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<blockquote data-quote="Imaculata" data-source="post: 7197844" data-attributes="member: 6801286"><p>There could also be a number of mirrors equal to the number of players.</p><p></p><p>What if each mirror had a mozaic puzzle on the wall opposite to it? Each mozaic is a depiction of one of the PC's, and portrays a memorable event from the campaign, with a riddle written underneath it in rhyme. The mozaics themselves consist of tiles/objects that can be pressed. If the correct tile/object is pressed for each mozaic, they solve the puzzle. Otherwise a deadly trap activates. </p><p></p><p>The mirrors are foggy, and show no reflection until the correct PC stands in front of it.</p><p></p><p>The mirrors themselves have decorative copper devil-statues surrounding them, all with mocking evil grins. One of the devil figures on each mirror points to a specific part of the mozaic (usually an object in the scene). But what object the devils point at, differs depending on how close you stand to the mirror. The different distances are marked by wide rectangular tiles on the ground, with various answers on them. The memory of the players is tested, specifically, their memory of the event that is depicted in the mozaic. </p><p></p><p>The riddles ask the players regarding things they said during the event, or actions they did when the event took place. If the players stand on the correct answer, they will see what the correct thing is that they need to press, in the reflection.</p><p></p><p>After pressing the correct thing in the mozaic, the mirror becomes black, and no further tiles can be pressed. A dark voice announces that the player chose correctly, or it laughs mockingly when they give a wrong answer. Upon giving all the correct answers, the puzzle is solved and all mirrors shatter, resulting in whatever the reward for that may be.</p><p></p><p>If you have more players than there are mirrors, then you can have the mozaic and its answers change to that of a different PC when a PC gives a wrong answer, and the mirror becomes foggy again.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7197844, member: 6801286"] There could also be a number of mirrors equal to the number of players. What if each mirror had a mozaic puzzle on the wall opposite to it? Each mozaic is a depiction of one of the PC's, and portrays a memorable event from the campaign, with a riddle written underneath it in rhyme. The mozaics themselves consist of tiles/objects that can be pressed. If the correct tile/object is pressed for each mozaic, they solve the puzzle. Otherwise a deadly trap activates. The mirrors are foggy, and show no reflection until the correct PC stands in front of it. The mirrors themselves have decorative copper devil-statues surrounding them, all with mocking evil grins. One of the devil figures on each mirror points to a specific part of the mozaic (usually an object in the scene). But what object the devils point at, differs depending on how close you stand to the mirror. The different distances are marked by wide rectangular tiles on the ground, with various answers on them. The memory of the players is tested, specifically, their memory of the event that is depicted in the mozaic. The riddles ask the players regarding things they said during the event, or actions they did when the event took place. If the players stand on the correct answer, they will see what the correct thing is that they need to press, in the reflection. After pressing the correct thing in the mozaic, the mirror becomes black, and no further tiles can be pressed. A dark voice announces that the player chose correctly, or it laughs mockingly when they give a wrong answer. Upon giving all the correct answers, the puzzle is solved and all mirrors shatter, resulting in whatever the reward for that may be. If you have more players than there are mirrors, then you can have the mozaic and its answers change to that of a different PC when a PC gives a wrong answer, and the mirror becomes foggy again. [/QUOTE]
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