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[CLOSED] Pathfinder: Vampires of Waterdeep OOC Thread
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<blockquote data-quote="drakir_nosslin" data-source="post: 4540921" data-attributes="member: 79331"><p>Here's my character, I'm mostly finished with the crunch, thinking about swapping out a few items, but most likely he'll stay like this. Working on the fluff for the moment, unless anything comes up tomorrow, I should be able to finish then.</p><p></p><p>[sblock=Nicos Heldeion][code]</p><p></p><p>Name: Nicos Heldeion Age: 27</p><p>Class/Level: Rogue 3 Gender: Male</p><p>Race: Human Vampire Height: 5' 10,5 ''</p><p>Alignment: NE Weight: 178,5 lb</p><p>Deity: Bane Speed: 30 ft.</p><p>Hair: Black Eyes: Green</p><p>Size: Medium Skin: Light brown</p><p></p><p>Ability Score Mod AC Total 28 Flat Attack</p><p>Strength 16 +3 Base 10 Foot Bonus </p><p>Dexterity 20 +5 Natural 06 22 +2</p><p>Constitution -- -- Size -- </p><p>Intelligence 18 +4 Deflection -- Touch Grapple</p><p>Wisdom 16 +3 Dexterity 05 16 Total +5</p><p>Charisma 19 +4 Armor 04 BAB +2</p><p> Shield -- STR +3</p><p>Hit Points Current Total Magic 02 Size --</p><p>Race + Class 36 36 Misc. Mod. 01 Misc. --</p><p></p><p>Saving Throws Non-Standard Attacks </p><p> Fort Ref Will Unarmed</p><p>Total +1 +10 +4 Hit Bonus +7 </p><p>Base Save +1 +3 +1 Damage 1d6+Energy Drain</p><p>Ability --- +5 +3 Critical x2</p><p>Feat --- +2 --- Range Melee</p><p>Magic --- --- --- Type B</p><p>Conditional --- --- --- Notes Non-Lethal</p><p></p><p>Initiative +11 Damage Reduction 10/Silver and Magic</p><p>Dex +5 Fast Healing 5</p><p>Misc +6 Resistance; Cold/Electricity 10</p><p> Turn Resistance +8</p><p></p><p> Attack</p><p>Attack Bonus Damage Critical Range Type Weight Notes</p><p>Ariadne +6 1d6+4 19-20/x2 xxx P 2 lbs. +2d6 vs. good, 1d6 extra SA</p><p>Eriale +6 1d6+4 x2 10 S 2 lbs. +2 damage during surprise round and 1:st round of combat</p><p>Hand Crossbow +8 1d4+1 19-20/x2 30 P 2 lbs. 3/day teleport target 10 ft. Will DC 17 negates</p><p></p><p> Key Skill Ability Ranks Misc. Magic</p><p>Skills Ability Modifier Modifier Class Skill Modifier Modifier Notes</p><p>Acrobatics DEX +11 +5 3/Y +3 xxx 1</p><p>Appraise INT +4 +4 Xx/Y xxx xxx </p><p>Bluff CHA +10 +4 3/Y +11 xxx </p><p>Climb STR +16 +3 2/Y +11 xxx 1</p><p>Craft INT --- --- ---- --- --- </p><p> - Alchemy - +8 +4 1/Y +3 xxx </p><p>Diplomacy CHA +10 +4 3/Y +3 xxx </p><p>Disable Device INT +12 +4 3/Y +5 xxx </p><p>Disguise CHA +10 +4 3/Y +3 xxx 1</p><p>Escape Artist DEX +5 +5 Xx/Y xxx xxx 1</p><p>Handle Animal CHA +4 +4 Xx/N xxx xxx </p><p>Heal WIS +3 +3 Xx/N xxx xxx </p><p>Intimidate CHA +9 +4 2/Y +3 xxx </p><p>Knowledge INT --- --- ---- --- --- </p><p> - Dungeoneering - +4 +4 Xx/Y xxx xxx </p><p> - Local - +10 +4 3/Y +3 xxx </p><p>Linguistics INT +10 +4 3/Y +3 xxx</p><p>Perception WIS +19 +3 3/Y +13 xxx </p><p>Perform CHA -- --- ---- --- --- </p><p> - Act - +8 +4 1/Y +3 xxx </p><p>Profession WIS --- --- ---- --- --- </p><p> - Caligraphy - +7 +3 1/Y +3 xxx </p><p>Ride DEX +5 +5 xx/N xxx xxx </p><p>Sense Motive WIS +19 +3 2/Y +13 xxx </p><p>Sleight Of Hand DEX +11 +5 3/Y +3 xxx 1</p><p>Stealth DEX +29 +5 3/Y +11 +10 1</p><p>Survival WIS +3 +3 xx/N xxx xxx </p><p>Swim STR +3 +3 xx/Y xxx xxx 2</p><p>Use Magic Device CHA +10 +4 3/Y +3 xxx </p><p> </p><p>1. Armor Check Penalty </p><p>2. Double Armor Check Penalty </p><p>-----------------------------------------------------------------------------</p><p>Languages (Read/Write, Speak)</p><p>Common</p><p>Undercommon</p><p>Chondathan</p><p>Illuskan</p><p>Damaran</p><p>Elven</p><p>Dwarven</p><p>Infernal</p><p></p><p></p><p>Feats</p><p>Alertness[sup]Vampire[/sup] +2 Perception and Sense Motive</p><p>Combat Reflexes[sup]Vampire[/sup] Additional AOO</p><p>Dodge[sup]Vampire[/sup] +1 Dodge bonus to AC</p><p>Improved Initiative[sup]Vampire[/sup] +4 on initiative</p><p>Lightning Reflexes[sup]Vampire[/sup] +2 Reflex Saves</p><p>Weapon Finesse[sup]Human[/sup] Dex instead of Str on attack rolls </p><p>Two Weapon Fighting[sup]Level 1[/sup] Reduce Penalties for fighting with two weapons</p><p>Double Slice [sup]Level 3[/sup] Add full str mod to damage with off-hand weapon</p><p></p><p>Class Traits: Rogue</p><p>Weapon Prof: Simple Weapons, Hand Crossbow, Rapier, Sap, Shortbow, Shortsword</p><p>Armor Prof: Light Armor</p><p>Sneak Attack: 2d6</p><p>Trapfinding</p><p>Evasion</p><p>Trapsense +1</p><p>Rogue Talents: Fast Stealth</p><p></p><p></p><p>Racial Traits</p><p>+2 Dex</p><p>Extra Feat</p><p>Extra Skillpoint</p><p>Weapon Prof: Throwing Axe</p><p>Favored Class: Rogue</p><p></p><p>Template Traits</p><p>Undead Blood Drain</p><p>Bonus Feats Children of the Night</p><p>Ability Increase Dominate</p><p>Natural Armor Increase Create Spawn </p><p>Slam Attack Energy Drain</p><p>Alternate Form Damage Reduction</p><p>Fast Healing Gaseous Form</p><p>Cold/Electricity Resistance Spider Climb</p><p>Turn Resistance</p><p></p><p> </p><p>Equipment Cost Weight Reference/Pg. #</p><p>The Night Ward 22800 10 lb See below</p><p>Ariadne 14310 2 lb See below </p><p>Eriale 8308 2 lb See below</p><p>Dislocating Hand Crossbow +1 8400 2 lb MIC 32</p><p>Bolts x 20 4 2 lb PF 103</p><p>Crystal of Return, Lesser 1000 - MIC 65</p><p>Boots of Tracklessness 11000 1 lb MIC 79</p><p>Hat of Disguise 1800 - PF 377</p><p>Cloak of Turn Resistance 11000 1 lb MIC 89</p><p>Ring of Silent Spells 2000 - MIC 127</p><p>Disguise Kit (At home) 50 8 lb PF 113</p><p>Alchemist's Lab (At home) 500 40 lb PF 113</p><p>Thieves Tools, Masterwork 100 2 lb PF 113</p><p>Monk's Outfit - - PF 114</p><p>Thunderstone x5 150 5 lb PF 113</p><p>Artisan's Tools (At home) 5 5 lb PF 113</p><p></p><p>Encumbrance 27 lbs.</p><p></p><p></p><p>Light: 00-76 lbs.</p><p>Medium: 77-153 lbs.</p><p>Heavy: 154-230 lbs.</p><p>Push/Drag: 1150 lbs,</p><p>Lift: 230/460 lbs.</p><p></p><p>Platinum: xxxxx </p><p>Gold: 573</p><p>Silver: xxxxx</p><p>Copper: xxxxx</p><p></p><p>[/code][/sblock]</p><p></p><p>[sblock=Items]</p><p>The Night Ward is a +2 Mithral Chain Shirt (PF 343) with the glamered (PF 342) and improved shadow special (PF 343) abilities.</p><p>Ariadne is a +1 Shortsword with the Unholy (PF 349), Hideaway (MIC 36) and Deadly Precision (MIC 32) special abilities</p><p>Eriale is a +1 throwing axe with the Eager (MIC 34) special ability[/sblock]</p></blockquote><p></p>
[QUOTE="drakir_nosslin, post: 4540921, member: 79331"] Here's my character, I'm mostly finished with the crunch, thinking about swapping out a few items, but most likely he'll stay like this. Working on the fluff for the moment, unless anything comes up tomorrow, I should be able to finish then. [sblock=Nicos Heldeion][code] Name: Nicos Heldeion Age: 27 Class/Level: Rogue 3 Gender: Male Race: Human Vampire Height: 5' 10,5 '' Alignment: NE Weight: 178,5 lb Deity: Bane Speed: 30 ft. Hair: Black Eyes: Green Size: Medium Skin: Light brown Ability Score Mod AC Total 28 Flat Attack Strength 16 +3 Base 10 Foot Bonus Dexterity 20 +5 Natural 06 22 +2 Constitution -- -- Size -- Intelligence 18 +4 Deflection -- Touch Grapple Wisdom 16 +3 Dexterity 05 16 Total +5 Charisma 19 +4 Armor 04 BAB +2 Shield -- STR +3 Hit Points Current Total Magic 02 Size -- Race + Class 36 36 Misc. Mod. 01 Misc. -- Saving Throws Non-Standard Attacks Fort Ref Will Unarmed Total +1 +10 +4 Hit Bonus +7 Base Save +1 +3 +1 Damage 1d6+Energy Drain Ability --- +5 +3 Critical x2 Feat --- +2 --- Range Melee Magic --- --- --- Type B Conditional --- --- --- Notes Non-Lethal Initiative +11 Damage Reduction 10/Silver and Magic Dex +5 Fast Healing 5 Misc +6 Resistance; Cold/Electricity 10 Turn Resistance +8 Attack Attack Bonus Damage Critical Range Type Weight Notes Ariadne +6 1d6+4 19-20/x2 xxx P 2 lbs. +2d6 vs. good, 1d6 extra SA Eriale +6 1d6+4 x2 10 S 2 lbs. +2 damage during surprise round and 1:st round of combat Hand Crossbow +8 1d4+1 19-20/x2 30 P 2 lbs. 3/day teleport target 10 ft. Will DC 17 negates Key Skill Ability Ranks Misc. Magic Skills Ability Modifier Modifier Class Skill Modifier Modifier Notes Acrobatics DEX +11 +5 3/Y +3 xxx 1 Appraise INT +4 +4 Xx/Y xxx xxx Bluff CHA +10 +4 3/Y +11 xxx Climb STR +16 +3 2/Y +11 xxx 1 Craft INT --- --- ---- --- --- - Alchemy - +8 +4 1/Y +3 xxx Diplomacy CHA +10 +4 3/Y +3 xxx Disable Device INT +12 +4 3/Y +5 xxx Disguise CHA +10 +4 3/Y +3 xxx 1 Escape Artist DEX +5 +5 Xx/Y xxx xxx 1 Handle Animal CHA +4 +4 Xx/N xxx xxx Heal WIS +3 +3 Xx/N xxx xxx Intimidate CHA +9 +4 2/Y +3 xxx Knowledge INT --- --- ---- --- --- - Dungeoneering - +4 +4 Xx/Y xxx xxx - Local - +10 +4 3/Y +3 xxx Linguistics INT +10 +4 3/Y +3 xxx Perception WIS +19 +3 3/Y +13 xxx Perform CHA -- --- ---- --- --- - Act - +8 +4 1/Y +3 xxx Profession WIS --- --- ---- --- --- - Caligraphy - +7 +3 1/Y +3 xxx Ride DEX +5 +5 xx/N xxx xxx Sense Motive WIS +19 +3 2/Y +13 xxx Sleight Of Hand DEX +11 +5 3/Y +3 xxx 1 Stealth DEX +29 +5 3/Y +11 +10 1 Survival WIS +3 +3 xx/N xxx xxx Swim STR +3 +3 xx/Y xxx xxx 2 Use Magic Device CHA +10 +4 3/Y +3 xxx 1. Armor Check Penalty 2. Double Armor Check Penalty ----------------------------------------------------------------------------- Languages (Read/Write, Speak) Common Undercommon Chondathan Illuskan Damaran Elven Dwarven Infernal Feats Alertness[sup]Vampire[/sup] +2 Perception and Sense Motive Combat Reflexes[sup]Vampire[/sup] Additional AOO Dodge[sup]Vampire[/sup] +1 Dodge bonus to AC Improved Initiative[sup]Vampire[/sup] +4 on initiative Lightning Reflexes[sup]Vampire[/sup] +2 Reflex Saves Weapon Finesse[sup]Human[/sup] Dex instead of Str on attack rolls Two Weapon Fighting[sup]Level 1[/sup] Reduce Penalties for fighting with two weapons Double Slice [sup]Level 3[/sup] Add full str mod to damage with off-hand weapon Class Traits: Rogue Weapon Prof: Simple Weapons, Hand Crossbow, Rapier, Sap, Shortbow, Shortsword Armor Prof: Light Armor Sneak Attack: 2d6 Trapfinding Evasion Trapsense +1 Rogue Talents: Fast Stealth Racial Traits +2 Dex Extra Feat Extra Skillpoint Weapon Prof: Throwing Axe Favored Class: Rogue Template Traits Undead Blood Drain Bonus Feats Children of the Night Ability Increase Dominate Natural Armor Increase Create Spawn Slam Attack Energy Drain Alternate Form Damage Reduction Fast Healing Gaseous Form Cold/Electricity Resistance Spider Climb Turn Resistance Equipment Cost Weight Reference/Pg. # The Night Ward 22800 10 lb See below Ariadne 14310 2 lb See below Eriale 8308 2 lb See below Dislocating Hand Crossbow +1 8400 2 lb MIC 32 Bolts x 20 4 2 lb PF 103 Crystal of Return, Lesser 1000 - MIC 65 Boots of Tracklessness 11000 1 lb MIC 79 Hat of Disguise 1800 - PF 377 Cloak of Turn Resistance 11000 1 lb MIC 89 Ring of Silent Spells 2000 - MIC 127 Disguise Kit (At home) 50 8 lb PF 113 Alchemist's Lab (At home) 500 40 lb PF 113 Thieves Tools, Masterwork 100 2 lb PF 113 Monk's Outfit - - PF 114 Thunderstone x5 150 5 lb PF 113 Artisan's Tools (At home) 5 5 lb PF 113 Encumbrance 27 lbs. Light: 00-76 lbs. Medium: 77-153 lbs. Heavy: 154-230 lbs. Push/Drag: 1150 lbs, Lift: 230/460 lbs. Platinum: xxxxx Gold: 573 Silver: xxxxx Copper: xxxxx [/code][/sblock] [sblock=Items] The Night Ward is a +2 Mithral Chain Shirt (PF 343) with the glamered (PF 342) and improved shadow special (PF 343) abilities. Ariadne is a +1 Shortsword with the Unholy (PF 349), Hideaway (MIC 36) and Deadly Precision (MIC 32) special abilities Eriale is a +1 throwing axe with the Eager (MIC 34) special ability[/sblock] [/QUOTE]
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