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CLOSED: Recruiting Call for The Colour of Fear
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<blockquote data-quote="Lobo Lurker" data-source="post: 3667436" data-attributes="member: 25172"><p><strong><u>Wesley Johannes Brown</u></strong> (1816); old west gunslinger</p><p>Age: 29; Eyes: brown; Hair: bald (shaved); Ethnicity: African American</p><p>Ht: 6'2", Wt: 186 lbs, Build: athletic; Distinguishing Features: mustache + goatee</p><p>Medium Humanoid, Level 1</p><p><strong>STR +1, END +1, DEX +2, AGL +0, PCN +2, KNO +0, PSI +1, PRS +1</strong>.</p><p><strong>Skills</strong>: Archaic Firearms (DEX) +4, Fast Draw (DEX) +6, Firearms (DEX) +4, Handle Animal (PRS) +5, Repair (KNO) +4, Ride (AGL) +4, Spot (PCN) +6, Wilderness Survival (PCN) +6, Tracking (PCN) +6, and Treat Injury (KNO) +4.</p><p><strong>Knacks</strong>: Serendipity—When you fail a task, you may spend an Action Point. If you do so, the task still fails, but there is an unexpected benefit to your failure. The GM determines what the benefit is, and it may or may not be immediately obvious. </p><p><strong>HP: <a href="http://invisiblecastle.com/find.py?id=1178074" target="_blank">13</a> </strong>; <strong>FORT </strong>+0<strong>, REFL </strong>+0, <strong>WILL </strong>+0, <strong>DEF</strong>: 11, <strong>ACTION</strong>: 4</p><p></p><p>Equipment: 2 Six-shooters loaded with rubber bullets; Ammo-belt with rubber bullets (24); 12 real bullets; Leather duster (brown red) with a Gallifreyan pockets (bigger inside than out, commonly used to conceal 1 gun & tools); Cowboy hat (rust red); black-gray button-down shirt; faded gray jeans; tan-colored combat boots; switchblade; leatherman (multi-tool); swiss-army knife; Gallifreyan digital watch w/ alarm and day-glo; wrap-around sunglasses; scientific calculator; bluetooth headsets; bluetooth mp3 player; TARDIS key, small flashlight, plastic tie strings (10), </p><p></p><p>Back in 1816 Wesley spent most of his time practicing quick drawing his grandfather’s six-shooter and shooting at old glass bottles. When he was old enough, he tried robbing a stagecoach with a rather unsavory crowd he’d fallen in with… things didn’t go so well though. Most of the bandits were killed and Wes was near-fatally wounded. After healing, he was sent to prison and sentenced to hard labor. After a several years he managed to escape and made his way be home… where he discovered that his family had gone West in search of new fortunes and land.</p><p></p><p>After fabricating a new identity for himself, Wes went south to Texas and became a bounty hunter, putting his former skills to good use in bringing down the bad guys. One particularly stormy night Wes was pursuing the Tersowin Sisters, a pair of no-good pistol-wielding ladies, through some ancient Indian burial grounds when Wes slipped in the mud and fell through a crack in Time. He become hopelessly lost in the unknown night and spent the next few months evading dinosaurs before he heard the sounds that would change his life forever (TARDIS engines have a unique sound signature). He convinced the Time Lord the exited the TARDIS to take him home but through a series of ensuring adventures Wes decided that life as a Time Lord’s side-kick would be a LOT more interesting than tracking down banditos in the desert.</p></blockquote><p></p>
[QUOTE="Lobo Lurker, post: 3667436, member: 25172"] [B][U]Wesley Johannes Brown[/U][/B] (1816); old west gunslinger Age: 29; Eyes: brown; Hair: bald (shaved); Ethnicity: African American Ht: 6'2", Wt: 186 lbs, Build: athletic; Distinguishing Features: mustache + goatee Medium Humanoid, Level 1 [B]STR +1, END +1, DEX +2, AGL +0, PCN +2, KNO +0, PSI +1, PRS +1[/B]. [B]Skills[/B]: Archaic Firearms (DEX) +4, Fast Draw (DEX) +6, Firearms (DEX) +4, Handle Animal (PRS) +5, Repair (KNO) +4, Ride (AGL) +4, Spot (PCN) +6, Wilderness Survival (PCN) +6, Tracking (PCN) +6, and Treat Injury (KNO) +4. [B]Knacks[/B]: Serendipity—When you fail a task, you may spend an Action Point. If you do so, the task still fails, but there is an unexpected benefit to your failure. The GM determines what the benefit is, and it may or may not be immediately obvious. [B]HP: [url=http://invisiblecastle.com/find.py?id=1178074]13[/url] [/B]; [B]FORT [/B]+0[B], REFL [/B]+0, [B]WILL [/B]+0, [B]DEF[/B]: 11, [B]ACTION[/B]: 4 Equipment: 2 Six-shooters loaded with rubber bullets; Ammo-belt with rubber bullets (24); 12 real bullets; Leather duster (brown red) with a Gallifreyan pockets (bigger inside than out, commonly used to conceal 1 gun & tools); Cowboy hat (rust red); black-gray button-down shirt; faded gray jeans; tan-colored combat boots; switchblade; leatherman (multi-tool); swiss-army knife; Gallifreyan digital watch w/ alarm and day-glo; wrap-around sunglasses; scientific calculator; bluetooth headsets; bluetooth mp3 player; TARDIS key, small flashlight, plastic tie strings (10), Back in 1816 Wesley spent most of his time practicing quick drawing his grandfather’s six-shooter and shooting at old glass bottles. When he was old enough, he tried robbing a stagecoach with a rather unsavory crowd he’d fallen in with… things didn’t go so well though. Most of the bandits were killed and Wes was near-fatally wounded. After healing, he was sent to prison and sentenced to hard labor. After a several years he managed to escape and made his way be home… where he discovered that his family had gone West in search of new fortunes and land. After fabricating a new identity for himself, Wes went south to Texas and became a bounty hunter, putting his former skills to good use in bringing down the bad guys. One particularly stormy night Wes was pursuing the Tersowin Sisters, a pair of no-good pistol-wielding ladies, through some ancient Indian burial grounds when Wes slipped in the mud and fell through a crack in Time. He become hopelessly lost in the unknown night and spent the next few months evading dinosaurs before he heard the sounds that would change his life forever (TARDIS engines have a unique sound signature). He convinced the Time Lord the exited the TARDIS to take him home but through a series of ensuring adventures Wes decided that life as a Time Lord’s side-kick would be a LOT more interesting than tracking down banditos in the desert. [/QUOTE]
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