Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hewligan" data-source="post: 4149746" data-attributes="member: 19688"><p><strong>Leaving Sandpoint</strong></p><p></p><p>OOC: Please make any posts for the equipment thread above first please! Lets get that taken care of before we next reach combat.</p><p></p><p>IC:</p><p></p><p>It is early the next morning, too early perhaps, that you have gathered at the central garrison. Sheriff Hemlock has had his armourer work through the night for you, fitting the breastplates down to your rough measurements. Quite simply, there is not time for it to ever be fitted perfectly, but you are surprised by just how good a job the old, thickly bearded armourer has done. He is clearly not happy with his work, tutting as he fits it to you, offering some small retorts to his own shoddy craftsmanship. "Should have turned the waist in", "Needs another hole in the strap, you old fool" and the like. But he has done a great job, and those of you have have opted for the armour are glad for it.</p><p></p><p>OOC: Please update your character sheets to take account of the new armour and any equipment from above that you claim.</p><p></p><p>IC:</p><p></p><p>When he is finished, and you are ready to leave, Hemlock walks with you towards the north gate.</p><p></p><p><span style="color: DarkSlateBlue">"It is a six mile walk, or so. You take the road all the way, past the Old Lighthouse, and then along the coast. Eventually you will start to veer away from the coast, skirting along the edge of Shank's Wood. Beyond that are the small mounds we call 'Pauper's Graves', and then the Nettlewood. The Thistletop goblins like within the Nettlewood, or at least they live on an island just off the coast, but you have to go through the Nettlewood to get to the bridge that takes you to the island."</span></p><p></p><p>He pauses as you near the gate, not yet finished with his directions.</p><p><span style="color: DarkSlateBlue">"What to do is, take the Lost Coast Road east until you hit the Thistle River. This is a mile or two after you start walking with the Nettlewood on your left. The river spills out into the sea just a shade east of the Thistletop island, so one route is to follow the river into the Nettlewood until you find a goblin trail. At worst, you will hit the north coast and should be able to see the island off the coast and correct your path."</span></p><p></p><p>He hands you a crude map.</p><p></p><p><span style="color: DarkSlateBlue">"Beware, though. They may be goblins, but they are numerous, and their leader is strong, and you will be fighting on their terms! Come back to us in one piece. I am not sure what we will do if you fail. Good luck!"</span></p><p></p><p>He nods, turns, and trudges off through the muddied streets, turned slick by the rain that has been falling all morning.</p><p></p><p>It is time to leave.</p><p></p><p>As you move off, there is a shout from behind. A girl's voice. <span style="color: Plum">"Jokad, wait. Wait!"</span></p><p></p><p>Amryl runs from the back door of the White Deer, her long white dress held up a few inches as she moves swiftly across the street. Her eyes dart back to the door of the inn, as if checking to see if she is being watched.</p><p></p><p>As she approaches, she seems to sense everyone watching her, and blushes. She stops a little short.</p><p></p><p>Jokad moves towards her.</p><p></p><p><span style="color: Plum">"I want you to come back. Promise me you will come back. For me."</span></p><p></p><p>He face turns deeper pink, almost scarlet. Jokad speaks to her. You cannot hear his words. She turns and runs back to the inn.</p></blockquote><p></p>
[QUOTE="hewligan, post: 4149746, member: 19688"] [b]Leaving Sandpoint[/b] OOC: Please make any posts for the equipment thread above first please! Lets get that taken care of before we next reach combat. IC: It is early the next morning, too early perhaps, that you have gathered at the central garrison. Sheriff Hemlock has had his armourer work through the night for you, fitting the breastplates down to your rough measurements. Quite simply, there is not time for it to ever be fitted perfectly, but you are surprised by just how good a job the old, thickly bearded armourer has done. He is clearly not happy with his work, tutting as he fits it to you, offering some small retorts to his own shoddy craftsmanship. "Should have turned the waist in", "Needs another hole in the strap, you old fool" and the like. But he has done a great job, and those of you have have opted for the armour are glad for it. OOC: Please update your character sheets to take account of the new armour and any equipment from above that you claim. IC: When he is finished, and you are ready to leave, Hemlock walks with you towards the north gate. [COLOR=DarkSlateBlue]"It is a six mile walk, or so. You take the road all the way, past the Old Lighthouse, and then along the coast. Eventually you will start to veer away from the coast, skirting along the edge of Shank's Wood. Beyond that are the small mounds we call 'Pauper's Graves', and then the Nettlewood. The Thistletop goblins like within the Nettlewood, or at least they live on an island just off the coast, but you have to go through the Nettlewood to get to the bridge that takes you to the island."[/COLOR] He pauses as you near the gate, not yet finished with his directions. [COLOR=DarkSlateBlue]"What to do is, take the Lost Coast Road east until you hit the Thistle River. This is a mile or two after you start walking with the Nettlewood on your left. The river spills out into the sea just a shade east of the Thistletop island, so one route is to follow the river into the Nettlewood until you find a goblin trail. At worst, you will hit the north coast and should be able to see the island off the coast and correct your path."[/COLOR] He hands you a crude map. [COLOR=DarkSlateBlue]"Beware, though. They may be goblins, but they are numerous, and their leader is strong, and you will be fighting on their terms! Come back to us in one piece. I am not sure what we will do if you fail. Good luck!"[/COLOR] He nods, turns, and trudges off through the muddied streets, turned slick by the rain that has been falling all morning. It is time to leave. As you move off, there is a shout from behind. A girl's voice. [COLOR=Plum]"Jokad, wait. Wait!"[/COLOR] Amryl runs from the back door of the White Deer, her long white dress held up a few inches as she moves swiftly across the street. Her eyes dart back to the door of the inn, as if checking to see if she is being watched. As she approaches, she seems to sense everyone watching her, and blushes. She stops a little short. Jokad moves towards her. [COLOR=Plum]"I want you to come back. Promise me you will come back. For me."[/COLOR] He face turns deeper pink, almost scarlet. Jokad speaks to her. You cannot hear his words. She turns and runs back to the inn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings
Top