p></blockquote><p></p>
[QUOTE="Nullzone, post: 5674566, member: 97538"] You could rule it either way. Divine Castigation is on attack, not on damage, so nobody could have possibly taken damage yet which seems to make it clear that the attack simply hasn't happened yet and could thus be moved around; if someone wanted to get super technical about it, you would have had to declare the OA trigger when the DM declared the attack before any dice were rolled (waiting to find out if it crits anyone means it's too late, as he's no longer "attacking"; you've been hit/crit already), which would have afforded him the chance to reposition the blast targets. RC envelops "attacks" as the lump transaction from targeting to damage though, so it's unclear. I generally try to play out the scene in my head; the golem moves to breathe poison on a bunch of people, you come in with a sweeping blow that pulls him away from your allies. The golem is already in the motion of breathing so he wouldn't be able to suddenly spin around and hit other targets with it in the process, so my ruling would be that I would have to draw the blast 3 from the same origin square as I did initially; if this means the attack now misses people, so be it. A single round is a six second span, remember; a lot of what's going on there is happening more or less simultaneously. More(Most!) importantly, I stand it up to Rule of Cool: Pulling a golem away just as he's about to breathe deadly toxin on your whole party is a pretty badass move in my book. I'm not terribly inclined to deny a player that sort of smart thinking. [/QUOTE]
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