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<blockquote data-quote="Someone" data-source="post: 1573620" data-attributes="member: 5656"><p>I finally wrote the background. I realized I was somewhat tired of playing shy and intellectual characters, so I made something different this time:</p><p></p><p>Name: Nodis Thea. </p><p>Race: Human</p><p>Class/level: Psion (telepath) 1 [from Expanded psionics handbook]</p><p>Sex: Male</p><p>Alingment: N</p><p>Physical description: A young man, about somewhat less than 6 feet tall and dressed in white robes and trousers. Good looking and well groomed, blonde and blue eyes, sports a <em>charming</em> smile.</p><p></p><p>Stats:</p><p>Str.......8 (-1)</p><p>Dex......14 (+2)</p><p>Con......14 (+2)</p><p>Int.......16 (+3)</p><p>Wis......10 (+0)</p><p>Cha......12 (+1)</p><p></p><p>AC: 14=10+2(leather)+2(dex)</p><p>HP: 4+2+6(psionic body)=12</p><p></p><p>Attacks: </p><p>Dagger: melee -1, ranged +2; damage 1d4-1, crit 19-20/x2</p><p>Light crossbow +2, damage 1d8, crit 19-20/x2</p><p></p><p>Saves:</p><p>Fort +2=0+2(con)</p><p>Reflex +2=0+2(dex)</p><p>Will +2=2+0(wis)</p><p></p><p>Skills: (2 skills points+3(int)+1(human bonus))x4=24 ranks.</p><p>Psicraft +7 = 4 ranks +3 int</p><p>Diplomacy +5 = 4 ranks +1 cha</p><p>Bluff +5 = 4 ranks +1 cha</p><p>Gather information +5=4 ranks +1 cha</p><p>Sense motive +4 = 4 ranks</p><p>Concentration +6=4 ranks +2 con</p><p></p><p>Feats:</p><p>Psionic endowment</p><p>Greater psionic endowment</p><p>Psionic body</p><p></p><p>Languages: Common, Elven, Dwarven, Draconic.</p><p></p><p>Psionic powers:</p><p>Power points: 2+1 (bonus)=3</p><p></p><p>Level 1 powers:</p><p>Psionic charm</p><p>Mind thrust</p><p>Mindlink</p><p></p><p>Equipment (starting with 120 gp)</p><p></p><p>Leather armor (10 gp)</p><p>Dagger (2 gp)</p><p>Crossbow, light (35 gp)</p><p>Bolts, 10 (1 gp)</p><p>Traveller´s outfit (free)</p><p>Backpack (flint and steel, 2 sunrods, soap, small metal mirror and razor, waterskin, extra clothes.) (All of it, about 24 gp)</p><p></p><p>Total weight is somewhat less than 25 lbs, still a light load.</p><p>48 gold coins.</p><p></p><p>Son of a farmer, Nodis never ever had the aptitude or attitude to work, and that constantly meant a continuous fight with his father. When he was supposed to be at the assigned family´s fields, he escaped to the nearby town´s tavern, where he was very popular because of his fun personality and quick wits. Problems started when he was back at home. </p><p></p><p>In one of these discussions, when he concentrated all his anger and desire to kill, his father suddendly dropped dead. Horrorized, the superstitious peasants chase him; not less scared himself, he had to survive as a beggar wandering from town to town for some weeks. That was when he met Khor. He was a strange man, somewhat sinister with his bald head and joyless smile. He seemed to exactly know what happened to him and how he felt. He offered Nodis to teach him.</p><p></p><p>Without any other option Nodis accepted Khor´s discipline with reluctancy. However, his mentor´s hard work was exccesive for him, and for the second time he fled as soon he mastered his powers. This time better armed, he´s been fleeing from town to town, using his powers to get what he needs and dissapear before the effect of his charm powers wears off and living a permanent party.</p></blockquote><p></p>
[QUOTE="Someone, post: 1573620, member: 5656"] I finally wrote the background. I realized I was somewhat tired of playing shy and intellectual characters, so I made something different this time: Name: Nodis Thea. Race: Human Class/level: Psion (telepath) 1 [from Expanded psionics handbook] Sex: Male Alingment: N Physical description: A young man, about somewhat less than 6 feet tall and dressed in white robes and trousers. Good looking and well groomed, blonde and blue eyes, sports a [i]charming[/i] smile. Stats: Str.......8 (-1) Dex......14 (+2) Con......14 (+2) Int.......16 (+3) Wis......10 (+0) Cha......12 (+1) AC: 14=10+2(leather)+2(dex) HP: 4+2+6(psionic body)=12 Attacks: Dagger: melee -1, ranged +2; damage 1d4-1, crit 19-20/x2 Light crossbow +2, damage 1d8, crit 19-20/x2 Saves: Fort +2=0+2(con) Reflex +2=0+2(dex) Will +2=2+0(wis) Skills: (2 skills points+3(int)+1(human bonus))x4=24 ranks. Psicraft +7 = 4 ranks +3 int Diplomacy +5 = 4 ranks +1 cha Bluff +5 = 4 ranks +1 cha Gather information +5=4 ranks +1 cha Sense motive +4 = 4 ranks Concentration +6=4 ranks +2 con Feats: Psionic endowment Greater psionic endowment Psionic body Languages: Common, Elven, Dwarven, Draconic. Psionic powers: Power points: 2+1 (bonus)=3 Level 1 powers: Psionic charm Mind thrust Mindlink Equipment (starting with 120 gp) Leather armor (10 gp) Dagger (2 gp) Crossbow, light (35 gp) Bolts, 10 (1 gp) Traveller´s outfit (free) Backpack (flint and steel, 2 sunrods, soap, small metal mirror and razor, waterskin, extra clothes.) (All of it, about 24 gp) Total weight is somewhat less than 25 lbs, still a light load. 48 gold coins. Son of a farmer, Nodis never ever had the aptitude or attitude to work, and that constantly meant a continuous fight with his father. When he was supposed to be at the assigned family´s fields, he escaped to the nearby town´s tavern, where he was very popular because of his fun personality and quick wits. Problems started when he was back at home. In one of these discussions, when he concentrated all his anger and desire to kill, his father suddendly dropped dead. Horrorized, the superstitious peasants chase him; not less scared himself, he had to survive as a beggar wandering from town to town for some weeks. That was when he met Khor. He was a strange man, somewhat sinister with his bald head and joyless smile. He seemed to exactly know what happened to him and how he felt. He offered Nodis to teach him. Without any other option Nodis accepted Khor´s discipline with reluctancy. However, his mentor´s hard work was exccesive for him, and for the second time he fled as soon he mastered his powers. This time better armed, he´s been fleeing from town to town, using his powers to get what he needs and dissapear before the effect of his charm powers wears off and living a permanent party. [/QUOTE]
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