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[Closed] 5e PbP game [OOC/Character sheets]
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<blockquote data-quote="VLAD the Destroyer" data-source="post: 6896546" data-attributes="member: 6803188"><p>I'm still working on my character but this is what I have so far.</p><p></p><p><strong>Name:</strong> Kaiden Quinn</p><p><strong>Race:</strong> Human (Variant)</p><p><strong>Class:</strong> Druid (Circle of the Moon) 8</p><p><strong>Background:</strong> Outlander</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Experience:</strong> 34,000</p><p></p><p><strong>ABILITIES</strong> </p><p><strong>Strength:</strong> 12 (+1)</p><p><strong>Dexterity:</strong> 15 (+2)</p><p><strong>Constitution:</strong> 16 (+3)</p><p><strong>Intelligence:</strong> 10 (+0)</p><p><strong>Wisdom:</strong> 20 (+5)</p><p><strong>Charisma:</strong> 8 (-1)</p><p></p><p><strong>AC:</strong> 14 (16 w/ Shield)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 30 ft</p><p><strong>HP:</strong> 59 </p><p><strong>Hit Dice:</strong> 8 d8+2</p><p><strong>Proficiency Bonus:</strong> +3</p><p></p><p><strong>OFFENSE:</strong></p><p>Scimitar +5 1D6+2 Slashing</p><p>Staff of Woodlands +6 1D6+3 Bludgeoning</p><p>Thorn Whip +8 2D6 Piercing (Melee Spell Attack hit may pull target 10ft closer to me)</p><p></p><p></p><p><strong>SAVES:</strong></p><p>Intelligence, Wisdom</p><p></p><p><strong>SKILLS:</strong></p><p></p><p>*=Proficiencies</p><p></p><p>Acrobatics: +2</p><p>*Animal Handling: +8</p><p>Arcana: +0</p><p>*Athletics: +4</p><p>Deception: -1</p><p>History: +0</p><p>Insight: +5</p><p>Intimidation: -1</p><p>Investigation: +0</p><p>Medicine: +5</p><p>*Nature: +3</p><p>*Perception: +8</p><p>Performance: -1</p><p>Persuasion: -1</p><p>Religion: +0</p><p>Sleight of Hand: +2</p><p>Stealth: +2</p><p>*Survival: +8</p><p></p><p>Passive Perception: 23</p><p></p><p><strong>PROFICIENCIES AND LANGUAGES</strong></p><p>Languages: Druidic, Common, Elvish, Dwarvish</p><p>Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)</p><p>Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears</p><p>Tools: Herbalism kit, Musical Instrument (Lute)</p><p></p><p><strong>FEATURES AND TRAITS:</strong></p><p></p><p><strong>Class:</strong></p><p>Druid (Circle of the Moon), level 8:</p><p>Druidic (Druid 1, PHB 66)</p><p> I know Druidic; Hidden messages with it can only be understood by who know Druidic</p><p>Spellcasting (Druid 1, PHB 66) [3 cantrips known]</p><p> I can cast prepared druid cantrips/spells, using Wisdom as my spellcasting ability</p><p> I can use a druidic focus as a spellcasting focus</p><p> I can cast my prepared druid spells as rituals if they have the ritual tag</p><p>Circle Forms (Circle of the Moon 2, PHB 69)</p><p> I am able to transform into more dangerous animal forms when using Wild Shape</p><p>Wild Shape (Druid 2, PHB 66) [CR 2; 4 hours, 2× per short rest]</p><p> As a bonus action, I assume the shape of a beast I have seen before with these rules:</p><p> - I gain all its game statistics except Intelligence, Wisdom, or Charisma</p><p> - I get its skill/saving throw prof. while keeping my own, using whichever is higher</p><p> - I assume the beast's HP and HD; I get mine back when I revert back</p><p> - I can't cast spells in beast form, but transforming doesn't break concentration</p><p> - I retain features from class, race, etc., but I don't retain special senses</p><p> - I can choose whether equipment falls to the ground, merges, or stays worn</p><p> - I revert if out of time or unconscious; if KOd by damage, excess damage carries over</p><p>Combat Wild Shape (Circle of the Moon 2, PHB 69)</p><p> As a bonus action while in Wild Shape, I can expend spell slots to heal myself</p><p> I regain 1d8 HP per expended spell slot level; I can use Wild Shape as a bonus action</p><p>Primal Strike (Circle of the Moon 6, PHB 69)</p><p> My attacks count as magical while in Wild Shape</p><p></p><p><strong>Race:</strong></p><p>Human (+1 to two different ability scores of my choice)</p><p>Skills:</p><p> I gain proficiency in one skill of my choice.</p><p></p><p>Feat:</p><p> I gain one feat of my choice.</p><p></p><p><strong>Background:</strong></p><p>Wanderer</p><p>Feature: I have an excellent memory for maps and geography, and I can always recall the general layout of terrain, settlements, and other features around me. In addition, I can find food and fresh water for myself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p></p><p><strong>Feats:</strong></p><p>Observant</p><p>If I can see a creature's mouth while it is speaking a language I understand, I can interpret what it's saying by reading its lips. I have a +5 bonus to passive Wisdom (Perception) and passive Intelligence (Investigation) scores. [+1 Wisdom]</p><p></p><p>Sentinel</p><p>Creatures I hit with opportunity attacks have 0 speed for this turn. The Disengage action doesn't work on me. When a creature within 5 ft makes an attack against a target other than me, I can use my reaction to make a melee weapon attack against the attacker.</p><p></p><p><strong>EQUIPMENT</strong></p><p>Backpack, with:</p><p>- Bedroll</p><p>- Mess kit</p><p>- Tinderbox</p><p>- Torches</p><p>- Rations, 10 days of</p><p>- Waterskin</p><p>- Hempen rope, 50 feet of</p><p>Traveler's clothes</p><p>Staff of the Woodlands</p><p>Hunting trap</p><p>Trophy from animal</p><p>Belt pouch (with 10 GP coins)</p><p>Hide armor</p><p>Wooden Shield</p><p>Scimitar</p><p>Lute</p><p>Goggles of Night</p><p></p><p><strong>DESCRIPTION</strong></p><p>Age: 25</p><p>Height: 6’ 2”</p><p>Weight: 180 lbs</p><p>Eyes: Blue</p><p>Skin: Tanned</p><p>Hair: Red</p><p>Description: </p><p></p><p><strong>Cantrips: (Save DC: 15)</strong></p><p>Thorn Whip</p><p>Druidcraft</p><p>Frostbite</p><p></p><p><strong>Prepared Spells: (Save DC: 15)</strong></p><p></p><p><strong>1st Level:</strong> Slots: 4</p><p>Entangle, Healing Word, Ice Knife, Thunderwave</p><p></p><p><strong>2nd Level:</strong> Slots: 3</p><p>Barkskin, Dust Devil, Hold Person</p><p></p><p><strong>3rd Level:</strong> Slots: 3</p><p>Call Lightning, Erupting Earth, Wind Wall</p><p></p><p><strong>4th Level:</strong> Slots: 2</p><p>Conj. Minor Elementals, Ice Storm, Polymorph</p><p></p><p><strong>Personality Traits: </strong> I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.</p><p> </p><p><strong>Ideals:</strong> Change: Life is like the seasons, in constant change, and we must change with it. (Chaotic)</p><p></p><p><strong>Bonds:</strong> I suffer awful visions of a coming disaster and will do anything to prevent it.</p><p></p><p><strong>Flaws:</strong> There's no room for caution in a life lived to the fullest.</p><p></p><p><strong>BACKGROUND</strong></p></blockquote><p></p>
[QUOTE="VLAD the Destroyer, post: 6896546, member: 6803188"] I'm still working on my character but this is what I have so far. [B]Name:[/B] Kaiden Quinn [B]Race:[/B] Human (Variant) [B]Class:[/B] Druid (Circle of the Moon) 8 [B]Background:[/B] Outlander [B]Alignment:[/B] Chaotic Good [B]Experience:[/B] 34,000 [B]ABILITIES[/B] [B]Strength:[/B] 12 (+1) [B]Dexterity:[/B] 15 (+2) [B]Constitution:[/B] 16 (+3) [B]Intelligence:[/B] 10 (+0) [B]Wisdom:[/B] 20 (+5) [B]Charisma:[/B] 8 (-1) [B]AC:[/B] 14 (16 w/ Shield) [B]Initiative:[/B] +2 [B]Speed:[/B] 30 ft [B]HP:[/B] 59 [B]Hit Dice:[/B] 8 d8+2 [B]Proficiency Bonus:[/B] +3 [B]OFFENSE:[/B] Scimitar +5 1D6+2 Slashing Staff of Woodlands +6 1D6+3 Bludgeoning Thorn Whip +8 2D6 Piercing (Melee Spell Attack hit may pull target 10ft closer to me) [B]SAVES:[/B] Intelligence, Wisdom [B]SKILLS:[/B] *=Proficiencies Acrobatics: +2 *Animal Handling: +8 Arcana: +0 *Athletics: +4 Deception: -1 History: +0 Insight: +5 Intimidation: -1 Investigation: +0 Medicine: +5 *Nature: +3 *Perception: +8 Performance: -1 Persuasion: -1 Religion: +0 Sleight of Hand: +2 Stealth: +2 *Survival: +8 Passive Perception: 23 [B]PROFICIENCIES AND LANGUAGES[/B] Languages: Druidic, Common, Elvish, Dwarvish Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal) Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Tools: Herbalism kit, Musical Instrument (Lute) [B]FEATURES AND TRAITS:[/B] [B]Class:[/B] Druid (Circle of the Moon), level 8: Druidic (Druid 1, PHB 66) I know Druidic; Hidden messages with it can only be understood by who know Druidic Spellcasting (Druid 1, PHB 66) [3 cantrips known] I can cast prepared druid cantrips/spells, using Wisdom as my spellcasting ability I can use a druidic focus as a spellcasting focus I can cast my prepared druid spells as rituals if they have the ritual tag Circle Forms (Circle of the Moon 2, PHB 69) I am able to transform into more dangerous animal forms when using Wild Shape Wild Shape (Druid 2, PHB 66) [CR 2; 4 hours, 2× per short rest] As a bonus action, I assume the shape of a beast I have seen before with these rules: - I gain all its game statistics except Intelligence, Wisdom, or Charisma - I get its skill/saving throw prof. while keeping my own, using whichever is higher - I assume the beast's HP and HD; I get mine back when I revert back - I can't cast spells in beast form, but transforming doesn't break concentration - I retain features from class, race, etc., but I don't retain special senses - I can choose whether equipment falls to the ground, merges, or stays worn - I revert if out of time or unconscious; if KOd by damage, excess damage carries over Combat Wild Shape (Circle of the Moon 2, PHB 69) As a bonus action while in Wild Shape, I can expend spell slots to heal myself I regain 1d8 HP per expended spell slot level; I can use Wild Shape as a bonus action Primal Strike (Circle of the Moon 6, PHB 69) My attacks count as magical while in Wild Shape [B]Race:[/B] Human (+1 to two different ability scores of my choice) Skills: I gain proficiency in one skill of my choice. Feat: I gain one feat of my choice. [B]Background:[/B] Wanderer Feature: I have an excellent memory for maps and geography, and I can always recall the general layout of terrain, settlements, and other features around me. In addition, I can find food and fresh water for myself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. [B]Feats:[/B] Observant If I can see a creature's mouth while it is speaking a language I understand, I can interpret what it's saying by reading its lips. I have a +5 bonus to passive Wisdom (Perception) and passive Intelligence (Investigation) scores. [+1 Wisdom] Sentinel Creatures I hit with opportunity attacks have 0 speed for this turn. The Disengage action doesn't work on me. When a creature within 5 ft makes an attack against a target other than me, I can use my reaction to make a melee weapon attack against the attacker. [B]EQUIPMENT[/B] Backpack, with: - Bedroll - Mess kit - Tinderbox - Torches - Rations, 10 days of - Waterskin - Hempen rope, 50 feet of Traveler's clothes Staff of the Woodlands Hunting trap Trophy from animal Belt pouch (with 10 GP coins) Hide armor Wooden Shield Scimitar Lute Goggles of Night [B]DESCRIPTION[/B] Age: 25 Height: 6’ 2” Weight: 180 lbs Eyes: Blue Skin: Tanned Hair: Red Description: [B]Cantrips: (Save DC: 15)[/B] Thorn Whip Druidcraft Frostbite [B]Prepared Spells: (Save DC: 15)[/B] [B]1st Level:[/B] Slots: 4 Entangle, Healing Word, Ice Knife, Thunderwave [B]2nd Level:[/B] Slots: 3 Barkskin, Dust Devil, Hold Person [B]3rd Level:[/B] Slots: 3 Call Lightning, Erupting Earth, Wind Wall [B]4th Level:[/B] Slots: 2 Conj. Minor Elementals, Ice Storm, Polymorph [B]Personality Traits: [/B] I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear. [B]Ideals:[/B] Change: Life is like the seasons, in constant change, and we must change with it. (Chaotic) [B]Bonds:[/B] I suffer awful visions of a coming disaster and will do anything to prevent it. [B]Flaws:[/B] There's no room for caution in a life lived to the fullest. [B]BACKGROUND[/B] [/QUOTE]
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