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CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings
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<blockquote data-quote="hewligan" data-source="post: 3946107" data-attributes="member: 19688"><p><strong>Exploring the Glassworks</strong></p><p></p><p>OOC: I am going to describe the other rooms you come across during your investigations. Please feel free to post any actions (for example, if you want to spend special attention exploring a room or item, let me know, and do the rolls, and I will add the outcome).</p><p></p><p>The bodies of eight murdered staffers, in various positions of horrible dismemberment, are evident in the large Glassworking room. In a sunlit alcove, seated on an encased wooded chair, sits an old man, his entire body encased in thick runny sheets of hardened glass. The just visible scream set onto the buried face, and bloodied welts within the glass, suggest that the man was alive when this was done to him.</p><p></p><p>There are no survivors, and from the state of the sticky blood pools, you would guess that the men have been dead since at least a few hours, possibly much longer.</p><p></p><p>The Glassworks is a sprawling complex, with a large display room to the north of the macabre Glassworking room. The display room contains much broken finery, but also many still untouched works of glass, from the practical (bottles, window panes, bowls) to the beautiful (figurines in various shades of blue and red, stained glass window segments).</p><p></p><p>A long corridor snakes round behind the Glassworking room to a cluster of little rooms. These range from store rooms and cleaning closets to a staff dining room (the room is a wreck) and a dormitory for the workers who clearly had to spend many a long day and night forking for Lonjiku. The dormitory appears to have been the scene of some carnage, for although there are no bodies, there are signs of blood on the floor, and drag marks towards the Glassworking room.</p><p></p><p>Further along, and heading close to the place you entered the Glassworks, you find a small office, reception, meeting rooms and various file stores. The place looks largely untouched.</p><p></p><p>This takes you back into the room from which you first entered. The only area you have not checked so far is the door to the east. Quietly pushing open this door reveals a short passageway, unlit, ending in a narrow flight of stairs that heads down into what must be the basement.....</p><p></p><p>OOC: Do you want to head down?</p></blockquote><p></p>
[QUOTE="hewligan, post: 3946107, member: 19688"] [b]Exploring the Glassworks[/b] OOC: I am going to describe the other rooms you come across during your investigations. Please feel free to post any actions (for example, if you want to spend special attention exploring a room or item, let me know, and do the rolls, and I will add the outcome). The bodies of eight murdered staffers, in various positions of horrible dismemberment, are evident in the large Glassworking room. In a sunlit alcove, seated on an encased wooded chair, sits an old man, his entire body encased in thick runny sheets of hardened glass. The just visible scream set onto the buried face, and bloodied welts within the glass, suggest that the man was alive when this was done to him. There are no survivors, and from the state of the sticky blood pools, you would guess that the men have been dead since at least a few hours, possibly much longer. The Glassworks is a sprawling complex, with a large display room to the north of the macabre Glassworking room. The display room contains much broken finery, but also many still untouched works of glass, from the practical (bottles, window panes, bowls) to the beautiful (figurines in various shades of blue and red, stained glass window segments). A long corridor snakes round behind the Glassworking room to a cluster of little rooms. These range from store rooms and cleaning closets to a staff dining room (the room is a wreck) and a dormitory for the workers who clearly had to spend many a long day and night forking for Lonjiku. The dormitory appears to have been the scene of some carnage, for although there are no bodies, there are signs of blood on the floor, and drag marks towards the Glassworking room. Further along, and heading close to the place you entered the Glassworks, you find a small office, reception, meeting rooms and various file stores. The place looks largely untouched. This takes you back into the room from which you first entered. The only area you have not checked so far is the door to the east. Quietly pushing open this door reveals a short passageway, unlit, ending in a narrow flight of stairs that heads down into what must be the basement..... OOC: Do you want to head down? [/QUOTE]
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