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CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)
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<blockquote data-quote="Rhun" data-source="post: 3524367" data-attributes="member: 29098"><p>[sblock=For Otto]</p><p></p><p>As his companions make their escape, Otto douses the nearby torches and prepares to carry out his plan. He moves into position south of the coming reinforcements, and begins to unload his gathered supplies, tossing all manner of daggers, plates, cups and torches down the hallway to the west. He then hustles further down the corridor to the east, taking up position at the next corner.</p><p></p><p>Although the halfling assumes the pursuers to be using darkvision, he is quite mistaken as he sees the glow of lamp and torch as the reinforcements arrive. There are at least a half-dozen armed and armored men, led by a bald, ugly man in plate armor of a muddy-brown coloration. Towering over the men is a powerful brute with a massive club, which can only be an ogre. They peer down the corridor in the direction that Otto threw his gathered items.</p><p></p><p>It doesn't take them long to realize the trick that the halfling has played, and as they begin toward the east, Otto takes the opportunity to toss the rest of his goods to the north, hoping to further distract them. This down, the halfling moves to follow his companions out of the dungeon.</p><p></p><p>Although he can hear the guards organizing again behind him, the halfling is able to escape the Temple well in advance of pursuers. He is forced to seek shelter in the Temple compound behind stones and weeds, though, unable to reach the woods before they emerge from the Temple proper behind him.</p><p></p><p>Still, with no quary in sight, and no true idea of which direction you have fled, they quickly give up their chase and return into the Temple, allowing Otto to continue on into the forest to meet his companions.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rhun, post: 3524367, member: 29098"] [sblock=For Otto] As his companions make their escape, Otto douses the nearby torches and prepares to carry out his plan. He moves into position south of the coming reinforcements, and begins to unload his gathered supplies, tossing all manner of daggers, plates, cups and torches down the hallway to the west. He then hustles further down the corridor to the east, taking up position at the next corner. Although the halfling assumes the pursuers to be using darkvision, he is quite mistaken as he sees the glow of lamp and torch as the reinforcements arrive. There are at least a half-dozen armed and armored men, led by a bald, ugly man in plate armor of a muddy-brown coloration. Towering over the men is a powerful brute with a massive club, which can only be an ogre. They peer down the corridor in the direction that Otto threw his gathered items. It doesn't take them long to realize the trick that the halfling has played, and as they begin toward the east, Otto takes the opportunity to toss the rest of his goods to the north, hoping to further distract them. This down, the halfling moves to follow his companions out of the dungeon. Although he can hear the guards organizing again behind him, the halfling is able to escape the Temple well in advance of pursuers. He is forced to seek shelter in the Temple compound behind stones and weeds, though, unable to reach the woods before they emerge from the Temple proper behind him. Still, with no quary in sight, and no true idea of which direction you have fled, they quickly give up their chase and return into the Temple, allowing Otto to continue on into the forest to meet his companions. [/sblock] [/QUOTE]
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