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General Tabletop Discussion
*Pathfinder & Starfinder
Close Wounds (2nd) better than Revivify (5th)?
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<blockquote data-quote="aboyd" data-source="post: 4290038" data-attributes="member: 44797"><p>I'm looking for options for my gimped halfling cleric, which I posted about in another thread. One of the options is to go full into combat medic mode. I was looking at Close Wounds and thinking of it as a poor man's Revivify (if you act fast, no need to Raise Dead and/or lose a level). However, the more I looked at it, the more it seemed superior.</p><p></p><p>Consider this. Close Wounds is 2nd level. A low-level caster could have a couple/few of them. It's an immediate action, so you can use it even if it's not your turn, and if it IS your turn, you can cast a second spell afterwards. It doesn't provoke AOO, and it doesn't require touch (it can be cast at range, no miss chance).</p><p></p><p>Revivify is 5th level. It's a standard action, so you endure AOO & cannot cast another spell afterward. It requires touch, and it costs a 1000 gp gem each time.</p><p></p><p>They both appear to do the same thing. Revivify brings someone back from the dead and sets them at -1 HP, stable. Close Wounds says "If you cast this spell immediately after the subject takes damage, it effectively prevents the damage."</p><p></p><p>Can someone outline a scenario where my cleric might want Revivify instead of Close Wounds?</p></blockquote><p></p>
[QUOTE="aboyd, post: 4290038, member: 44797"] I'm looking for options for my gimped halfling cleric, which I posted about in another thread. One of the options is to go full into combat medic mode. I was looking at Close Wounds and thinking of it as a poor man's Revivify (if you act fast, no need to Raise Dead and/or lose a level). However, the more I looked at it, the more it seemed superior. Consider this. Close Wounds is 2nd level. A low-level caster could have a couple/few of them. It's an immediate action, so you can use it even if it's not your turn, and if it IS your turn, you can cast a second spell afterwards. It doesn't provoke AOO, and it doesn't require touch (it can be cast at range, no miss chance). Revivify is 5th level. It's a standard action, so you endure AOO & cannot cast another spell afterward. It requires touch, and it costs a 1000 gp gem each time. They both appear to do the same thing. Revivify brings someone back from the dead and sets them at -1 HP, stable. Close Wounds says "If you cast this spell immediately after the subject takes damage, it effectively prevents the damage." Can someone outline a scenario where my cleric might want Revivify instead of Close Wounds? [/QUOTE]
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Close Wounds (2nd) better than Revivify (5th)?
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