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Community
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close quarters vs teleport
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<blockquote data-quote="Mesh Hong" data-source="post: 5098388" data-attributes="member: 73463"><p>I think I am going to have to disagree here:</p><p> </p><p><span style="font-family: 'MentorSansStd'"><span style="font-size: 9px"><span style="font-family: 'MentorSansStd'"><span style="font-size: 9px"><span style="font-size: 10px"><p style="text-align: left"></p></span></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorSansStd'"><span style="font-size: 9px"><span style="font-family: 'MentorSansStd'"><span style="font-size: 9px"><span style="font-size: 10px"></span></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorSansStd'"><span style="font-size: 9px"><span style="font-family: 'MentorSansStd'"><span style="font-size: 9px"><span style="font-size: 10px">To me the power is pretty clear. You move into the creatures square and stay there until either you voluntarily leave the square yourself, or the creature makes the specified attack to slide you out.</p></p> <p style="text-align: left"></span></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorSansStd'"><span style="font-size: 9px"><span style="font-family: 'MentorSansStd'"><span style="font-size: 9px"><span style="font-size: 10px">Now I would also rule that if you are subject to a push, pull or slide effect from any attack that would also knock you free.</p></p> <p style="text-align: left"></span></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorSansStd'"><span style="font-size: 9px"><span style="font-family: 'MentorSansStd'"><span style="font-size: 9px"><span style="font-size: 10px">The rogue in my game has this power and it is very good, once attached it is actually very difficult to shake him loose. Solo's especially have a hard time justifying the <u>standard action</u> it takes to make an attack that will probably fail and would do no damage even if it didn't.</p></p> <p style="text-align: left"></span></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorSansStd'"><span style="font-size: 9px"><span style="font-family: 'MentorSansStd'"><span style="font-size: 9px"><span style="font-size: 10px">Even so I like the power as it is cinematic. One of the first times the rogue used this power it was to climb on the back of a Drider whose only defence was to retreat about 100ft up the wall of the chamber into its deep bank of webs that stretched across the ceiling, once there it could concentrate on its passanger alone.</p></p> <p style="text-align: left"></span></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorSansStd'"><span style="font-size: 9px"><span style="font-family: 'MentorSansStd'"><span style="font-size: 9px"><span style="font-size: 10px">If you really have a problem with the power (as a DM) remember that the creature can always try to disengage from the fight, forcing the rogue to make the hard decision of continuing to attack and being separated from his party, or jumping off and regrouping.</p> </p><p></span><p style="text-align: left"><p style="text-align: left"></p> </p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"></p> <p style="text-align: left"></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5098388, member: 73463"] I think I am going to have to disagree here: [FONT=MentorSansStd][SIZE=1][FONT=MentorSansStd][SIZE=1][SIZE=2][LEFT] [LEFT]To me the power is pretty clear. You move into the creatures square and stay there until either you voluntarily leave the square yourself, or the creature makes the specified attack to slide you out.[/LEFT] [LEFT]Now I would also rule that if you are subject to a push, pull or slide effect from any attack that would also knock you free.[/LEFT] [LEFT]The rogue in my game has this power and it is very good, once attached it is actually very difficult to shake him loose. Solo's especially have a hard time justifying the [U]standard action[/U] it takes to make an attack that will probably fail and would do no damage even if it didn't.[/LEFT] [LEFT]Even so I like the power as it is cinematic. One of the first times the rogue used this power it was to climb on the back of a Drider whose only defence was to retreat about 100ft up the wall of the chamber into its deep bank of webs that stretched across the ceiling, once there it could concentrate on its passanger alone.[/LEFT] [LEFT]If you really have a problem with the power (as a DM) remember that the creature can always try to disengage from the fight, forcing the rogue to make the hard decision of continuing to attack and being separated from his party, or jumping off and regrouping.[/LEFT][/left][/SIZE][LEFT][LEFT][/LEFT] [/left][/SIZE][LEFT][/left][/FONT][LEFT][/left][/SIZE][LEFT][/left][/FONT][LEFT] [/LEFT] [/QUOTE]
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