Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rhun" data-source="post: 3869173" data-attributes="member: 29098"><p>You set about exploring the "ghoul chambers", starting with the southernmost and working your way north in the direction the last two ghouls fled. With the rest of the undead laying strewn about in bits and pieces, you are able to examine the deatils of each chamber. This whole area reeks of fould ghoul stench, though it is somewhat lessened by the "death" of the former inhabitants.</p><p></p><p>The southmost room is decorated with a huge bas relief of a hideously deformed human head set right in the center of the south wall. The scene shows various other humanoids and demonic creatures dancing and japing in the background. The remains of a sandstone alter stand before the sculpure. All the furnishings in the place are gone, replaced with piles and heaps of old rags, mildewed clothing and other what-not. Ghoul nests, perhaps? A quick search of these reveals nothing of any value. A wooden box stands near the north door. Otto's search shows no sign of danger from the box <span style="color: red">(Otto search check for traps: 10)</span>, and opening it reveals a pile of copper coins and finely carved 6-inch tall statuette of an armored knight made from ivory.</p><p></p><p><span style="font-size: 9px"><strong>The box contains 263 cp, and the statuette is worth about 85 gp</strong></span></p><p></p><p></p><p>The next chamber contains a battered table and two stools in the center of the room. Parts of rotten tapestries still adorn the east and western walls. More mounds of cloth are pushed up against the wall, though they too appear to conceal nothing of value. A half-full barrel of stagnant water sits now the south door, and a full sack rests near the north door. </p><p></p><p><span style="font-size: 9px"><strong>The sack is stuffed with somewhat dirty but usable clothing; it perhaps belongs to the prisoners you found earlier.</strong></span></p><p></p><p></p><p>The third room once had painted and plastered walls, but where this covering still remains it appears to be overgrown with some strange mold that has discolored the scenes so as to be undistinguishable. The alcove to the north, containing the north door, is heaped with piles of gnawed humanoid bones. A collection of three ghoul nests are pushed against the walls, made up of more torn clothing and old cushions. A large iron-bound chest with a heavy padlock stands in the southeast corner. Otto's search here also reveals no traps <span style="color: red">(Otto search check for traps: 21)</span>, and he makes short work of the lock as well <span style="color: red">(Otto open lock check: 31)</span>. The chest contains a sack full of silver pieces, a gold brooch set with a carnelian and bearing the coat of arms of Veluna, quarted with the Knights of the Hart, and a scroll in an elaborately etched silver scroll tube.</p><p></p><p><span style="font-size: 9px"><strong>611 sp, the brooch is worth about 550 gp, and the silver scroll tube is worth 35 gp. The scroll it contains is an arcane scroll of three spells (<em>Ray of Enfeeblement, grease, and pyrotechnics</em>).</strong></span></p><p></p><p></p><p>The northernmost chamber is relatively small, and is plastered and wainscotted in now-ruined wood. It appears to have once been some sort of trophy room, and several broken, ruined display cases are arrayed against the walls. A dirty, red-painted round shield still hangs on the west wall; closer inspection reveals it bears the symbol of a winged sword. More heaps of cloth and pillows lie strewn about the area. Near the door to the east are two moldering piles of ghoul flesh; it looks as though your fleeing ghouls were caught in the range of Kurt's holy power when he used it the last time. A thorough search of the room reveals a dirt encrusted gold and ruby necklace, laying long abandoned in one of the broken cases.</p><p></p><p><span style="font-size: 9px"><strong>The heavy shield is in excellent condition under the dirt and grime; indeed, it is of masterwork quality and exceptionally light; Ragnok recognizes it as being crafted of mithral!</strong></span></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong>The necklace is worth 1100 gp.</strong></span></p><p></p><p></p><p></p><p></p><p><span style="font-size: 9px"><strong>What next?</strong></span></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong>Coraine recognizes that despite Ragnok's wound being healed that some form of disease has taken hold of the dwarf; still, the paladin is confident that he will be able to help the dwarf shake off the effects <span style="color: red">(Corainer heal check: 26)</span>. Now the way I read diseases is that Ragnok is going to take the initial damage after the incubation period due to his failed save, but Coraine's heal check will serve as his save for the next one after that. Is this a correct reading?</strong></span></p><p><span style="font-size: 9px"><strong></strong></span></p></blockquote><p></p>
[QUOTE="Rhun, post: 3869173, member: 29098"] You set about exploring the "ghoul chambers", starting with the southernmost and working your way north in the direction the last two ghouls fled. With the rest of the undead laying strewn about in bits and pieces, you are able to examine the deatils of each chamber. This whole area reeks of fould ghoul stench, though it is somewhat lessened by the "death" of the former inhabitants. The southmost room is decorated with a huge bas relief of a hideously deformed human head set right in the center of the south wall. The scene shows various other humanoids and demonic creatures dancing and japing in the background. The remains of a sandstone alter stand before the sculpure. All the furnishings in the place are gone, replaced with piles and heaps of old rags, mildewed clothing and other what-not. Ghoul nests, perhaps? A quick search of these reveals nothing of any value. A wooden box stands near the north door. Otto's search shows no sign of danger from the box [color=red](Otto search check for traps: 10)[/color], and opening it reveals a pile of copper coins and finely carved 6-inch tall statuette of an armored knight made from ivory. [size=1][b]The box contains 263 cp, and the statuette is worth about 85 gp[/b][/size] The next chamber contains a battered table and two stools in the center of the room. Parts of rotten tapestries still adorn the east and western walls. More mounds of cloth are pushed up against the wall, though they too appear to conceal nothing of value. A half-full barrel of stagnant water sits now the south door, and a full sack rests near the north door. [size=1][b]The sack is stuffed with somewhat dirty but usable clothing; it perhaps belongs to the prisoners you found earlier.[/b][/size] The third room once had painted and plastered walls, but where this covering still remains it appears to be overgrown with some strange mold that has discolored the scenes so as to be undistinguishable. The alcove to the north, containing the north door, is heaped with piles of gnawed humanoid bones. A collection of three ghoul nests are pushed against the walls, made up of more torn clothing and old cushions. A large iron-bound chest with a heavy padlock stands in the southeast corner. Otto's search here also reveals no traps [color=red](Otto search check for traps: 21)[/color], and he makes short work of the lock as well [color=red](Otto open lock check: 31)[/color]. The chest contains a sack full of silver pieces, a gold brooch set with a carnelian and bearing the coat of arms of Veluna, quarted with the Knights of the Hart, and a scroll in an elaborately etched silver scroll tube. [size=1][b]611 sp, the brooch is worth about 550 gp, and the silver scroll tube is worth 35 gp. The scroll it contains is an arcane scroll of three spells ([i]Ray of Enfeeblement, grease, and pyrotechnics[/i]).[/b][/size][b][/b] The northernmost chamber is relatively small, and is plastered and wainscotted in now-ruined wood. It appears to have once been some sort of trophy room, and several broken, ruined display cases are arrayed against the walls. A dirty, red-painted round shield still hangs on the west wall; closer inspection reveals it bears the symbol of a winged sword. More heaps of cloth and pillows lie strewn about the area. Near the door to the east are two moldering piles of ghoul flesh; it looks as though your fleeing ghouls were caught in the range of Kurt's holy power when he used it the last time. A thorough search of the room reveals a dirt encrusted gold and ruby necklace, laying long abandoned in one of the broken cases. [size=1][b]The heavy shield is in excellent condition under the dirt and grime; indeed, it is of masterwork quality and exceptionally light; Ragnok recognizes it as being crafted of mithral! The necklace is worth 1100 gp.[/b][/size] [size=1][b]What next? Coraine recognizes that despite Ragnok's wound being healed that some form of disease has taken hold of the dwarf; still, the paladin is confident that he will be able to help the dwarf shake off the effects [color=red](Corainer heal check: 26)[/color]. Now the way I read diseases is that Ragnok is going to take the initial damage after the incubation period due to his failed save, but Coraine's heal check will serve as his save for the next one after that. Is this a correct reading? [/b][/size] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)
Top