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<blockquote data-quote="assassination" data-source="post: 1069958" data-attributes="member: 12852"><p>it's ok to have the level adjustments because im allowing you to use the savige species. also that guys hasen't shown up yet so my final role call is as follows.</p><p></p><p>1)Shaff = Monk</p><p>2)thels = ????</p><p>3)tburdett = fighter/prc, a barbarian/fighter/prc, or just a fighter.</p><p>4)jaik = Cleric or druid???</p><p>5)Velmont = ???</p><p>6)Casar couer = rouge ???</p><p></p><p>plases are now full. please get you characters to me asap, just e-mail them to me to look over then ill get you to place them in a rougs gallery latter. </p><p>stats, im allowing you to role them. 4d6 drop lowest.gold is as level 14 charcters 150,000 you can create items just explain how they where created and how much each is worth. also if you are a spell caster, you get 10,000 XP extra to make items but once the game starts you will be back at 91,000(which is starting XP.</p><p></p><p>a little bit of background.</p><p>when oerrth was a newly formed and the gods themselfs were but young upstairs in the cosmos, certian powerful but alien intelegence sought dominion over this plane of existence. these elder entities, which existed in the timless insanity of the far realms, sent their groping tentacles to the mitheral plane in the form of monstrous minions - writhing, shapeless horrors that ravaged the prehuman world. devouring the souls of the newly sentient, prehuman races. the cries of Oerth';s inhabitants were herd by all the young deities, but three gods of nutrality - pelor, Obad-Hai, Nerull - were moved to action first although they knew that the far relms themselfs exhibited no piticual aligment tendencies, it was clear that the alien creatures native to those planes tended to foster madness elsewhere. thus the three gods feared that if the invaders were left unchecked for long, the mitheral plane would desend into utter chaos....</p><p></p><p>i got to go ill continue the background the next time i get time.</p></blockquote><p></p>
[QUOTE="assassination, post: 1069958, member: 12852"] it's ok to have the level adjustments because im allowing you to use the savige species. also that guys hasen't shown up yet so my final role call is as follows. 1)Shaff = Monk 2)thels = ???? 3)tburdett = fighter/prc, a barbarian/fighter/prc, or just a fighter. 4)jaik = Cleric or druid??? 5)Velmont = ??? 6)Casar couer = rouge ??? plases are now full. please get you characters to me asap, just e-mail them to me to look over then ill get you to place them in a rougs gallery latter. stats, im allowing you to role them. 4d6 drop lowest.gold is as level 14 charcters 150,000 you can create items just explain how they where created and how much each is worth. also if you are a spell caster, you get 10,000 XP extra to make items but once the game starts you will be back at 91,000(which is starting XP. a little bit of background. when oerrth was a newly formed and the gods themselfs were but young upstairs in the cosmos, certian powerful but alien intelegence sought dominion over this plane of existence. these elder entities, which existed in the timless insanity of the far realms, sent their groping tentacles to the mitheral plane in the form of monstrous minions - writhing, shapeless horrors that ravaged the prehuman world. devouring the souls of the newly sentient, prehuman races. the cries of Oerth';s inhabitants were herd by all the young deities, but three gods of nutrality - pelor, Obad-Hai, Nerull - were moved to action first although they knew that the far relms themselfs exhibited no piticual aligment tendencies, it was clear that the alien creatures native to those planes tended to foster madness elsewhere. thus the three gods feared that if the invaders were left unchecked for long, the mitheral plane would desend into utter chaos.... i got to go ill continue the background the next time i get time. [/QUOTE]
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