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CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings
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<blockquote data-quote="hewligan" data-source="post: 4408873" data-attributes="member: 19688"><p>OOC: Okay, to speed things along, I am going to assume that Jovik takes a 20 on his disable device, but of course, that means it might take him a while.</p><p></p><p>Jokad comes back into the corridor, hefting a large chunk of statue, his back arched, his arms hanging low around the large object.</p><p></p><p><span style="color: DarkRed">"Alright kid, when I drop this, I need you to try an disable it somehow. We want both gates locked down, if you can"</span></p><p></p><p>Jovik raises an eyebrow, as if to question the possibility of this. Seeing that the Shoanti was serious, Jovik rises again, moving with a sigh to the scene of his near death. His blood stains all too clear on the slick floor of the trigger tile.</p><p></p><p>Jovik spends a few moments inspecting the trap.</p><p><span style="color: RoyalBlue">"Put that thing down a minute before you give yourself a hernia!"</span> he offers to Jokad.</p><p></p><p>Then he stops. Goes quiet. Damn, so simple. He smiles at himself. He always was a clever lad, just never applied himself 'academically'.</p><p></p><p><span style="color: RoyalBlue">"It might be simple. We just need to bend the bars on one of the rods. I bet they are all connected further up. If not, well, we do it again and bend another. Look. The hole they slide into is tiny, almost no spare room, and straight, so we just trigger the trap and whack one hard enough to dent it, and then it should stay stuck down. Now, I don't know if it will be impossible to remove. I am sure that you could probably break through in the end, and of course, we are going to have to do that if ... or when we decide to return."</span> he shrugs.</p><p></p><p><span style="color: RoyalBlue">"Jokad, Danth, can you both pick a rod and try and bend it, go for near the very top, otherwise it will offer the chance for someone to slide through."</span></p><p></p><p>Jovik moves over to the fallen statue and starts to push it forward. As he pushes it a voice echoes from down the corridor.</p><p></p><p><span style="color: Green">"Fools! Fools and COWARDS!"</span> The voice is rich, feminine, young. Stopping in your tracks, you see nothing but shifting, dancing shadows.</p><p></p><p><span style="color: Green">"So you are the HEROES of Sandpoint? Ha! Jovik, a hero! Last I heard you were a petty gambler and thief. To be honest, you don't even look good enough for that description.</span></p><p><span style="color: Green"></span></p><p><span style="color: Green">You have no idea what is going on here. You are out of your depth. Some foolish children playing at being adventurers. Sandpoint will burn. The goblins were never going to do it. Too weak. Too stupid. Too ... crazy. haha!"</span> Her laugh is soft, seductive.</p><p></p><p>For a second the light flickers brightly and you catch sight of a young, stunningly beautiful silver haired woman, tall, strong, with heavy scarring across her exposed belly. Her left arm looks wrong somehow. At her side looms the wicked hound, so much more fearsome than the ones that caused you such problems upstairs.</p><p></p><p><span style="color: Green">"Are you here to kill me?"</span> she asks, her voice silken and innocent.</p><p></p><p>OOC: She has not moved towards you at all, so you can still trigger and block the trap if desired. Also safe to talk to her for the time being if you desire. I am not going to pounce a combat on you without giving you a chance to trigger and block the trap and then flee - there is sufficient distance between you for you to respond before she could reach you.</p></blockquote><p></p>
[QUOTE="hewligan, post: 4408873, member: 19688"] OOC: Okay, to speed things along, I am going to assume that Jovik takes a 20 on his disable device, but of course, that means it might take him a while. Jokad comes back into the corridor, hefting a large chunk of statue, his back arched, his arms hanging low around the large object. [COLOR="DarkRed"]"Alright kid, when I drop this, I need you to try an disable it somehow. We want both gates locked down, if you can"[/COLOR] Jovik raises an eyebrow, as if to question the possibility of this. Seeing that the Shoanti was serious, Jovik rises again, moving with a sigh to the scene of his near death. His blood stains all too clear on the slick floor of the trigger tile. Jovik spends a few moments inspecting the trap. [COLOR="RoyalBlue"]"Put that thing down a minute before you give yourself a hernia!"[/COLOR] he offers to Jokad. Then he stops. Goes quiet. Damn, so simple. He smiles at himself. He always was a clever lad, just never applied himself 'academically'. [COLOR="RoyalBlue"]"It might be simple. We just need to bend the bars on one of the rods. I bet they are all connected further up. If not, well, we do it again and bend another. Look. The hole they slide into is tiny, almost no spare room, and straight, so we just trigger the trap and whack one hard enough to dent it, and then it should stay stuck down. Now, I don't know if it will be impossible to remove. I am sure that you could probably break through in the end, and of course, we are going to have to do that if ... or when we decide to return."[/COLOR] he shrugs. [COLOR="RoyalBlue"]"Jokad, Danth, can you both pick a rod and try and bend it, go for near the very top, otherwise it will offer the chance for someone to slide through."[/COLOR] Jovik moves over to the fallen statue and starts to push it forward. As he pushes it a voice echoes from down the corridor. [COLOR="Green"]"Fools! Fools and COWARDS!"[/COLOR] The voice is rich, feminine, young. Stopping in your tracks, you see nothing but shifting, dancing shadows. [COLOR="Green"]"So you are the HEROES of Sandpoint? Ha! Jovik, a hero! Last I heard you were a petty gambler and thief. To be honest, you don't even look good enough for that description. You have no idea what is going on here. You are out of your depth. Some foolish children playing at being adventurers. Sandpoint will burn. The goblins were never going to do it. Too weak. Too stupid. Too ... crazy. haha!"[/COLOR] Her laugh is soft, seductive. For a second the light flickers brightly and you catch sight of a young, stunningly beautiful silver haired woman, tall, strong, with heavy scarring across her exposed belly. Her left arm looks wrong somehow. At her side looms the wicked hound, so much more fearsome than the ones that caused you such problems upstairs. [COLOR="Green"]"Are you here to kill me?"[/COLOR] she asks, her voice silken and innocent. OOC: She has not moved towards you at all, so you can still trigger and block the trap if desired. Also safe to talk to her for the time being if you desire. I am not going to pounce a combat on you without giving you a chance to trigger and block the trap and then flee - there is sufficient distance between you for you to respond before she could reach you. [/QUOTE]
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