Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rhun" data-source="post: 3942672" data-attributes="member: 29098"><p><strong>Combat - Round 2 - COMPLETE</strong></p><p></p><p>Shoon does little more than raise an eyebrow at the wall of flames that springs to life before him. The monk is a little disconcerted by the lack of sound associated with the roaring flames, and that he can no longer hear anything but utter silence. <span style="color: MediumTurquoise"><em>It seems that this mage actually does wish for an even fight between us... or at least for no one to interfere. Still, I am the only one who remains unscathed from the surprise attack, so it falls to me to lead the battle.</em></span> With that in mind, Shoon attempts to stun his opponent with a quick jab to his side. His strikes at his foe hard, but his blow is repelled by an invisible field of force.</p><p></p><p>"<strong>Wrestle him to the ground Shoon!" </strong> Sir Merrick shouts, but the monk cannot hear a thing, veiled in Aeron's sphere of silence. The knight moves up and hurls another javelin, Merrick's eyes where he needs to go to charge through the blazing inferno in one go. Again, the javelin misses its target, deflected away from the mage by his protective wards.</p><p></p><p>Falrinth draws his dagger and steps away from Shoon, his hands going through the motions of another spell. It takes only a moment, and Aeron's <em>silence</em> is dispelled. The sound rushes back in, and Shoon can now hear the crackle of the roaring wall of flames.</p><p></p><p><span style="color: orange">"Damn!"</span> Aeron curses. He quickly makes another choice against healing his companions. The cleric prays faithfully, and the mace of Pelor appears and strikes at the wizard. The mace strikes out, but fails to injure the crafty wizard.</p><p></p><p>Deren simply draws a dagger and watches the rear, readying to throw a dagger at any other opponents who may appear in his line of sight.</p><p></p><p><span style="color: Wheat">"By all nine hells,"</span> Ciaran curses, <span style="color: Wheat">"He has a large amount of magical defense up, all at high level. His magical capabilities are enough to overwhelm us in a straight fight. We need to stop his magical capabilities! He cannot be cut or ensorcelled, but he still needs to breathe..."</span> Ciaran looks around for a second plan. Then, he pulls out a thunderstone and tosses it at Falrinth. The thunderstone erupts with a loud crack, defeaning Shoon...but Falrinth doesn't seem affected.</p><p></p><p>The champion is wounded, he will not endanger himself through the fire unless he is healed</p><p><span style="color: Red">"Aeron, heal my wounds and I'll venture through the fire."</span></p><p></p><p></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong>After seeing the word "opaque" in the effect line for <em>wall of fire</em>, I think I will rule that it provides concealment...seems logical? You can still see him enough to target, but not clearly.</strong></span></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong><u>Initiative Count</u></strong></span></p><p><span style="font-size: 9px"><strong>Shoon 20: 5' step, unarmed strike vrs Falrinth 18 (failure), Fort Save 12 vrs Thunderstone DC15 (failure) </strong></span></p><p><span style="font-size: 9px"><strong>Merrick 17: javelin vrs Falrinth 17 (failure)</strong></span></p><p><span style="font-size: 9px"><strong>Falrinth 16: 5' step, draw dagger; cast <em>silent dispel magic</em>: 20 vrs DC15 (success) - cast defensively 25 vrs DC18 (success), Fort Save 19 vrs Thunderstone DC15 (success)</strong></span></p><p><span style="font-size: 9px"><strong>Aeron 15: cast <em>spiritual weapon</em></strong></span></p><p><span style="font-size: 9px"><strong>Spiritual Weapon 15: attack vrs Falrinth 14 (failure)</strong></span></p><p><span style="font-size: 9px"><strong>Deren 15: draws dagger</strong></span></p><p><span style="font-size: 9px"><strong>Zirat 7: delays</strong></span></p><p><span style="font-size: 9px"><strong>Ciaran 5: throws Thunderstone</strong></span></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong><u>PC Status</u></strong></span></p><p><span style="font-size: 9px"><strong>Zirat: <span style="color: yellow">20/40</span></strong></span></p><p><span style="font-size: 9px"><strong>Aeron: <span style="color: red">5/31</span></strong></span></p><p><span style="font-size: 9px"><strong>Merrick: <span style="color: yellow">23/31</span></strong></span></p><p><span style="font-size: 9px"><strong>Deren: <span style="color: red">12/25</span></strong></span></p><p><span style="font-size: 9px"><strong>Ciaran: <span style="color: red">8/20</span></strong></span></p><p><span style="font-size: 9px"><strong>Shoon: <span style="color: green">23/23</span></strong></span></p><p><span style="font-size: 9px"><strong></strong></span></p></blockquote><p></p>
[QUOTE="Rhun, post: 3942672, member: 29098"] [b]Combat - Round 2 - COMPLETE[/b] Shoon does little more than raise an eyebrow at the wall of flames that springs to life before him. The monk is a little disconcerted by the lack of sound associated with the roaring flames, and that he can no longer hear anything but utter silence. [COLOR=MediumTurquoise][I]It seems that this mage actually does wish for an even fight between us... or at least for no one to interfere. Still, I am the only one who remains unscathed from the surprise attack, so it falls to me to lead the battle.[/I][/COLOR] With that in mind, Shoon attempts to stun his opponent with a quick jab to his side. His strikes at his foe hard, but his blow is repelled by an invisible field of force. "[B]Wrestle him to the ground Shoon!" [/B] Sir Merrick shouts, but the monk cannot hear a thing, veiled in Aeron's sphere of silence. The knight moves up and hurls another javelin, Merrick's eyes where he needs to go to charge through the blazing inferno in one go. Again, the javelin misses its target, deflected away from the mage by his protective wards. Falrinth draws his dagger and steps away from Shoon, his hands going through the motions of another spell. It takes only a moment, and Aeron's [i]silence[/i] is dispelled. The sound rushes back in, and Shoon can now hear the crackle of the roaring wall of flames. [color=orange]"Damn!"[/color] Aeron curses. He quickly makes another choice against healing his companions. The cleric prays faithfully, and the mace of Pelor appears and strikes at the wizard. The mace strikes out, but fails to injure the crafty wizard. Deren simply draws a dagger and watches the rear, readying to throw a dagger at any other opponents who may appear in his line of sight. [COLOR=Wheat]"By all nine hells,"[/COLOR] Ciaran curses, [COLOR=Wheat]"He has a large amount of magical defense up, all at high level. His magical capabilities are enough to overwhelm us in a straight fight. We need to stop his magical capabilities! He cannot be cut or ensorcelled, but he still needs to breathe..."[/COLOR] Ciaran looks around for a second plan. Then, he pulls out a thunderstone and tosses it at Falrinth. The thunderstone erupts with a loud crack, defeaning Shoon...but Falrinth doesn't seem affected. The champion is wounded, he will not endanger himself through the fire unless he is healed [COLOR=Red]"Aeron, heal my wounds and I'll venture through the fire."[/COLOR] [size=1][b] After seeing the word "opaque" in the effect line for [i]wall of fire[/i], I think I will rule that it provides concealment...seems logical? You can still see him enough to target, but not clearly. [u]Initiative Count[/u] Shoon 20: 5' step, unarmed strike vrs Falrinth 18 (failure), Fort Save 12 vrs Thunderstone DC15 (failure) Merrick 17: javelin vrs Falrinth 17 (failure) Falrinth 16: 5' step, draw dagger; cast [i]silent dispel magic[/i]: 20 vrs DC15 (success) - cast defensively 25 vrs DC18 (success), Fort Save 19 vrs Thunderstone DC15 (success) Aeron 15: cast [i]spiritual weapon[/i] Spiritual Weapon 15: attack vrs Falrinth 14 (failure) Deren 15: draws dagger Zirat 7: delays Ciaran 5: throws Thunderstone [u]PC Status[/u] Zirat: [color=yellow]20/40[/color] Aeron: [color=red]5/31[/color] Merrick: [color=yellow]23/31[/color] Deren: [color=red]12/25[/color] Ciaran: [color=red]8/20[/color] Shoon: [color=green]23/23[/color] [/b][/size] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)
Top