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<blockquote data-quote="hewligan" data-source="post: 4276637" data-attributes="member: 19688"><p><strong>Thistletop Dungeon Level One</strong></p><p></p><p>It takes some coaxing, but eventually Jokad and Danth manage to calm the horse enough to have it settle down. They leave sufficient water and food for it , and make sure the doors of the open air courtyard are all closed. It is time to move on down for your real prey - Nualia. The horse will be here for you when ... IF ... you return. You better hope for its sake as much as your own that someone returns for it.</p><p></p><p>The stairs leading down are carved stone, not laid stone. They appear to have been quarried into the island rock. There are rumours, backed up by the time-smoothed shape of the rock itself, that the island was once the head of an enormous statue that towered over the surrounding land.</p><p></p><p>You take the central set of stairs (you found another in the northern section of the complex) moving down to long flights of stairs that run at the slightest angle. It takes a left hand braced against the wall to make sure and steady progress. As you move down, the light fades, and the air becomes damp and stale.</p><p></p><p>The stairs open into a large room 20+ feet by 15 feet. A single lantern hangs from a hook on the wall next to where the stairs enter this room from the north. Several rickety doors open into this room, and a few discarded dog pelt rugs lie forgotten in the northeast corner. There is the stench of goblins here.</p><p></p><p>Mal sniffs the air, ill at ease.</p><p></p><p><img src="http://farm4.static.flickr.com/3188/2559345296_4857b695b7.jpg?v=0" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="hewligan, post: 4276637, member: 19688"] [b]Thistletop Dungeon Level One[/b] It takes some coaxing, but eventually Jokad and Danth manage to calm the horse enough to have it settle down. They leave sufficient water and food for it , and make sure the doors of the open air courtyard are all closed. It is time to move on down for your real prey - Nualia. The horse will be here for you when ... IF ... you return. You better hope for its sake as much as your own that someone returns for it. The stairs leading down are carved stone, not laid stone. They appear to have been quarried into the island rock. There are rumours, backed up by the time-smoothed shape of the rock itself, that the island was once the head of an enormous statue that towered over the surrounding land. You take the central set of stairs (you found another in the northern section of the complex) moving down to long flights of stairs that run at the slightest angle. It takes a left hand braced against the wall to make sure and steady progress. As you move down, the light fades, and the air becomes damp and stale. The stairs open into a large room 20+ feet by 15 feet. A single lantern hangs from a hook on the wall next to where the stairs enter this room from the north. Several rickety doors open into this room, and a few discarded dog pelt rugs lie forgotten in the northeast corner. There is the stench of goblins here. Mal sniffs the air, ill at ease. [IMG]http://farm4.static.flickr.com/3188/2559345296_4857b695b7.jpg?v=0[/IMG] [/QUOTE]
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