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Close Quarters Fighting and Reach
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<blockquote data-quote="Creat" data-source="post: 2030065" data-attributes="member: 15038"><p>You miss the point of improved grab. They don't get that free grapple attempt for no reason and they need to hit with their claw attack for a reason: A creature with improved grab starts the grapple BECAUSE it hit with its claw and because of it's nature whis act itself 'grabs' someone (if he doesn't get out = grapple check) so you technically get the attack of opportunity AFTER the grapple has already started (or in PHB-Terms: the AoO occurs at the moment where the touch attack was already successful). So doing damage does not stop the grappling, it is just damage (and for the above mentioned reason not subject to the PHB rules).</p><p>Now if you are going all "but the PHB says if I deal damage with my AoO the grapple fails" keep in mind that you get that AoO even though it was not really provoked in the first place as clearly stated by the monster manual in the description for improved grab. So damage dealt on a non existant AoO can't stop the AoO I'd say.</p><p></p><p>As for your statistics: why would only 50% of mosters with this ability use it? Are they dead before they try? Then what's the problem? At least mine usually use it, I'd say about 90% of them do.</p><p>Also keep in mind that you usually try to hit him too, so unless it's one of the first rounds you will be standing close to him. If you're an archer/spellcaster or something you shouldn't be anywhere near his threatened area in the first place. Even if he uses in his first or second round while you're still away he's probably gonna use it on someone else first (3/4 chance if you're a 4 player group) and THEN on you (high probability if you're one of the melee fighters, and I wouldn't take it as a wizard or archer) since your entire group would have positioned itself according to each members function by then. Also not every large moster (with or without the ability) has reach!</p><p></p><p>compare the feat to improved counterspell (from magic of faerun), how often would you use that? you need a spellcaster as enemy! Or blindfight? We had concealment maybe once in the last 6 sessions or so (in a manner that the feat coul've been used). And thre are feats that are BY FAR even less useful! It all depends on your campaign, so that a feat is not useful to you is just no point at all. It means you can use it otherwise but RAW are as I stated in the last post (it says nowhere that the reach problem is dropped, nor is it hinted at).</p></blockquote><p></p>
[QUOTE="Creat, post: 2030065, member: 15038"] You miss the point of improved grab. They don't get that free grapple attempt for no reason and they need to hit with their claw attack for a reason: A creature with improved grab starts the grapple BECAUSE it hit with its claw and because of it's nature whis act itself 'grabs' someone (if he doesn't get out = grapple check) so you technically get the attack of opportunity AFTER the grapple has already started (or in PHB-Terms: the AoO occurs at the moment where the touch attack was already successful). So doing damage does not stop the grappling, it is just damage (and for the above mentioned reason not subject to the PHB rules). Now if you are going all "but the PHB says if I deal damage with my AoO the grapple fails" keep in mind that you get that AoO even though it was not really provoked in the first place as clearly stated by the monster manual in the description for improved grab. So damage dealt on a non existant AoO can't stop the AoO I'd say. As for your statistics: why would only 50% of mosters with this ability use it? Are they dead before they try? Then what's the problem? At least mine usually use it, I'd say about 90% of them do. Also keep in mind that you usually try to hit him too, so unless it's one of the first rounds you will be standing close to him. If you're an archer/spellcaster or something you shouldn't be anywhere near his threatened area in the first place. Even if he uses in his first or second round while you're still away he's probably gonna use it on someone else first (3/4 chance if you're a 4 player group) and THEN on you (high probability if you're one of the melee fighters, and I wouldn't take it as a wizard or archer) since your entire group would have positioned itself according to each members function by then. Also not every large moster (with or without the ability) has reach! compare the feat to improved counterspell (from magic of faerun), how often would you use that? you need a spellcaster as enemy! Or blindfight? We had concealment maybe once in the last 6 sessions or so (in a manner that the feat coul've been used). And thre are feats that are BY FAR even less useful! It all depends on your campaign, so that a feat is not useful to you is just no point at all. It means you can use it otherwise but RAW are as I stated in the last post (it says nowhere that the reach problem is dropped, nor is it hinted at). [/QUOTE]
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