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[Closed] D&D5th Against the Slavelords
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<blockquote data-quote="BlueLotus" data-source="post: 6794665" data-attributes="member: 74623"><p>I went ahead and threw together a character sheet. Let me know what you guys think.</p><p></p><p>[sblock=Character Sheet]Name: Levanna</p><p>Class and Level: Wizard 5</p><p>Background: Sage</p><p>Race: Human (Variant)</p><p>Alignment: CN - not chaotic random. As a wizard who has studied the nature of reality and dreams of one day walking on other planes of existence, she just doesn't see much of a point in mundane laws or morality. She will generally behave in a socially acceptable manner, but if pressed, she has no moral or ethical qualms about acting as she thinks is best for the given situation.</p><p>XP: 6500</p><p></p><p>Human (Variant) features:</p><p>One extra skill prof.</p><p>One bonus feat: Resilient (Con)</p><p>+1 to two ability scores</p><p></p><p>Wizard Features:</p><p>Ritual Caster</p><p>Arcane Recovery</p><p>Arcane Tradition (Conjuration)</p><p>Conjuration Savant</p><p>Minor Conjuration</p><p></p><p>Sage:</p><p>Arcana, History skill prof.</p><p>Two languages of your choice</p><p>Equipment: bottle of black ink, a quill, a small life, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containg 10gp</p><p>Feature: Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p><p></p><p>Personality:</p><p>I am optimistic, upbeat, audacious, talkative and confident. However I am lazy and can be flighty and manipulative.</p><p></p><p>Ideal:</p><p>Nothing should fetter the infinite possibility inherent in all existence.</p><p>The goal of a life of study is the betterment of oneself.</p><p></p><p>Bonds:</p><p>My life's work is unlocking the secrets of the universe beyond this one.</p><p>I will do almost anything to protect Green Fields, the village that protected me and my family when we needed it most.</p><p></p><p>Flaws:</p><p>I tend to meddle in affairs that are none of my business.</p><p>I can be condescending to people and I do not suffer fools.</p><p></p><p>STR: 8 (-1) Save: -1</p><p>DEX: 12 (+1) Save: +1</p><p>CON: 14 (+2) Save: +5; +1 to CON and proficiency in CON saves from the Resilient feat</p><p>INT: 18 (+4) Save: +7; +1 to INT from Variant Human ability scores bonus. Proficiency in saves from Wizard class</p><p>WIS: 14 (+2) Save: +5; +1 to WIS from Variant Human ability scores bonus. Proficiency in saves from Wizard class</p><p>CHA: 12 (+1) Save: +1</p><p></p><p>Initiative: +1</p><p>HP: 32</p><p>Speed: 30</p><p>Hit Dice: 5d6</p><p>Proficiency Bonus: +3</p><p></p><p>Languages:</p><p>Common, Elven, Dwarven, Draconic</p><p></p><p>Skills</p><p>Acrobatics (DEX): +1</p><p>Animal Handling (WIS): +2</p><p>Athletics (STR): -1</p><p>Arcana (INT): +7*</p><p>Deception (CHA): +1</p><p>History (INT): +7*</p><p>Insight (WIS): +5*</p><p>Intimidation (CHA): +1</p><p>Investigation (INT): +7*</p><p>Medicine (WIS): +2</p><p>Nature (INT): +4</p><p>Perception (WIS): +2</p><p>Performance (CHA): +1</p><p>Persuasion (CHA): +4*</p><p>Religion: (INT): +4</p><p>Slight of Hand (DEX): +1</p><p>Stealth (DEX): +1</p><p>Survival (WIS): +2</p><p></p><p>*Indicates proficiency</p><p></p><p>Quarterstaff</p><p>+2 to hit, 1d6-1 bludgeoning damage</p><p>Dagger</p><p>+4 to hit, 1d4+1 piercing damage, 20'/60'</p><p></p><p>Equipment:</p><p>Gold: 40.00 gp</p><p>Dagger</p><p>Arcane Focus (staff)</p><p>Backpack</p><p>-Spellbook</p><p>-Equipment from Sage background</p><p>-Clothes, fine</p><p>-Clothes, Traveler's</p><p>-Scholar's pack</p><p>-Explorer's Pack</p><p>-Chalk x5</p><p>-Pearl, 100gp for Identify</p><p></p><p></p><p>Spellbook, (R) denotes a spell castable as a ritual:</p><p></p><p>Cantrips:</p><p>Prestidigitation</p><p>Light</p><p>Acid Splash</p><p>Mending</p><p></p><p>1st Level:</p><p>Find Familiar (R)</p><p>Detect Magic (R)</p><p>Unseen Servant (R)</p><p>Mage Armor</p><p>Shield</p><p>Comprehend Languages (R)</p><p>Tenser's Floating Disk (R)</p><p>Feather Fall</p><p>Identify (R)</p><p>Alarm (R); bought scroll for 40gp</p><p>Protection from Evil and Good; bought scroll for 40gp</p><p>Disguise self; bought scroll for 40gp</p><p>Magic Missile; bought scroll for 40gp</p><p></p><p>2nd Level:</p><p>Misty Step</p><p>Suggestion</p><p>Flaming Sphere</p><p>Invisibility</p><p>Mirror Image</p><p>Levitate</p><p>See Invisibility; bought scroll for 200gp</p><p></p><p>3rd Level:</p><p>Counterspell</p><p>Fireball</p><p>Leomund's Tiny Hut (R)[/sblock]</p></blockquote><p></p>
[QUOTE="BlueLotus, post: 6794665, member: 74623"] I went ahead and threw together a character sheet. Let me know what you guys think. [sblock=Character Sheet]Name: Levanna Class and Level: Wizard 5 Background: Sage Race: Human (Variant) Alignment: CN - not chaotic random. As a wizard who has studied the nature of reality and dreams of one day walking on other planes of existence, she just doesn't see much of a point in mundane laws or morality. She will generally behave in a socially acceptable manner, but if pressed, she has no moral or ethical qualms about acting as she thinks is best for the given situation. XP: 6500 Human (Variant) features: One extra skill prof. One bonus feat: Resilient (Con) +1 to two ability scores Wizard Features: Ritual Caster Arcane Recovery Arcane Tradition (Conjuration) Conjuration Savant Minor Conjuration Sage: Arcana, History skill prof. Two languages of your choice Equipment: bottle of black ink, a quill, a small life, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containg 10gp Feature: Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. Personality: I am optimistic, upbeat, audacious, talkative and confident. However I am lazy and can be flighty and manipulative. Ideal: Nothing should fetter the infinite possibility inherent in all existence. The goal of a life of study is the betterment of oneself. Bonds: My life's work is unlocking the secrets of the universe beyond this one. I will do almost anything to protect Green Fields, the village that protected me and my family when we needed it most. Flaws: I tend to meddle in affairs that are none of my business. I can be condescending to people and I do not suffer fools. STR: 8 (-1) Save: -1 DEX: 12 (+1) Save: +1 CON: 14 (+2) Save: +5; +1 to CON and proficiency in CON saves from the Resilient feat INT: 18 (+4) Save: +7; +1 to INT from Variant Human ability scores bonus. Proficiency in saves from Wizard class WIS: 14 (+2) Save: +5; +1 to WIS from Variant Human ability scores bonus. Proficiency in saves from Wizard class CHA: 12 (+1) Save: +1 Initiative: +1 HP: 32 Speed: 30 Hit Dice: 5d6 Proficiency Bonus: +3 Languages: Common, Elven, Dwarven, Draconic Skills Acrobatics (DEX): +1 Animal Handling (WIS): +2 Athletics (STR): -1 Arcana (INT): +7* Deception (CHA): +1 History (INT): +7* Insight (WIS): +5* Intimidation (CHA): +1 Investigation (INT): +7* Medicine (WIS): +2 Nature (INT): +4 Perception (WIS): +2 Performance (CHA): +1 Persuasion (CHA): +4* Religion: (INT): +4 Slight of Hand (DEX): +1 Stealth (DEX): +1 Survival (WIS): +2 *Indicates proficiency Quarterstaff +2 to hit, 1d6-1 bludgeoning damage Dagger +4 to hit, 1d4+1 piercing damage, 20'/60' Equipment: Gold: 40.00 gp Dagger Arcane Focus (staff) Backpack -Spellbook -Equipment from Sage background -Clothes, fine -Clothes, Traveler's -Scholar's pack -Explorer's Pack -Chalk x5 -Pearl, 100gp for Identify Spellbook, (R) denotes a spell castable as a ritual: Cantrips: Prestidigitation Light Acid Splash Mending 1st Level: Find Familiar (R) Detect Magic (R) Unseen Servant (R) Mage Armor Shield Comprehend Languages (R) Tenser's Floating Disk (R) Feather Fall Identify (R) Alarm (R); bought scroll for 40gp Protection from Evil and Good; bought scroll for 40gp Disguise self; bought scroll for 40gp Magic Missile; bought scroll for 40gp 2nd Level: Misty Step Suggestion Flaming Sphere Invisibility Mirror Image Levitate See Invisibility; bought scroll for 200gp 3rd Level: Counterspell Fireball Leomund's Tiny Hut (R)[/sblock] [/QUOTE]
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