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[Closed!] 4e Game; B'n'B Against the Orcs
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<blockquote data-quote="Niehaus" data-source="post: 4437370" data-attributes="member: 75215"><p>Here's my initial offering.</p><p></p><p>[sblock=Halfling Paladin]<span style="font-family: 'Courier New'"><strong><span style="color: Yellow">William Oaknob II</span></strong></span></p><p><span style="font-family: 'Courier New'"><strong></strong>Halfling Paladin 5<strong></strong></span></p><p><span style="font-family: 'Courier New'"><strong>Alignment</strong>: Unaligned</span></p><p><span style="font-family: 'Courier New'"><strong>Deity:</strong> Sehanine</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong> Languages:</strong> Common, Elven</span></p><p><span style="font-family: 'Courier New'"><strong> Vision:</strong> Normal</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Ability Scores:</strong></span></p><p><span style="font-family: 'Courier New'">Str 8</span></p><p><span style="font-family: 'Courier New'">Con 12</span></p><p><span style="font-family: 'Courier New'">Dex 14 (+2 race)</span></p><p><span style="font-family: 'Courier New'">Int 10</span></p><p><span style="font-family: 'Courier New'">Wis 17 (+1 level)</span></p><p><span style="font-family: 'Courier New'">Cha 19 </span><span style="font-family: 'Courier New'">(+2 race +1 level)</span></p><p><span style="font-family: 'Courier New'"> </span></p><p><span style="font-family: 'Courier New'"><strong>Combat</strong>:</span></p><p><span style="font-family: 'Courier New'"><strong>Init: </strong>+4</span></p><p><span style="font-family: 'Courier New'"><strong>Pass Percep</strong>: 15 <strong>Pass Insight</strong>: 15</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>HP</strong>: 56 <strong>Surges/day</strong>: 13</span></p><p><span style="font-family: 'Courier New'"><strong>Bloodied</strong>: 28 <strong>Surge Value</strong>: 14</span></p><p><span style="font-family: 'Courier New'"> </span></p><p><span style="font-family: 'Courier New'"><strong>AC</strong> 23 (+2 level +2 shield +9 armor)</span></p><p><span style="font-family: 'Courier New'"><strong>Fort </strong>16 (+2 level +1 Con +2 amulet +1 class) </span></p><p><span style="font-family: 'Courier New'"><strong>Ref</strong> 19 (+2 level +2 Dex </span><span style="font-family: 'Courier New'">+2 amulet </span><span style="font-family: 'Courier New'">+1 class +2 Shield)</span></p><p><span style="font-family: 'Courier New'"><strong>Will </strong>19 (+2 level +4 Wis </span><span style="font-family: 'Courier New'">+2 amulet </span><span style="font-family: 'Courier New'">+1 class)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Speed 5</span></p><p><span style="font-family: 'Courier New'">Resistances: +5 Fire +5 Necrotic</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Action points: 1</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Basic Attacks:</strong></span></p><p><span style="font-family: 'Courier New'">Melee: +1 Lightning Short Sword: +5 vs. AC, 1d6+0 damage</span></p><p><span style="font-family: 'Courier New'">Ranged: Sling: +4 vs. AC, 1d6+2 damage<strong></strong></span></p><p><span style="font-family: 'Courier New'"><strong></strong></span></p><p><span style="font-family: 'Courier New'"><strong>Attack Powers:</strong></span></p><p><span style="font-family: 'Courier New'"><span style="color: Lime">Bolstering Strike</span></span></p><p><span style="font-family: 'Courier New'"></span><strong>At-Will</strong> <img src="http://ww2.wizards.com/dnd/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Divine</strong>, <strong>Weapon</strong></p><p><strong> Action</strong> <strong>Melee</strong> weapon</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: +10 vs. AC</p><p><em>Hit</em>: 1[W] + 5 damage, and you gain temporary hit points equal to your Wisdom modifier.<span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"></span><span style="font-family: 'Courier New'"><span style="color: Lime">Enfeebling Strike</span></span></p><p><span style="font-family: 'Courier New'"></span><strong>At-Will</strong> <img src="http://ww2.wizards.com/dnd/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Divine</strong>, <strong>Weapon</strong></p><p><strong> Action</strong> <strong>Melee</strong> weapon</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: +10 vs. AC</p><p><em>Hit</em>: 1[W] + 5 damage. If you marked the target, it takes a –2 penalty to attack rolls until the end of your next turn.</p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"></span><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><span style="color: Red">Fearsome Smite</span></span></p><p><span style="font-family: 'Courier New'"></span><strong>Encounter</strong> <img src="http://ww2.wizards.com/dnd/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Divine</strong>, <strong>Fear</strong>, <strong>Weapon</strong></p><p><strong>Standard Action</strong> <strong>Melee</strong> weapon</p><p><strong>Target</strong>: One creature </p><p><strong>Attack</strong>: +10 vs. AC</p><p><em>Hit</em>: 2[W] + 5 damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Wisdom modifier.</p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"></span><span style="font-family: 'Courier New'"><span style="color: Red">Invigorating Smite</span></span></p><p><span style="font-family: 'Courier New'"></span><strong>Encounter</strong> <img src="http://ww2.wizards.com/dnd/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Divine</strong>, <strong>Healing</strong>, <strong>Weapon</strong></p><p><strong> Action</strong> <strong>Melee</strong> weapon</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: +10 vs. Will</p><p><em>Hit</em>: 2[W] + 5 damage. If you are bloodied, you regain hit points equal to 5 + your Wisdom modifier. Bloodied allies within 5 squares of you also regain hit points equal to 5 + your Wisdom modifier.</p><p></p><p><span style="font-family: 'Courier New'"><span style="color: Gray">On Pain of Death</span></span></p><p><span style="font-family: 'Courier New'"></span><strong>Daily</strong> <img src="http://ww2.wizards.com/dnd/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Divine</strong>, <strong>Implement</strong></p><p><strong>Standard Action</strong> <strong>Ranged</strong> 5</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: +7 vs. Will</p><p><em>Hit</em>: 3d8 + 5 damage. Once per round, the target takes 1d8 damage after making any attacks on its turn (save ends).</p><p><em>Miss</em>: Half damage. Once per round, the target takes 1d4 damage after making any attacks on its turn (save ends).<span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"></span><span style="font-family: 'Courier New'"><span style="color: Gray">Hallowed Circle</span></span></p><p><span style="font-family: 'Courier New'"></span><strong>Daily</strong> <img src="http://ww2.wizards.com/dnd/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Divine</strong>, <strong>Implement</strong>, <strong>Zone</strong></p><p><strong>Standard Action</strong><strong></strong></p><p><strong>Close</strong> burst 3<strong> Target</strong>: Each enemy in burst</p><p><strong>Attack</strong>: +7 vs. Reflex</p><p><em>Hit</em>: 2d6 + 5 damage.</p><p><strong>Effect</strong>: The burst creates a zone of bright light that lasts until the end of the encounter. You and your allies gain a +1 power bonus to all defenses while within the zone.</p><p></p><p><span style="font-family: 'Courier New'"> </span></p><p><span style="font-family: 'Courier New'"><strong> Class / Racial Features and Utility Powers:</strong></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="color: Lime">Divine Challenge</span></p><p><strong>At-Will</strong> <img src="http://ww2.wizards.com/dnd/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Divine</strong>, <strong>Radiant</strong></p><p><strong> Action</strong> <strong>Close</strong> burst 5</p><p><strong>Target</strong>: One creature in burst</p><p><strong>Effect</strong>: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.</p><p></p><p>While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn't include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn.</p><p></p><p>On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn.</p><p></p><p>You can use divine challenge once per turn.</p><p><strong>Special</strong>: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge.</p><p></p><p><span style="color: Lime">Lay on Hands</span></p><p><span style="color: Lime"></span><strong>At-Will</strong> <img src="http://ww2.wizards.com/dnd/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Divine</strong>, <strong>Healing</strong></p><p><strong> Action</strong> <strong>Melee</strong> touch</p><p><strong>Special</strong>: You can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round.</p><p><strong>Target</strong>: One creature</p><p><strong>Effect</strong>: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.</p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><span style="color: Red">Channel Divinity: Divine Mettle</span></span></p><p><span style="font-family: 'Courier New'"><span style="color: Red"></span></span><strong>Encounter</strong> <img src="http://ww2.wizards.com/dnd/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Divine</strong></p><p><strong>Minor Action </strong><strong>Close</strong> burst 10<strong></strong></p><p><strong>Target</strong>: One creature in burst</p><p><strong>Effect</strong>: The target makes a saving throw with a bonus equal to your Charisma modifier.</p><p></p><p><span style="font-family: 'Courier New'"><span style="color: Red">Channel Divinity: Divine Strength</span></span></p><p><span style="font-family: 'Courier New'"><span style="color: Red"></span></span><strong>Encounter</strong> <img src="http://ww2.wizards.com/dnd/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Divine</strong></p><p><strong>Minor Action</strong><strong> </strong></p><p><strong>Personal</strong> <strong>Effect</strong>: Apply your Strength modifier as extra damage on your next attack this turn.</p><p><span style="font-family: 'Courier New'"><span style="color: Red"></span></span></p><p><span style="font-family: 'Courier New'"><span style="color: Red">Second Chance</span></span></p><p><span style="font-family: 'Courier New'"></span><strong>Encounter</strong></p><p><strong>Immediate Interrupt</strong><strong></strong></p><p><strong>Personal</strong> <strong>Effect</strong>: When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it’s lower.</p><p><span style="font-family: 'Courier New'"><span style="color: Gray"></span></span></p><p><span style="font-family: 'Courier New'"><span style="color: Gray">Sacred Circle</span></span></p><p><span style="font-family: 'Courier New'"></span><strong>Daily</strong> <img src="http://ww2.wizards.com/dnd/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Divine</strong>, <strong>Implement</strong>, <strong>Zone</strong></p><p><strong> Action</strong> <strong>Close</strong> burst 3</p><p><strong>Effect</strong>: The burst creates a zone that, until the end of the encounter, gives you and allies within it a +1 power bonus to AC.</p><p><span style="font-family: 'Courier New'"><strong></strong></span></p><p><span style="font-family: 'Courier New'"><strong></strong></span></p><p><span style="font-family: 'Courier New'"><strong>Magic Item Powers:</strong></span></p><p><span style="font-family: 'Courier New'"><span style="color: Orange">+1 Lightning Short Sword</span></span></p><p><span style="font-family: 'Courier New'"> </span><strong>Critical</strong>: +1d6 lightning damage</p><p></p><p>Power (At-Will • Lightning): Free Action. All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.</p><p></p><p>Power (Daily • Lightning): Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.</p><p></p><p><span style="font-family: 'Courier New'"> <span style="color: Orange"></span></span></p><p><span style="font-family: 'Courier New'"><span style="color: Orange">+1 Black Iron<span style="color: DarkOrange"> Plate</span></span></span></p><p><span style="font-family: 'Courier New'"> </span><strong>Property</strong>: Resist 5 fire.</p><p><strong>Property</strong>: Resist 5 necrotic.<span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"></span> </p><p><span style="font-family: 'Courier New'"><span style="color: Orange">+1 Sehanine's Crescent (holy symbol) </span></span></p><p><span style="font-family: 'Courier New'"> Critical: +1d6 damage<strong></strong></span></p><p><span style="font-family: 'Courier New'"><strong></strong></span></p><p><span style="font-family: 'Courier New'"><strong>Race and Class Features:</strong></span></p><p><span style="font-family: 'Courier New'">Bold: +5 to saving throws vs fear</span></p><p><span style="font-family: 'Courier New'">Nimble Reaction: +2 to AC vs Opportunity Attacks</span></p><p><span style="font-family: 'Courier New'">Second Chance</span></p><p><span style="font-family: 'Courier New'">Channel Divinity</span></p><p><span style="font-family: 'Courier New'">Divine Challenge</span></p><p><span style="font-family: 'Courier New'">Lay on Hands</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Feats</strong>:</span></p><p><span style="font-family: 'Courier New'">Lost in a Crowd</span></p><p><span style="font-family: 'Courier New'">Toughness</span></p><p><span style="font-family: 'Courier New'">Durable</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Skills</strong>:</span></p><p><span style="font-family: 'Courier New'">Acrobatics: +2 (+2 level +2 Dex -4 armor +2 race)</span></p><p><span style="font-family: 'Courier New'">Arcana: +2 (+2 level +0 Int)</span></p><p><span style="font-family: 'Courier New'">Athletics: -3 (+2 level -1 Str -4 armor)</span></p><p><span style="font-family: 'Courier New'">Bluff: +6 (+2 level +4 Cha)</span></p><p><span style="font-family: 'Courier New'">Diplomacy: +11 (+2 level +4 Cha</span><span style="font-family: 'Courier New'"> +5 trained</span><span style="font-family: 'Courier New'">)</span></p><p><span style="font-family: 'Courier New'">Dungeoneering: +5 (+2 level +3 Wis)</span></p><p><span style="font-family: 'Courier New'">Endurance: -1 (+2 level +1 Con </span><span style="font-family: 'Courier New'">-4 armor</span><span style="font-family: 'Courier New'">)</span></p><p><span style="font-family: 'Courier New'">Heal: +10 (+2 level +3 Wis </span><span style="font-family: 'Courier New'">+5 trained</span><span style="font-family: 'Courier New'">)</span></p><p><span style="font-family: 'Courier New'">History: +2 (+2 level +0 Int)</span></p><p><span style="font-family: 'Courier New'">Insight: +5 (+2 level +3 Wis)</span></p><p><span style="font-family: 'Courier New'">Intimidate: +11 (+2 level +4 Cha </span><span style="font-family: 'Courier New'">+5 trained</span><span style="font-family: 'Courier New'">)</span></p><p><span style="font-family: 'Courier New'">Nature: +5 (+2 level +3 Wis)</span></p><p><span style="font-family: 'Courier New'">Perception: +5 (+2 level +3 Wis)</span></p><p><span style="font-family: 'Courier New'">Religion: +7 (+2 level +0 Int </span><span style="font-family: 'Courier New'">+5 trained</span><span style="font-family: 'Courier New'">)</span></p><p><span style="font-family: 'Courier New'">Stealth: +0 (+2 level +2 Dex </span><span style="font-family: 'Courier New'">-4 armor</span><span style="font-family: 'Courier New'">)</span></p><p><span style="font-family: 'Courier New'">Streetwise: +6 (+2 level +4 Cha)</span></p><p><span style="font-family: 'Courier New'">Thievery: +2 (+2 level +2 Dex </span><span style="font-family: 'Courier New'">-4 armor</span><span style="font-family: 'Courier New'"> +2 race)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Equipment</strong>: </span></p><p><span style="font-family: 'Courier New'">Item Weight Cost</span></p><p><span style="font-family: 'Courier New'">+1 Lightning Short Sword</span></p><p><span style="font-family: 'Courier New'">+1 Black Iron Plate</span></p><p><span style="font-family: 'Courier New'">+2 Amulet of Protection</span></p><p><span style="font-family: 'Courier New'">+1 Sehanine's Crescent </span></p><p><span style="font-family: 'Courier New'"> Total Weight: 0 lbs.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Money: 463 gold </span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods,</span></p><p><span style="font-family: 'Courier New'">10 days of trail rations, 50' of hemp rope, and a Waterskin.</span>[/sblock]</p><p></p><p>I spent 360 gold to get a magic holy symbol +1 if that's ok if not no biggie.</p></blockquote><p></p>
[QUOTE="Niehaus, post: 4437370, member: 75215"] Here's my initial offering. [sblock=Halfling Paladin][FONT=Courier New][B][COLOR=Yellow]William Oaknob II[/COLOR] [/B]Halfling Paladin 5[B] Alignment[/B]: Unaligned [B]Deity:[/B] Sehanine [B] Languages:[/B] Common, Elven [B] Vision:[/B] Normal [B]Ability Scores:[/B] Str 8 Con 12 Dex 14 (+2 race) Int 10 Wis 17 (+1 level) Cha 19 [/FONT][FONT=Courier New](+2 race +1 level)[/FONT] [FONT=Courier New] [B]Combat[/B]: [B]Init: [/B]+4 [B]Pass Percep[/B]: 15 [B]Pass Insight[/B]: 15 [B]HP[/B]: 56 [B]Surges/day[/B]: 13 [B]Bloodied[/B]: 28 [B]Surge Value[/B]: 14 [B]AC[/B] 23 (+2 level +2 shield +9 armor) [B]Fort [/B]16 (+2 level +1 Con +2 amulet +1 class) [B]Ref[/B] 19 (+2 level +2 Dex [/FONT][FONT=Courier New]+2 amulet [/FONT][FONT=Courier New]+1 class +2 Shield) [B]Will [/B]19 (+2 level +4 Wis [/FONT][FONT=Courier New]+2 amulet [/FONT][FONT=Courier New]+1 class) Speed 5 Resistances: +5 Fire +5 Necrotic Action points: 1 [B]Basic Attacks:[/B] Melee: +1 Lightning Short Sword: +5 vs. AC, 1d6+0 damage Ranged: Sling: +4 vs. AC, 1d6+2 damage[B] Attack Powers:[/B] [COLOR=Lime]Bolstering Strike[/COLOR] [/FONT][B]At-Will[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Weapon[/B] [B] Action[/B] [B]Melee[/B] weapon [B]Target[/B]: One creature [B]Attack[/B]: +10 vs. AC [I]Hit[/I]: 1[W] + 5 damage, and you gain temporary hit points equal to your Wisdom modifier.[FONT=Courier New] [/FONT][FONT=Courier New][COLOR=Lime]Enfeebling Strike[/COLOR] [/FONT][B]At-Will[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Weapon[/B] [B] Action[/B] [B]Melee[/B] weapon [B]Target[/B]: One creature [B]Attack[/B]: +10 vs. AC [I]Hit[/I]: 1[W] + 5 damage. If you marked the target, it takes a –2 penalty to attack rolls until the end of your next turn. [FONT=Courier New] [/FONT][FONT=Courier New] [COLOR=Red]Fearsome Smite[/COLOR] [/FONT][B]Encounter[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Fear[/B], [B]Weapon[/B] [B]Standard Action[/B] [B]Melee[/B] weapon [B]Target[/B]: One creature [B]Attack[/B]: +10 vs. AC [I]Hit[/I]: 2[W] + 5 damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Wisdom modifier. [FONT=Courier New] [/FONT][FONT=Courier New][COLOR=Red]Invigorating Smite[/COLOR] [/FONT][B]Encounter[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Healing[/B], [B]Weapon[/B] [B] Action[/B] [B]Melee[/B] weapon [B]Target[/B]: One creature [B]Attack[/B]: +10 vs. Will [I]Hit[/I]: 2[W] + 5 damage. If you are bloodied, you regain hit points equal to 5 + your Wisdom modifier. Bloodied allies within 5 squares of you also regain hit points equal to 5 + your Wisdom modifier. [FONT=Courier New][COLOR=Gray]On Pain of Death[/COLOR] [/FONT][B]Daily[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Implement[/B] [B]Standard Action[/B] [B]Ranged[/B] 5 [B]Target[/B]: One creature [B]Attack[/B]: +7 vs. Will [I]Hit[/I]: 3d8 + 5 damage. Once per round, the target takes 1d8 damage after making any attacks on its turn (save ends). [I]Miss[/I]: Half damage. Once per round, the target takes 1d4 damage after making any attacks on its turn (save ends).[FONT=Courier New] [/FONT][FONT=Courier New][COLOR=Gray]Hallowed Circle[/COLOR] [/FONT][B]Daily[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Implement[/B], [B]Zone[/B] [B]Standard Action[/B][B] Close[/B] burst 3[B] Target[/B]: Each enemy in burst [B]Attack[/B]: +7 vs. Reflex [I]Hit[/I]: 2d6 + 5 damage. [B]Effect[/B]: The burst creates a zone of bright light that lasts until the end of the encounter. You and your allies gain a +1 power bonus to all defenses while within the zone. [FONT=Courier New] [B] Class / Racial Features and Utility Powers:[/B] [/FONT] [COLOR=Lime]Divine Challenge[/COLOR] [B]At-Will[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Radiant[/B] [B] Action[/B] [B]Close[/B] burst 5 [B]Target[/B]: One creature in burst [B]Effect[/B]: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn't include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn. You can use divine challenge once per turn. [B]Special[/B]: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge. [COLOR=Lime]Lay on Hands [/COLOR][B]At-Will[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Healing[/B] [B] Action[/B] [B]Melee[/B] touch [B]Special[/B]: You can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round. [B]Target[/B]: One creature [B]Effect[/B]: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power. [FONT=Courier New] [COLOR=Red]Channel Divinity: Divine Mettle [/COLOR][/FONT][B]Encounter[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B] [B]Minor Action [/B][B]Close[/B] burst 10[B] Target[/B]: One creature in burst [B]Effect[/B]: The target makes a saving throw with a bonus equal to your Charisma modifier. [FONT=Courier New][COLOR=Red]Channel Divinity: Divine Strength [/COLOR][/FONT][B]Encounter[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B] [B]Minor Action[/B][B] Personal[/B] [B]Effect[/B]: Apply your Strength modifier as extra damage on your next attack this turn. [FONT=Courier New][COLOR=Red] Second Chance[/COLOR] [/FONT][B]Encounter[/B] [B]Immediate Interrupt[/B][B] Personal[/B] [B]Effect[/B]: When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it’s lower. [FONT=Courier New][COLOR=Gray] Sacred Circle[/COLOR] [/FONT][B]Daily[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Implement[/B], [B]Zone[/B] [B] Action[/B] [B]Close[/B] burst 3 [B]Effect[/B]: The burst creates a zone that, until the end of the encounter, gives you and allies within it a +1 power bonus to AC. [FONT=Courier New][B] Magic Item Powers:[/B] [COLOR=Orange]+1 Lightning Short Sword[/COLOR] [/FONT][B]Critical[/B]: +1d6 lightning damage Power (At-Will • Lightning): Free Action. All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal. Power (Daily • Lightning): Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage. [FONT=Courier New] [COLOR=Orange] +1 Black Iron[COLOR=DarkOrange] Plate[/COLOR][/COLOR] [/FONT][B]Property[/B]: Resist 5 fire. [B]Property[/B]: Resist 5 necrotic.[FONT=Courier New] [/FONT] [FONT=Courier New][COLOR=Orange]+1 Sehanine's Crescent (holy symbol) [/COLOR] Critical: +1d6 damage[B] Race and Class Features:[/B] Bold: +5 to saving throws vs fear Nimble Reaction: +2 to AC vs Opportunity Attacks Second Chance Channel Divinity Divine Challenge Lay on Hands [B]Feats[/B]: Lost in a Crowd Toughness Durable [B]Skills[/B]: Acrobatics: +2 (+2 level +2 Dex -4 armor +2 race) Arcana: +2 (+2 level +0 Int) Athletics: -3 (+2 level -1 Str -4 armor) Bluff: +6 (+2 level +4 Cha) Diplomacy: +11 (+2 level +4 Cha[/FONT][FONT=Courier New] +5 trained[/FONT][FONT=Courier New]) Dungeoneering: +5 (+2 level +3 Wis) Endurance: -1 (+2 level +1 Con [/FONT][FONT=Courier New]-4 armor[/FONT][FONT=Courier New]) Heal: +10 (+2 level +3 Wis [/FONT][FONT=Courier New]+5 trained[/FONT][FONT=Courier New]) History: +2 (+2 level +0 Int) Insight: +5 (+2 level +3 Wis) Intimidate: +11 (+2 level +4 Cha [/FONT][FONT=Courier New]+5 trained[/FONT][FONT=Courier New]) Nature: +5 (+2 level +3 Wis) Perception: +5 (+2 level +3 Wis) Religion: +7 (+2 level +0 Int [/FONT][FONT=Courier New]+5 trained[/FONT][FONT=Courier New]) Stealth: +0 (+2 level +2 Dex [/FONT][FONT=Courier New]-4 armor[/FONT][FONT=Courier New]) Streetwise: +6 (+2 level +4 Cha) Thievery: +2 (+2 level +2 Dex [/FONT][FONT=Courier New]-4 armor[/FONT][FONT=Courier New] +2 race) [B]Equipment[/B]: Item Weight Cost +1 Lightning Short Sword +1 Black Iron Plate +2 Amulet of Protection +1 Sehanine's Crescent Total Weight: 0 lbs. Money: 463 gold Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin.[/FONT][/sblock] I spent 360 gold to get a magic holy symbol +1 if that's ok if not no biggie. [/QUOTE]
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