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CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)
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<blockquote data-quote="InVinoVeritas" data-source="post: 3975520" data-attributes="member: 41485"><p><span style="color: Wheat">"Our main goal should be to get out safely. Secondarily, we shout try to recover Shoon's body. Falrinth is the main obstacle in both circumstances.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Zirat, you are the most healthy of us, and your chain reaches the farthest. You should go first. Deren, you are a strong thrower and can sneak past a lightning bolt, so you should go second. I shall come third. Falrinth has lost his protection from spells, but his protections against more physical attacks are still available. Zirat, your chain is best used for tripping and disarming him, should we meet again. Deren, he will still be resistant to blows, but he can be burned. If anyone has any alchemist's fire or acid, give it to Deren. Attack Falrinth with those should we find him.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Zirat and Deren should ensure the safety of us entering the summoning chamber. Once that is done, I shall follow. I will fill the chamber with a Web, but give us passage through the tunnel we came from. If Shoon is available, Merrick will grab him after me. Merrick is fourth down, Aeron is last, binding whatever wounds need binding should one of us go down. </span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">We will travel no farther than the summoning chamber. The side doors will be ignored. The path back to the cavern should be otherwise clear, and similarly, the path to the surface from the cavern. We will move fast. We gather Shoon if possible, then not rest until we are at the surface.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">One more thing: at no time should everyone be in the long hallway or in the summoning chamber. We would all then be subject to the lightning bolt in the hallway, or all subject to a fireball in the chamber. Zirat and Deren should enter the chamber, then I enter the chamber, then Zirat and Deren hurry on as Merrick and Aeron follow."</span></p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 3975520, member: 41485"] [COLOR=Wheat]"Our main goal should be to get out safely. Secondarily, we shout try to recover Shoon's body. Falrinth is the main obstacle in both circumstances. Zirat, you are the most healthy of us, and your chain reaches the farthest. You should go first. Deren, you are a strong thrower and can sneak past a lightning bolt, so you should go second. I shall come third. Falrinth has lost his protection from spells, but his protections against more physical attacks are still available. Zirat, your chain is best used for tripping and disarming him, should we meet again. Deren, he will still be resistant to blows, but he can be burned. If anyone has any alchemist's fire or acid, give it to Deren. Attack Falrinth with those should we find him. Zirat and Deren should ensure the safety of us entering the summoning chamber. Once that is done, I shall follow. I will fill the chamber with a Web, but give us passage through the tunnel we came from. If Shoon is available, Merrick will grab him after me. Merrick is fourth down, Aeron is last, binding whatever wounds need binding should one of us go down. We will travel no farther than the summoning chamber. The side doors will be ignored. The path back to the cavern should be otherwise clear, and similarly, the path to the surface from the cavern. We will move fast. We gather Shoon if possible, then not rest until we are at the surface. One more thing: at no time should everyone be in the long hallway or in the summoning chamber. We would all then be subject to the lightning bolt in the hallway, or all subject to a fireball in the chamber. Zirat and Deren should enter the chamber, then I enter the chamber, then Zirat and Deren hurry on as Merrick and Aeron follow."[/COLOR] [/QUOTE]
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