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CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings
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<blockquote data-quote="hewligan" data-source="post: 3998978" data-attributes="member: 19688"><p>Mal picks up the scent again easily, leading you deeper into the tunnel network. It is no surprise when you find that the scent leads into the once-bricked up tunnel section. Just inside the entrance to this section of tunnels lies one of the two bodies you are searching for. The man has had the bulk of his face eaten off, leaving a pulpy skull visible. It is a vile sight, one that turns your stomachs. Clearly the feast was not completed, though, and you guess because the Sinspawn caught scent of you.</p><p></p><p>You take this tunnel, following it deeper into the catacombs below the Glasswork. It is strange to think that up above the town of Sandpoint bustles with people going about their daily work, while you are sneaking through dark, dank tunnels towards some untold horror.</p><p></p><p>The tunnel is hewn from the natural rock, unsmoothed, unpaved, and only about 5 foot wide. You could feasibly walk two abreast, but there would be no hope of fighting two abreast should you be attacked in this tunnel. It leaves you feeling a little nervous, but your resolve is strong, and you must go on for now to find out where the second body lies, and whether there are more of these Sinspawn lurking below the streets of Sandpoint.</p><p></p><p>You walk for perhaps thirty or forty feet, being careful to tread quietly, when you start to pick up the faintest of noises. They sound a little like the noise a dog makes when eating. Mal stops, clearly uncertain whether to proceed. In the light cast from the sunrod you can see a break in the tunnel up ahead, as if a chamber or branching tunnel lies off to the right. Beyond that is another break on the right, and then the main tunnel continues on into the darkness.</p><p></p><p>Your guess would be that the munching noises are coming from the first branching entrance. What would you like to do?</p></blockquote><p></p>
[QUOTE="hewligan, post: 3998978, member: 19688"] Mal picks up the scent again easily, leading you deeper into the tunnel network. It is no surprise when you find that the scent leads into the once-bricked up tunnel section. Just inside the entrance to this section of tunnels lies one of the two bodies you are searching for. The man has had the bulk of his face eaten off, leaving a pulpy skull visible. It is a vile sight, one that turns your stomachs. Clearly the feast was not completed, though, and you guess because the Sinspawn caught scent of you. You take this tunnel, following it deeper into the catacombs below the Glasswork. It is strange to think that up above the town of Sandpoint bustles with people going about their daily work, while you are sneaking through dark, dank tunnels towards some untold horror. The tunnel is hewn from the natural rock, unsmoothed, unpaved, and only about 5 foot wide. You could feasibly walk two abreast, but there would be no hope of fighting two abreast should you be attacked in this tunnel. It leaves you feeling a little nervous, but your resolve is strong, and you must go on for now to find out where the second body lies, and whether there are more of these Sinspawn lurking below the streets of Sandpoint. You walk for perhaps thirty or forty feet, being careful to tread quietly, when you start to pick up the faintest of noises. They sound a little like the noise a dog makes when eating. Mal stops, clearly uncertain whether to proceed. In the light cast from the sunrod you can see a break in the tunnel up ahead, as if a chamber or branching tunnel lies off to the right. Beyond that is another break on the right, and then the main tunnel continues on into the darkness. Your guess would be that the munching noises are coming from the first branching entrance. What would you like to do? [/QUOTE]
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