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<blockquote data-quote="hewligan" data-source="post: 4357674" data-attributes="member: 19688"><p>Jokad stands at the base of the stairs, listening to the retreat of Orik fade to silence. After a few moments, he speaks.</p><p></p><p>"<span style="color: DarkRed">I am not used to leaving enemies at my back. I hope our decision turns out to be the correct one. Anyway, I am going to follow him out, just watch his retreat for a bit, and make sure that he doesn't decide to turn back. I also want to make sure none of the goblins are thinking of returning. You guys go and check the other rooms. From what Orik was saying, they should be empty. When you are done checking them, meet me back at the base of these stairs.</span>"</p><p></p><p>Jokad moves slowly, as if to give Orik some time to put some distance between themselves.</p><p></p><p>Jovik, Kael, Mal, and Danth move towards the rooms, keeping their voices low as they chat amongst themselves.</p><p></p><p><img src="http://farm4.static.flickr.com/3177/2640076308_ba9e4dcddd_o.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Orik's room reveals little of interest. His fine quality (masterwork) bastard sword lies discarded, and atop a small desk sit a couple of books, including a cheap copy of one of the older releases of the Pathfinder Journal (a sort of adventurer's exploit book that is full of tales of the unknown). A small lantern is lit, and some dry black bread sits on a small plate beside a glass of red wine. The rest of the bottle lies empty atop the desk.</p><p></p><p>Jovik moves slowly from room to room, listening again, just making sure despite Orik's words, that none of the inhabitants are home. He checks Tsuto's door. The lock is fast. It takes little more than a minute of careful fiddling to make the lock yield.</p><p></p><p>The room within is clean and well-organised. A low dresser to the southwest has a stack of papers sitting atop it, weighted down by a large chunk of obsidian, while to the northwest stands a well-made bed.</p><p></p><p>Kael moves to read the notes, finding that the contents are familiar. They contain rough notes and drafts of Tsuto's plan to blackmail his father and to use the Sandpoint Glassworks as a staging ground for the coming investigation of the Catacombs of Wrath. There is nothing new here for you guys. You have already stormed the Glassworks, freeing Ameiko, and killing Tsuto. You have also already cleansed the Catacombs of the evil you found there.</p><p></p><p>Next up you move on to Lyrie's room. This 'Lyrie' woman is a mystery to you. Some ally of Nualia's, but someone who has not featured so far. Her door is unlocked, and within the room is clean and brightly lit by an everburning torch lying on the nightstand. The rooms spartan decor make it unclear if the room has actually been lived in.</p><p></p><p>A chest contains a few pairs of female clothing and shoes, and nothing else. This room appears to be used for little more than sleeping.</p><p></p><p>The last room you move on to is Nualia's. Once again the door is locked, but Jovik finds it simple enough to spring the mechanism. This chamber is larger than the others and seems to serve a dual purpose. To the north is a fine bed with silk sheets, while to the south a desk and chair under a hanging lantern make a comfortable looking study.</p><p></p><p>The quality of the fine bed looks out of place in this strange dungeon to Thistlepoint. It is new, and of high quality, perhaps imported north from Magnimar.</p><p></p><p>Jovik searches the room high and low, but there is little here. Clothing, a quill pen, some ink, but no paper, a fine lantern that is unlit, some spare oil, and three fine bottles of red wine and two glasses.</p><p></p><p>You all move back to the main entrance chamber, where Jokad awaits, standing in the shadows just inside the stairwell. When he sees you return he moves forward to speak with you.</p><p></p><p>"<span style="color: DarkRed">All is clear upstairs. Orik left. I watched him cross the rope bridge in a hurry. The goblins are gone too, at least for now. I think we are safe ... or at least safe from attack from above. Did you find anything?</span>"</p><p></p><p>The negative shakes he receives in response seem to leave him relaxed. He nods.</p><p></p><p>"<span style="color: DarkRed">Good, then let us kill this witch!</span>"</p><p></p><p>OOC: Please select your next destination. Also, if you do wish to take any of the items listed above, just post it in your next post.</p><p></p><p><img src="http://farm4.static.flickr.com/3267/2639282113_97ca0aab1c_o.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="hewligan, post: 4357674, member: 19688"] Jokad stands at the base of the stairs, listening to the retreat of Orik fade to silence. After a few moments, he speaks. "[COLOR="DarkRed"]I am not used to leaving enemies at my back. I hope our decision turns out to be the correct one. Anyway, I am going to follow him out, just watch his retreat for a bit, and make sure that he doesn't decide to turn back. I also want to make sure none of the goblins are thinking of returning. You guys go and check the other rooms. From what Orik was saying, they should be empty. When you are done checking them, meet me back at the base of these stairs.[/COLOR]" Jokad moves slowly, as if to give Orik some time to put some distance between themselves. Jovik, Kael, Mal, and Danth move towards the rooms, keeping their voices low as they chat amongst themselves. [IMG]http://farm4.static.flickr.com/3177/2640076308_ba9e4dcddd_o.png[/IMG] Orik's room reveals little of interest. His fine quality (masterwork) bastard sword lies discarded, and atop a small desk sit a couple of books, including a cheap copy of one of the older releases of the Pathfinder Journal (a sort of adventurer's exploit book that is full of tales of the unknown). A small lantern is lit, and some dry black bread sits on a small plate beside a glass of red wine. The rest of the bottle lies empty atop the desk. Jovik moves slowly from room to room, listening again, just making sure despite Orik's words, that none of the inhabitants are home. He checks Tsuto's door. The lock is fast. It takes little more than a minute of careful fiddling to make the lock yield. The room within is clean and well-organised. A low dresser to the southwest has a stack of papers sitting atop it, weighted down by a large chunk of obsidian, while to the northwest stands a well-made bed. Kael moves to read the notes, finding that the contents are familiar. They contain rough notes and drafts of Tsuto's plan to blackmail his father and to use the Sandpoint Glassworks as a staging ground for the coming investigation of the Catacombs of Wrath. There is nothing new here for you guys. You have already stormed the Glassworks, freeing Ameiko, and killing Tsuto. You have also already cleansed the Catacombs of the evil you found there. Next up you move on to Lyrie's room. This 'Lyrie' woman is a mystery to you. Some ally of Nualia's, but someone who has not featured so far. Her door is unlocked, and within the room is clean and brightly lit by an everburning torch lying on the nightstand. The rooms spartan decor make it unclear if the room has actually been lived in. A chest contains a few pairs of female clothing and shoes, and nothing else. This room appears to be used for little more than sleeping. The last room you move on to is Nualia's. Once again the door is locked, but Jovik finds it simple enough to spring the mechanism. This chamber is larger than the others and seems to serve a dual purpose. To the north is a fine bed with silk sheets, while to the south a desk and chair under a hanging lantern make a comfortable looking study. The quality of the fine bed looks out of place in this strange dungeon to Thistlepoint. It is new, and of high quality, perhaps imported north from Magnimar. Jovik searches the room high and low, but there is little here. Clothing, a quill pen, some ink, but no paper, a fine lantern that is unlit, some spare oil, and three fine bottles of red wine and two glasses. You all move back to the main entrance chamber, where Jokad awaits, standing in the shadows just inside the stairwell. When he sees you return he moves forward to speak with you. "[COLOR="DarkRed"]All is clear upstairs. Orik left. I watched him cross the rope bridge in a hurry. The goblins are gone too, at least for now. I think we are safe ... or at least safe from attack from above. Did you find anything?[/COLOR]" The negative shakes he receives in response seem to leave him relaxed. He nods. "[COLOR="DarkRed"]Good, then let us kill this witch![/COLOR]" OOC: Please select your next destination. Also, if you do wish to take any of the items listed above, just post it in your next post. [IMG]http://farm4.static.flickr.com/3267/2639282113_97ca0aab1c_o.png[/IMG] [/QUOTE]
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