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<blockquote data-quote="hewligan" data-source="post: 4016792" data-attributes="member: 19688"><p>It takes Mandraiv some time to calm Jovik and Danth, their eyes rolling around their heads at the other-worldly fear that has gripped them. At last, after a minute or so passes, they calm themselves, and sit catching their breath on the floor.</p><p></p><p>Kael, Jovik, and Mal slink off into the room to investigate. The water that ripples in the circular stone pool is clear, but there is no visible source to fill it. Your guess would be that it magically replenishes itself somehow. The blood smears taht surround the pool's rim are harder to place, but they look more like bloodied foot and hand prints. Perhaps the Sinspawn used this pool as a drinking source? The skulls that line the pool are real, but they are also very worn with age. They appear to be a mix of human, kobold, goblin, and even what appears to be one from a large beast such as an ox or cow.</p><p></p><p>At the far end of the small circular room a passageway leads on as before, with a single flight of five steps leading upwards, and then an ornate metal door another 5 foot on from the top of these steps. The door is flat bronzed metal, long turned to green-black in the dank atmosphere. You can make out an etched scene of a demon headed woman with distended pregnant belly, with a wolf-child spilling from her womb. The bottom of the door is heavily bashed inwards towards you, as if something heavy smashed into it from the other side. It lies ajar, open perhaps two inches, but the air beyond is no fresher than the stale air in the room you are in.</p><p></p><p>You are discussing whether to proceed when the rest of the group rejoin you. Mal seems relaxed, and cannot sense anything behind the door. Eventually you reach agreement to proceed, and pull the door back. Beyond it lies a wide flight of stone stairs spiraling upwards. Before the stairs are two huge chunks of broken stone, one of which clearly did the damage to the door. The stairs themselves wind upwards, but are very badly broken, and large chunks of natural rock lie scattered upon them.</p><p></p><p>Jovik, being the most nimble, pulls himself over the rocks and up the damaged stairs. It is not as perilous a climb as he had feared, and after only twenty steps the way is completely blocked by a wall of rock and rubble, with large slabs from the stairs that once lay above thrown into haphazard positions. It appears that a cave-in may once have occurred, but your guess would be that somewhere above here, perhaps far above, would lie an ancient exit into the town of Sandpoint.</p><p></p><p>You have little option but to return to the main hall with the red statue. From there you need to decide your next steps ... do you take the door to the north with the squabbling noises from beyond it, or the passages to the south?</p></blockquote><p></p>
[QUOTE="hewligan, post: 4016792, member: 19688"] It takes Mandraiv some time to calm Jovik and Danth, their eyes rolling around their heads at the other-worldly fear that has gripped them. At last, after a minute or so passes, they calm themselves, and sit catching their breath on the floor. Kael, Jovik, and Mal slink off into the room to investigate. The water that ripples in the circular stone pool is clear, but there is no visible source to fill it. Your guess would be that it magically replenishes itself somehow. The blood smears taht surround the pool's rim are harder to place, but they look more like bloodied foot and hand prints. Perhaps the Sinspawn used this pool as a drinking source? The skulls that line the pool are real, but they are also very worn with age. They appear to be a mix of human, kobold, goblin, and even what appears to be one from a large beast such as an ox or cow. At the far end of the small circular room a passageway leads on as before, with a single flight of five steps leading upwards, and then an ornate metal door another 5 foot on from the top of these steps. The door is flat bronzed metal, long turned to green-black in the dank atmosphere. You can make out an etched scene of a demon headed woman with distended pregnant belly, with a wolf-child spilling from her womb. The bottom of the door is heavily bashed inwards towards you, as if something heavy smashed into it from the other side. It lies ajar, open perhaps two inches, but the air beyond is no fresher than the stale air in the room you are in. You are discussing whether to proceed when the rest of the group rejoin you. Mal seems relaxed, and cannot sense anything behind the door. Eventually you reach agreement to proceed, and pull the door back. Beyond it lies a wide flight of stone stairs spiraling upwards. Before the stairs are two huge chunks of broken stone, one of which clearly did the damage to the door. The stairs themselves wind upwards, but are very badly broken, and large chunks of natural rock lie scattered upon them. Jovik, being the most nimble, pulls himself over the rocks and up the damaged stairs. It is not as perilous a climb as he had feared, and after only twenty steps the way is completely blocked by a wall of rock and rubble, with large slabs from the stairs that once lay above thrown into haphazard positions. It appears that a cave-in may once have occurred, but your guess would be that somewhere above here, perhaps far above, would lie an ancient exit into the town of Sandpoint. You have little option but to return to the main hall with the red statue. From there you need to decide your next steps ... do you take the door to the north with the squabbling noises from beyond it, or the passages to the south? [/QUOTE]
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