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Closed - Grim Hyborian Tales - Game Thread Created.
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<blockquote data-quote="ragboy" data-source="post: 2669471" data-attributes="member: 4151"><p>I really enjoy Robert E. Howard's Conan stories, as many of us do. In that vein, I'd like to run a PbP game that has a different angle from either a fluid, open-ended campaign, or a plod-through-the-adventures railroad. Here's my angle: </p><p></p><p>- Short one-off adventures that span time and all of Hyboria (much like reading a collection of Conan stories)</p><p>- Characters that are not 'progressive.' (More on that below)</p><p>- A campaign that's not contiguous... </p><p>- An unobtrusive story thread running through the campaign leading to a final confrontation.</p><p></p><p>Work with me here. These are the bounds for character creation: </p><p></p><p>- Use Grim Tales as the base ruleset.</p><p>- 28 point buy system</p><p>- Any character concept is welcome within the bounds of the "look and feel" of Howard's world. I'll work directly with anyone that wants a spellcasting character. </p><p>- Make a version of your character at the following levels: </p><p> - 3rd</p><p> - 8th</p><p> - 12th</p><p></p><p>- Equipment - Equip your character with mundane equipment however you want at each level. There will be additions/subtractions before each episode. </p><p></p><p>- Magic - Hyboria is a low magic setting, but that doesn't mean no magic or low-powered magic. Using the forces of the unknown have a price and it's usually not an easy one to pay, either socially or personally. For any and all magic (spellcasting, magic items, etc), I'll work directly with the player before each episode to get things right. </p><p></p><p>- Spellcasting - I'm going to use an odd mix of GT and Savage Worlds for the spellcasting system. More on that as applicable. </p><p></p><p>- Campaign "Settings" - </p><p>*Flat-footed - Lose your shield bonus</p><p>**Death - Death at -10</p><p>**Massive Damage Threshold - CON only. </p><p>**Spellburn Die - d6 (though some spells situations may call for more or less)</p><p>- Horror/Insanity - Not used. </p><p>- We'll also be using the Mooks/Massive Damage variant to speed along any fodder combats. </p><p></p><p></p><p>- Sources - Other than Grim Tales, I'll be drawing heavily on: <a href="http://hyboria.xoth.net/" target="_blank">http://hyboria.xoth.net/</a>. I won't be using the various human races as game Races, however. More on that later. The episodes will be drawn mostly from my own head, Howard's work, and 30 years worth of Conan comics... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>- Timeline - I'm looking to spend some time getting the characters and character mix right, so I don't plan to begin the first episode before the middle of November. What I'd like to start with are character concepts. </p><p></p><p>- Theme - First and foremost, as with any game I run, the theme is character pain. Like brutal, oh-Crom-on-the-Mountain-make-it-stop kinda pain. And secondly is fun. Because we all like the have fun... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Game thread: <a href="http://www.enworld.org/showthread.php?p=2725286" target="_blank">http://www.enworld.org/showthread.php?p=2725286</a></p><p>Rogues Gallery: <a href="http://www.enworld.org/showthread.php?p=2726477" target="_blank">http://www.enworld.org/showthread.php?p=2726477</a></p></blockquote><p></p>
[QUOTE="ragboy, post: 2669471, member: 4151"] I really enjoy Robert E. Howard's Conan stories, as many of us do. In that vein, I'd like to run a PbP game that has a different angle from either a fluid, open-ended campaign, or a plod-through-the-adventures railroad. Here's my angle: - Short one-off adventures that span time and all of Hyboria (much like reading a collection of Conan stories) - Characters that are not 'progressive.' (More on that below) - A campaign that's not contiguous... - An unobtrusive story thread running through the campaign leading to a final confrontation. Work with me here. These are the bounds for character creation: - Use Grim Tales as the base ruleset. - 28 point buy system - Any character concept is welcome within the bounds of the "look and feel" of Howard's world. I'll work directly with anyone that wants a spellcasting character. - Make a version of your character at the following levels: - 3rd - 8th - 12th - Equipment - Equip your character with mundane equipment however you want at each level. There will be additions/subtractions before each episode. - Magic - Hyboria is a low magic setting, but that doesn't mean no magic or low-powered magic. Using the forces of the unknown have a price and it's usually not an easy one to pay, either socially or personally. For any and all magic (spellcasting, magic items, etc), I'll work directly with the player before each episode to get things right. - Spellcasting - I'm going to use an odd mix of GT and Savage Worlds for the spellcasting system. More on that as applicable. - Campaign "Settings" - *Flat-footed - Lose your shield bonus **Death - Death at -10 **Massive Damage Threshold - CON only. **Spellburn Die - d6 (though some spells situations may call for more or less) - Horror/Insanity - Not used. - We'll also be using the Mooks/Massive Damage variant to speed along any fodder combats. - Sources - Other than Grim Tales, I'll be drawing heavily on: [url]http://hyboria.xoth.net/[/url]. I won't be using the various human races as game Races, however. More on that later. The episodes will be drawn mostly from my own head, Howard's work, and 30 years worth of Conan comics... :) - Timeline - I'm looking to spend some time getting the characters and character mix right, so I don't plan to begin the first episode before the middle of November. What I'd like to start with are character concepts. - Theme - First and foremost, as with any game I run, the theme is character pain. Like brutal, oh-Crom-on-the-Mountain-make-it-stop kinda pain. And secondly is fun. Because we all like the have fun... :p Game thread: [url]http://www.enworld.org/showthread.php?p=2725286[/url] Rogues Gallery: [url]http://www.enworld.org/showthread.php?p=2726477[/url] [/QUOTE]
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