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[Closed for now]Ata's 4e PPvPP Arena
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<blockquote data-quote="Atanatotatos" data-source="post: 4662321" data-attributes="member: 46957"><p>Here's the (still in discussion) rules for our second experiment!</p><p></p><p></p><p>-Eight entries.</p><p>-Encounters are 2 vs 2. The couples are decided randomly and then the players (if they want) can find an agreement on the thread, or privately if they want to keep the secret.</p><p>-Lvl 16</p><p>-22 pb</p><p>-standard wealth and items(one magic item of level +1, one of your level, one of your level -1, and wealth equal to the price of a level -1 item)</p><p>-Each character can only use up to two consumables per encounter. It is allowed, however, to buy more to use in subsequent encounters.</p><p>-Available sources: PHb, FGRG, PHb2, AV, Manual of the Planes, no races from the MM, no playtest or preview material. Dragon is available as a source for expanded races and classes.</p><p>-Some options may be disallowed.</p><p></p><p>The rules:</p><p>-Competitors are coupled randomly.</p><p>-There will be four different arenas; you won't know in advance where you'll fight; there might be traps, obstacles or monsters; the arena for the final will be chosen randomly between these two.You won't be able to escape the arena so that is not an option.</p><p>-You will have a short rest after each fight. </p><p>-You win if your opponents:</p><p>* surrender</p><p>* die </p><p>* fall unconsciou on their turn due to reaching 0 hp and you can attack them on your subsequent turn</p><p>* fall unconscious during your turn due to reaching 0 hp and fail a death saving throw on their subsequent turn </p><p>-The fight continues if:</p><p>*An unconscious competitor manages to recover from the uncoscious condition</p><p>*An uncoscious competitor fails to recover, but the opponents are unable to attack him (example: they are immobilized and only have melee attacks)</p><p>-You can have one item or weapon ready at the start of the battle. Well, except for shields, that'd be unfair. So yeah, for example you can have a sword and a shield readied without needing an action, but you'd have to spend one to take a potion out.</p><p>-Spending action points is not allowed. You can, however, spend action points to activate certain abilities that require the expenditure (like the bonus damage of a warpriest or the dmg resistance of a dreadnought).</p><p>[sblock=House rules]-Stealth: </p><p>*You can hide with simple cover, albeit at a -2 penalty on your stealth check.You can't hide on subsequent turns in the same spot with simple cover if you have become visible.</p><p>*You can't hide with light concealment, but concealments from different sources stack.</p><p>-Double Weapons:</p><p>*Double weapons lose the defensive property</p><p>*Double swords lose the light blade type</p><p>-Battlerage Vigor:</p><p>*You can only gain temp hp from being damaged once per round.</p><p>-Storm of blades power:</p><p>*you can make a number of attacks equal to 1/2 your Con modifier +1.[/sblock]</p><p></p><p>[sblock=previous game]-Lvl 2</p><p>-22 pb</p><p>-standard wealth and items(one magic item of level +1, one of your level, one of your level -1, and wealth equal to the price of a level -1 item)</p><p>-PHb, FGRG, Dragon for races and classes, no races from the MM, no playtest or preview material.</p><p>-All books available for material.</p><p>-Some options may be disallowed.</p><p></p><p>The rules:</p><p>-Competitors are coupled randomly.</p><p>-There will be two different arenas; you won't know in advance where you'll fight; there might be traps, obstacles or monsters; the arena for the final will be chosen randomly between these two.You won't be able to escape the arena so that is not an option.</p><p>-You will have an extended rest after each fight; you can choose not to take an extended rest and keep benefits deriving from the fight that you haven't used(pact boons, temporary hps, action points, whatever)</p><p>-You win if your opponent:</p><p>* surrenders</p><p>* dies </p><p>* falls unconscious on his turn due to reaching 0 hp and you can attack him on your subsequent turn</p><p>* falls unconscious during your turn due to reaching 0 hp and fails a death saving throw on his subsequent turn </p><p>-The fight continues if:</p><p>*An unconscious competitor manages to recover from the uncoscious condition</p><p>*An uncoscious competitor fails to recover, but the opponent is unable to attack him (example: he is immobilized and only has melee attacks)</p><p>-You can have one item or weapon ready at the start of the battle. Well, except for shields, that'd be unfair. So yeah, for example you can have a sword and a shield ready without needing an action, but you'd have to spend one to take a potion out.</p><p>[sblock=House rules]-Stealth: </p><p>*You can hide with simple cover, albeit at a -2 penalty on your stealth check.You can't hide on subsequent turns in the same spot with simple cover if you have become visible.</p><p>*You can't hide with light concealment, but concealments from different sources stack.</p><p>-Double Weapons:</p><p>*Double weapons lose the defensive property</p><p>*Double swords lose the light blade type</p><p>-Battlerage Vigor:</p><p>*You can only gain temp hp from being damaged once per round.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Atanatotatos, post: 4662321, member: 46957"] Here's the (still in discussion) rules for our second experiment! -Eight entries. -Encounters are 2 vs 2. The couples are decided randomly and then the players (if they want) can find an agreement on the thread, or privately if they want to keep the secret. -Lvl 16 -22 pb -standard wealth and items(one magic item of level +1, one of your level, one of your level -1, and wealth equal to the price of a level -1 item) -Each character can only use up to two consumables per encounter. It is allowed, however, to buy more to use in subsequent encounters. -Available sources: PHb, FGRG, PHb2, AV, Manual of the Planes, no races from the MM, no playtest or preview material. Dragon is available as a source for expanded races and classes. -Some options may be disallowed. The rules: -Competitors are coupled randomly. -There will be four different arenas; you won't know in advance where you'll fight; there might be traps, obstacles or monsters; the arena for the final will be chosen randomly between these two.You won't be able to escape the arena so that is not an option. -You will have a short rest after each fight. -You win if your opponents: * surrender * die * fall unconsciou on their turn due to reaching 0 hp and you can attack them on your subsequent turn * fall unconscious during your turn due to reaching 0 hp and fail a death saving throw on their subsequent turn -The fight continues if: *An unconscious competitor manages to recover from the uncoscious condition *An uncoscious competitor fails to recover, but the opponents are unable to attack him (example: they are immobilized and only have melee attacks) -You can have one item or weapon ready at the start of the battle. Well, except for shields, that'd be unfair. So yeah, for example you can have a sword and a shield readied without needing an action, but you'd have to spend one to take a potion out. -Spending action points is not allowed. You can, however, spend action points to activate certain abilities that require the expenditure (like the bonus damage of a warpriest or the dmg resistance of a dreadnought). [sblock=House rules]-Stealth: *You can hide with simple cover, albeit at a -2 penalty on your stealth check.You can't hide on subsequent turns in the same spot with simple cover if you have become visible. *You can't hide with light concealment, but concealments from different sources stack. -Double Weapons: *Double weapons lose the defensive property *Double swords lose the light blade type -Battlerage Vigor: *You can only gain temp hp from being damaged once per round. -Storm of blades power: *you can make a number of attacks equal to 1/2 your Con modifier +1.[/sblock] [sblock=previous game]-Lvl 2 -22 pb -standard wealth and items(one magic item of level +1, one of your level, one of your level -1, and wealth equal to the price of a level -1 item) -PHb, FGRG, Dragon for races and classes, no races from the MM, no playtest or preview material. -All books available for material. -Some options may be disallowed. The rules: -Competitors are coupled randomly. -There will be two different arenas; you won't know in advance where you'll fight; there might be traps, obstacles or monsters; the arena for the final will be chosen randomly between these two.You won't be able to escape the arena so that is not an option. -You will have an extended rest after each fight; you can choose not to take an extended rest and keep benefits deriving from the fight that you haven't used(pact boons, temporary hps, action points, whatever) -You win if your opponent: * surrenders * dies * falls unconscious on his turn due to reaching 0 hp and you can attack him on your subsequent turn * falls unconscious during your turn due to reaching 0 hp and fails a death saving throw on his subsequent turn -The fight continues if: *An unconscious competitor manages to recover from the uncoscious condition *An uncoscious competitor fails to recover, but the opponent is unable to attack him (example: he is immobilized and only has melee attacks) -You can have one item or weapon ready at the start of the battle. Well, except for shields, that'd be unfair. So yeah, for example you can have a sword and a shield ready without needing an action, but you'd have to spend one to take a potion out. [sblock=House rules]-Stealth: *You can hide with simple cover, albeit at a -2 penalty on your stealth check.You can't hide on subsequent turns in the same spot with simple cover if you have become visible. *You can't hide with light concealment, but concealments from different sources stack. -Double Weapons: *Double weapons lose the defensive property *Double swords lose the light blade type -Battlerage Vigor: *You can only gain temp hp from being damaged once per round.[/sblock][/sblock] [/QUOTE]
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