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<blockquote data-quote="hewligan" data-source="post: 3917887" data-attributes="member: 19688"><p><strong>Grim News from Mosswood</strong></p><p></p><p>The feast ... what a feast! The boar was perfect, the crackling crisp and juicy, the flesh deep and dark. Ameiko cooked it with heavy spices that seemed to set the mouth aflame. It went particularly well with the cold beer from the Rusty Dragon. At the end of the evening you noticed a disheveled young elven woman enter the bar. She was wearing traveling gear, and was equipped with bow and longsword. Her hair was pulled up in a tight bun, with dark feathers splayed down towards her neck in decoration. She smelled faintly of smoke, and looked exhausted. Ameiko immediately broke off from her work behind the bar, moving to the woman, putting her arm around her, and walking with her off to the private residences of the inn. You catch them deep in whispered conversation as they walk past.</p><p></p><p>The rest of the evening slowly winds down, with Aldern making his excuses and departing before sun-down (he is travelling back to Magnimar tomorrow morning). He has heard Kael's tale of his dead horse, and insists that you take one of his mounts. He will leave a pack horse for you at the Goblin Squash Stables under supervision of Daviren Hosk. His ability to make this gesture seems to leave him in a good mood, perhaps feeling that he has paid off some of his debt. He bids you all farewell and leaves the inn. It is not long before the rest of you go down for the night. Soon you will need to decide what to do with yourselves.</p><p></p><p>---</p><p></p><p>The next morning you are all awoken by a town guard. It is very early, probably before 7am, but the guards have been asked by Sheriff Hemlock to request your presence at a meeting as soon as possible. You individually make your way to a comfortable room on the second floor of the Town Hall where you recognise the mayor, Sheriff Hemlock, and, instantly recognisable from the evening before, the elven woman that entered the Rusty Dragon. She still looks tired and slightly harried, but she has cleaned herself up and has at least regained a semblance of calm.</p><p></p><p>Mayor Deverin smiles warmly at each of you as you enter, and when finally everyone is ready a large kettle of hot coffee (a rare treat in these northern parts) is brought in, and Mayor Deverin makes a point of pouring everyone a cup, despite her elevated station.</p><p></p><p>Sheriff Hemlock starts to address you, the morning chat silencing in his wake. He introduces the elven woman to you as Shalelu Andosana, "an unofficial member of Sandpoint's town guard, and a true friend to the people of these parts, even though nobody in town would realise it!". Shalelu smirks slightly as Hemlock introduces her, looking embarrassed by the description.</p><p></p><p>"And this group are Sandpoint's newest crop of heroes!" He then introduces you each in turn by first name to Shalelu, and very briefly recounts the goblin raid on Sandpoint and the fact that the entire thing appears to have been a diversion to distract the guards while the body of the late Father Tobyn was stolen from the graveyard. He then explains that Shalelu has been a thorn in the side of the local goblin tribes for years, and that few in the region know more about them that her. He goes on to recap her report that Sandpoint hasn't been the only place in the region that's had goblin troubles. In short, there's been an increase in goblin-related raids along the Lost Coast Road, particualrly in the dale between Nettlewood and Mosswood. Only a day ago a far south of Mosswood was burnt to the ground by a group of goblins. Shalelu was nearby and saw the smoke. She couldn't save the farm, but she did fine the family holed up in a barn, under attack, and managed to down a couple of goblins and rescue the family. They are now staying at a nearby farm, but the goblin problem is obviously not going to go away quickly.</p><p></p><p>Hemlock sits down and holds his mug of coffee in two hands, staring into the black oily liquid as if contemplating the dark times he has found himself in. Shalelu starts to talk, her voice is beautiful, almost musical, and at times you have to strain to pick up her quietly spoken words.</p><p></p><p><span style="color: SandyBrown">"Belor's told me of your work against the goblins. Well done! I've dedicated the last several years of my life to keeping them from causing too much trouble around these parts, but they are tenacious and fecund little runts. Like weeds that bite."</span></p><p></p><p><span style="color: SandyBrown">"Anyway, there's five major goblin tribes in the region, and, traditionally, they're pretty good at keeping each other in line with intertribal squabbles and the like. Yet from what I;ve been able to pice together, members of all five tribes were involved in the raid on Sandpoint. A fair amount of the Mosswood tribe goblins I dealt with yesterday were already pretty beat up, and here was a lot of chatter about the 'longshanks' who killed so many of them. Now I've met you, it seems obvious from their descriptions who they were talking about. Seems like you made an impression. Especially the tall 'giant'."</span> She says this last looking at Jokad.</p><p></p><p><span style="color: SandyBrown">"In any event, the very fact that the five tribes are working together disturbs me. Goblin tribes don't get along unless they've got something big planned, and big plans require big bosses. I'm afraid that someone's moved in on the goblins and organized them. And judging by these recent raids, what they're organising seems like bad news for all of us."</span></p><p></p><p>After her speech Mayor Deverin speaks up. <span style="color: MediumTurquoise">"I have asked Sheriff Hemlock to head south to Magnimar to relay this information and request additional soldiers to be stationed at Sandpoint. Our last request .... well .... it fell on deaf ears, but perhaps with this additional information ... Anyway, I would like you all to maintain a very obvious public presence in Sandpoint over the next few days. People will get nervous with Hemlock out of town, and we need to keep people feeling safe. The people seem to have taken to you all, and what I need right now is a quiet, peaceful town. Sheriff Hemlock will be gone for a few days. These things can take time!"</span>.</p><p></p><p>As the meeting finishes, Shalelu asks if you would have time for a short stroll towards the north gate (accompanying her as she immediately heads out of town, restocked, and heading out to check on some of the most exposed farms). As you stroll with her you have time to ask any questions you wish. She seems willing to impart any information she can.</p><p></p><p>OOC: Thank you all for the excellent in-character posts. The next chapter of the adventure starts immediately after you finishing talking to Shalelu and head back to the Rusty Dragon (I need you all to head back there together, so Mandraiv, find some excuse to follow them - perhaps a big joint breakfast so that you can discuss what to do next). Also, please let me know if anyone doesn't want to follow the request by Hemlock and Deverin to stay in and around Sandpoint for a few days to effectively act as guards in the absence of Hemlock and some of his men as they head south.</p></blockquote><p></p>
[QUOTE="hewligan, post: 3917887, member: 19688"] [b]Grim News from Mosswood[/b] The feast ... what a feast! The boar was perfect, the crackling crisp and juicy, the flesh deep and dark. Ameiko cooked it with heavy spices that seemed to set the mouth aflame. It went particularly well with the cold beer from the Rusty Dragon. At the end of the evening you noticed a disheveled young elven woman enter the bar. She was wearing traveling gear, and was equipped with bow and longsword. Her hair was pulled up in a tight bun, with dark feathers splayed down towards her neck in decoration. She smelled faintly of smoke, and looked exhausted. Ameiko immediately broke off from her work behind the bar, moving to the woman, putting her arm around her, and walking with her off to the private residences of the inn. You catch them deep in whispered conversation as they walk past. The rest of the evening slowly winds down, with Aldern making his excuses and departing before sun-down (he is travelling back to Magnimar tomorrow morning). He has heard Kael's tale of his dead horse, and insists that you take one of his mounts. He will leave a pack horse for you at the Goblin Squash Stables under supervision of Daviren Hosk. His ability to make this gesture seems to leave him in a good mood, perhaps feeling that he has paid off some of his debt. He bids you all farewell and leaves the inn. It is not long before the rest of you go down for the night. Soon you will need to decide what to do with yourselves. --- The next morning you are all awoken by a town guard. It is very early, probably before 7am, but the guards have been asked by Sheriff Hemlock to request your presence at a meeting as soon as possible. You individually make your way to a comfortable room on the second floor of the Town Hall where you recognise the mayor, Sheriff Hemlock, and, instantly recognisable from the evening before, the elven woman that entered the Rusty Dragon. She still looks tired and slightly harried, but she has cleaned herself up and has at least regained a semblance of calm. Mayor Deverin smiles warmly at each of you as you enter, and when finally everyone is ready a large kettle of hot coffee (a rare treat in these northern parts) is brought in, and Mayor Deverin makes a point of pouring everyone a cup, despite her elevated station. Sheriff Hemlock starts to address you, the morning chat silencing in his wake. He introduces the elven woman to you as Shalelu Andosana, "an unofficial member of Sandpoint's town guard, and a true friend to the people of these parts, even though nobody in town would realise it!". Shalelu smirks slightly as Hemlock introduces her, looking embarrassed by the description. "And this group are Sandpoint's newest crop of heroes!" He then introduces you each in turn by first name to Shalelu, and very briefly recounts the goblin raid on Sandpoint and the fact that the entire thing appears to have been a diversion to distract the guards while the body of the late Father Tobyn was stolen from the graveyard. He then explains that Shalelu has been a thorn in the side of the local goblin tribes for years, and that few in the region know more about them that her. He goes on to recap her report that Sandpoint hasn't been the only place in the region that's had goblin troubles. In short, there's been an increase in goblin-related raids along the Lost Coast Road, particualrly in the dale between Nettlewood and Mosswood. Only a day ago a far south of Mosswood was burnt to the ground by a group of goblins. Shalelu was nearby and saw the smoke. She couldn't save the farm, but she did fine the family holed up in a barn, under attack, and managed to down a couple of goblins and rescue the family. They are now staying at a nearby farm, but the goblin problem is obviously not going to go away quickly. Hemlock sits down and holds his mug of coffee in two hands, staring into the black oily liquid as if contemplating the dark times he has found himself in. Shalelu starts to talk, her voice is beautiful, almost musical, and at times you have to strain to pick up her quietly spoken words. [COLOR=SandyBrown]"Belor's told me of your work against the goblins. Well done! I've dedicated the last several years of my life to keeping them from causing too much trouble around these parts, but they are tenacious and fecund little runts. Like weeds that bite."[/COLOR] [COLOR=SandyBrown]"Anyway, there's five major goblin tribes in the region, and, traditionally, they're pretty good at keeping each other in line with intertribal squabbles and the like. Yet from what I;ve been able to pice together, members of all five tribes were involved in the raid on Sandpoint. A fair amount of the Mosswood tribe goblins I dealt with yesterday were already pretty beat up, and here was a lot of chatter about the 'longshanks' who killed so many of them. Now I've met you, it seems obvious from their descriptions who they were talking about. Seems like you made an impression. Especially the tall 'giant'."[/COLOR] She says this last looking at Jokad. [COLOR=SandyBrown]"In any event, the very fact that the five tribes are working together disturbs me. Goblin tribes don't get along unless they've got something big planned, and big plans require big bosses. I'm afraid that someone's moved in on the goblins and organized them. And judging by these recent raids, what they're organising seems like bad news for all of us."[/COLOR] After her speech Mayor Deverin speaks up. [COLOR=MediumTurquoise]"I have asked Sheriff Hemlock to head south to Magnimar to relay this information and request additional soldiers to be stationed at Sandpoint. Our last request .... well .... it fell on deaf ears, but perhaps with this additional information ... Anyway, I would like you all to maintain a very obvious public presence in Sandpoint over the next few days. People will get nervous with Hemlock out of town, and we need to keep people feeling safe. The people seem to have taken to you all, and what I need right now is a quiet, peaceful town. Sheriff Hemlock will be gone for a few days. These things can take time!"[/COLOR]. As the meeting finishes, Shalelu asks if you would have time for a short stroll towards the north gate (accompanying her as she immediately heads out of town, restocked, and heading out to check on some of the most exposed farms). As you stroll with her you have time to ask any questions you wish. She seems willing to impart any information she can. OOC: Thank you all for the excellent in-character posts. The next chapter of the adventure starts immediately after you finishing talking to Shalelu and head back to the Rusty Dragon (I need you all to head back there together, so Mandraiv, find some excuse to follow them - perhaps a big joint breakfast so that you can discuss what to do next). Also, please let me know if anyone doesn't want to follow the request by Hemlock and Deverin to stay in and around Sandpoint for a few days to effectively act as guards in the absence of Hemlock and some of his men as they head south. [/QUOTE]
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