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CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)
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<blockquote data-quote="Rhun" data-source="post: 3955355" data-attributes="member: 29098"><p><strong>Round 3 - COMPLETE</strong></p><p></p><p>It takes Shoon a great amount of willpower to remain concentrated in the fight while being repeatedly deafened by his teammates' attempts to assist him. He must maintain his composure however, and resist the urge to severely cuss Ciaran out if he is to survive this fight. <span style="color: MediumTurquoise"><em>So if he cannot be harmed, he must be restrained.</em></span> The monk moves to grab hold of the wizard, but the magical fields of force swirling about Falrinth prevent Shoon from grasping hold.</p><p></p><p><strong>"Wrestle him to the ground Shoon!"</strong> Sir Merrick shouts again, though Shoon cannot hear him. His javelins having proved worthless thus far, Merrick is torn...brave the raging inferno before him, or leave Shoon to fight the enemy alone. The knight shakes his head...it would do no good to rush through the flames if he was killed during the effort. </p><p></p><p>Falrinth continues to back away from the monk, casting yet another spell. Twin lines of crimson fire burst from the mage's fingers, both striking Shoon full on. The monk cries out in searing agony and falls to the ground, smoke curling lazily into the air from his blackened body. The wizard cackles in glee at the defeat of his foe.</p><p></p><p><span style="color: orange">"By the gods..."</span> Aeron mumbles. Realizing that, indeed, the warriors need to close in, even if it means going through the fire, Aeron heals Zirat with a prayer to the Shining One. The Last Prophet still ignores his own bleeding, but Zirat now looks much improved, with most of his wounds healed.</p><p></p><p>Aeron's glowing mace pursues the wizard out of sight. </p><p></p><p>Thinking again, Zirat decides that the whole group lies in immediate danger, if Shoon is dead than he must protect the others, and this wizard is way above their abilities. <em>Nothing can be worse than this, and his wall of fire is protecting us as from the wizard as well.</em> <span style="color: Red">"To the door,"</span> Zirat calls and moves to the trapdoor, trying to open it with force.</p><p></p><p>[sblock=For Strahd]</p><p>Zirat opens the trapdoor, which opens in the floor of a twenty foor diameter circular chamber. The floor is covered with dirt, dust, bones and dried husks of animals. The ceiling is masked in heavy webs...the webs look more like cobwebs, lined in dust and dirt; Whatever creature made them is probably long gone.</p><p></p><p>A single ten foot wide corridor exits the chamber to the east.</p><p>[/sblock]</p><p></p><p>Deren moves to follow after Zirat...</p><p></p><p>Ciaran looks around. Something still isn't right, much like the demon from earlier. It's the wall of fire! We aren't being destroyed, we are being captured! Or tortured and destroyed. Now that people are dropping, though, we cannot retreat... <span style="color: Wheat">"I want to know what's through the trap door, but it might make things worse."</span> But until then, if we can't bring the mage to the fire, bring the fire to the mage. Using a minor magic, Ciaran telekentically lifts the broom, sending it through the wall of fire, where it comes out flaming on the far side...</p><p></p><p></p><p></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong><em>Wall of fire</em> = opaque, provides concealment</strong></span></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong><u>Initiative Count</u></strong></span></p><p><span style="font-size: 9px"><strong>Shoon 20: grapple attempt, attack vrs Falrinth 21 (failure)</strong></span></p><p><span style="font-size: 9px"><strong>Merrick 17: javelin vrs Falrinth 11 (failure)</strong></span></p><p><span style="font-size: 9px"><strong>Falrinth 16: 5' step; cast <em>scorching ray</em> vrs Shoon: Ray 1 vrs Shoon 18 (success), damage 17; Ray 2 vrs Shoon 19 (success), damage 14</strong></span></p><p><span style="font-size: 9px"><strong>Aeron 15: cast <em>cure moderate wounds</em> on Zirat (14 points), </strong></span></p><p><span style="font-size: 9px"><strong>Spiritual Weapon 15: attack vrs Falrinth 24 (success), damage 3</strong></span></p><p><span style="font-size: 9px"><strong>Deren 15: delays/moves</strong></span></p><p><span style="font-size: 9px"><strong>Zirat 7: moves to trapdoor, opens portal</strong></span></p><p><span style="font-size: 9px"><strong>Ciaran 5: cast <em>mage hand</em>, manipulate broom</strong></span></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong><u>PC Status</u></strong></span></p><p><span style="font-size: 9px"><strong>Zirat: <span style="color: yellow">34/40</span></strong></span></p><p><span style="font-size: 9px"><strong>Aeron: <span style="color: red">5/31</span>, <em>spiritual weapon</em> (+7, 1d8+1) round 2/4</strong></span></p><p><span style="font-size: 9px"><strong>Merrick: <span style="color: yellow">23/31</span></strong></span></p><p><span style="font-size: 9px"><strong>Deren: <span style="color: red">12/25</span></strong></span></p><p><span style="font-size: 9px"><strong>Ciaran: <span style="color: red">8/20</span></strong></span></p><p><span style="font-size: 9px"><strong>Shoon: <span style="color: orange">-8/23</span>, <em>deafened</em>, <em>dying</em></strong></span></p><p><span style="font-size: 9px"><strong></strong></span></p></blockquote><p></p>
[QUOTE="Rhun, post: 3955355, member: 29098"] [b]Round 3 - COMPLETE[/b] It takes Shoon a great amount of willpower to remain concentrated in the fight while being repeatedly deafened by his teammates' attempts to assist him. He must maintain his composure however, and resist the urge to severely cuss Ciaran out if he is to survive this fight. [COLOR=MediumTurquoise][I]So if he cannot be harmed, he must be restrained.[/I][/COLOR] The monk moves to grab hold of the wizard, but the magical fields of force swirling about Falrinth prevent Shoon from grasping hold. [B]"Wrestle him to the ground Shoon!"[/B] Sir Merrick shouts again, though Shoon cannot hear him. His javelins having proved worthless thus far, Merrick is torn...brave the raging inferno before him, or leave Shoon to fight the enemy alone. The knight shakes his head...it would do no good to rush through the flames if he was killed during the effort. Falrinth continues to back away from the monk, casting yet another spell. Twin lines of crimson fire burst from the mage's fingers, both striking Shoon full on. The monk cries out in searing agony and falls to the ground, smoke curling lazily into the air from his blackened body. The wizard cackles in glee at the defeat of his foe. [color=orange]"By the gods..."[/color] Aeron mumbles. Realizing that, indeed, the warriors need to close in, even if it means going through the fire, Aeron heals Zirat with a prayer to the Shining One. The Last Prophet still ignores his own bleeding, but Zirat now looks much improved, with most of his wounds healed. Aeron's glowing mace pursues the wizard out of sight. Thinking again, Zirat decides that the whole group lies in immediate danger, if Shoon is dead than he must protect the others, and this wizard is way above their abilities. [I]Nothing can be worse than this, and his wall of fire is protecting us as from the wizard as well.[/I] [cOLOR=Red]"To the door,"[/COLOR] Zirat calls and moves to the trapdoor, trying to open it with force. [sblock=For Strahd] Zirat opens the trapdoor, which opens in the floor of a twenty foor diameter circular chamber. The floor is covered with dirt, dust, bones and dried husks of animals. The ceiling is masked in heavy webs...the webs look more like cobwebs, lined in dust and dirt; Whatever creature made them is probably long gone. A single ten foot wide corridor exits the chamber to the east. [/sblock] Deren moves to follow after Zirat... Ciaran looks around. Something still isn't right, much like the demon from earlier. It's the wall of fire! We aren't being destroyed, we are being captured! Or tortured and destroyed. Now that people are dropping, though, we cannot retreat... [COLOR=Wheat]"I want to know what's through the trap door, but it might make things worse."[/COLOR] But until then, if we can't bring the mage to the fire, bring the fire to the mage. Using a minor magic, Ciaran telekentically lifts the broom, sending it through the wall of fire, where it comes out flaming on the far side... [size=1][b] [i]Wall of fire[/i] = opaque, provides concealment [u]Initiative Count[/u] Shoon 20: grapple attempt, attack vrs Falrinth 21 (failure) Merrick 17: javelin vrs Falrinth 11 (failure) Falrinth 16: 5' step; cast [i]scorching ray[/i] vrs Shoon: Ray 1 vrs Shoon 18 (success), damage 17; Ray 2 vrs Shoon 19 (success), damage 14 Aeron 15: cast [i]cure moderate wounds[/i] on Zirat (14 points), Spiritual Weapon 15: attack vrs Falrinth 24 (success), damage 3 Deren 15: delays/moves Zirat 7: moves to trapdoor, opens portal Ciaran 5: cast [i]mage hand[/i], manipulate broom [u]PC Status[/u] Zirat: [color=yellow]34/40[/color] Aeron: [color=red]5/31[/color], [i]spiritual weapon[/i] (+7, 1d8+1) round 2/4 Merrick: [color=yellow]23/31[/color] Deren: [color=red]12/25[/color] Ciaran: [color=red]8/20[/color] Shoon: [color=orange]-8/23[/color], [i]deafened[/i], [i]dying[/i] [/b][/size] [/QUOTE]
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