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<blockquote data-quote="GnomeWorks" data-source="post: 1872013" data-attributes="member: 162"><p>IIRC, HP was max at first level and 3/4 at each level thereafter (I might be wrong about that... it's been awhile <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>I like the character, Thanee. I look forward to seeing your background. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyhoo, here is some information on Kahasal...</p><p></p><p><span style="font-size: 12px"><strong>Kahasal</strong></span></p><p>Kahasal is a loosely-organized psiocracy - each small region or city is governed by a council of six psions, each of whom focuses on a particular aspect of psionics. It is believed that, as the six disciplines balance each other, so too will these governors balance each other. Government in Kahasal is rather weak, as most people are descended from those who were enslaved in the illithid empire of Penumbra - and while no one living today was subject to that, stories have been passed down since then, and none want a repeat of such things.</p><p></p><p>Kahasal's environment varies wildly. In the far north, the land is a frozen menagerie of lakes and rivers, tundra-like in appearance though with little snow. In the south, it is subtropical, a habitat for the yuan-ti and other creatures that have an affinity for warmer climes. Between these two extremes, Kahasal is typically a cold temperate zone.</p><p></p><p>Geographically, Kahasal also varies widely. Along the west coast and the southern edge are mountains, formed from when the continent was raised by Kotrit Wayveri. The north is mostly plains, gently sloping into the Ocean of Lotharien. The Lost Isle itself is primarily iced over.</p><p></p><p>Kahasal is the only nation on the continent of Idaklaa. There are ruins of another nation, Fagona, on the northern tip north of the Floodplains (described below), but these are quite old and no known society continues to exist in Fagona. Idaklaa itself is surrounded entirely by water; on the western, southern, and south-eastern sides by the Ocean of Lotharien, and in the north and eastern sides by the Ocean of Northlander.</p><p></p><p>Idaklaa itself is roughly 1050 miles north-south at its widest point, and roughly 1000 miles east-west at its widest point. Much of central and northern Kahasal are at sea-level or slightly above that; the southwestern region of the mountains is the highest point.</p><p></p><p><strong><em>Major Geographical Features</em></strong></p><p><strong>Lothari Mountains:</strong> The Lothari Mountains occupy the western and south coasts. They are not very imposing; they are ringed by hills, which are mostly gentle and sloping.</p><p></p><p><strong>Floodplains:</strong> The Floodplains are the result of the continent being raised from the ocean. The Floodplains are a network of frozen-over lakes and rivers, with hills rising at random intervals between these. Overall, the Floodplains are not a very hospitable place, and few people dare venture there. Across the Floodplains lie the remnants of Fagona.</p><p></p><p><strong>Lost Isle:</strong> A small island off the southeastern shore of Kahasal, the Lost Isle is the only fragment of Lotharien that was not sunk. It is completely iced-over and mostly uninhabited.</p><p></p><p><strong><em>Landmarks</em></strong></p><p><strong>Tower of Illusions:</strong> The only landmark that is well-known throughout the world in Idaklaa is the Tower of Illusions. Set somewhere in the center of the Lost Isle, it was the fortress of the necromancer Kalrios Dilark, the point from which he planned and waged his wars on the world.</p><p></p><p><strong><em>Cities</em></strong></p><p><strong>Garanasseur:</strong> One of the few real cities in the north, Garanasseur is only a few dozen miles away from the beginning of the Floodplains. It has many occupants, and is considered the political and economic center of the north-central region.</p><p></p><p><strong>Cara'nor:</strong> Cara'nor is Kahasal's only major port city. Set in a small bay, it offers both sea- and air-based travel. It is one of the few places in Kahasal that those who study magic and technology can be consistently found, and is a major trading center. Most of Kahasal's trade goes through this city.</p><p></p><p><strong>Koltir:</strong> The capital of Kahasal, it is the home of the heads of the Kahasal government. Consisting primarily of elegant tall towers crafted from crystal and precious gems, it is truly a sight to behold. With such a weak government, however, Koltir suffers from a major criminal underworld, which only attempts to stay below the notice of the leaders of Kahasal.</p><p></p><p>-----</p><p></p><p>If you need anything more specific, just let me know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 1872013, member: 162"] IIRC, HP was max at first level and 3/4 at each level thereafter (I might be wrong about that... it's been awhile ;)). I like the character, Thanee. I look forward to seeing your background. :) Anyhoo, here is some information on Kahasal... [size=3][b]Kahasal[/b][/size] Kahasal is a loosely-organized psiocracy - each small region or city is governed by a council of six psions, each of whom focuses on a particular aspect of psionics. It is believed that, as the six disciplines balance each other, so too will these governors balance each other. Government in Kahasal is rather weak, as most people are descended from those who were enslaved in the illithid empire of Penumbra - and while no one living today was subject to that, stories have been passed down since then, and none want a repeat of such things. Kahasal's environment varies wildly. In the far north, the land is a frozen menagerie of lakes and rivers, tundra-like in appearance though with little snow. In the south, it is subtropical, a habitat for the yuan-ti and other creatures that have an affinity for warmer climes. Between these two extremes, Kahasal is typically a cold temperate zone. Geographically, Kahasal also varies widely. Along the west coast and the southern edge are mountains, formed from when the continent was raised by Kotrit Wayveri. The north is mostly plains, gently sloping into the Ocean of Lotharien. The Lost Isle itself is primarily iced over. Kahasal is the only nation on the continent of Idaklaa. There are ruins of another nation, Fagona, on the northern tip north of the Floodplains (described below), but these are quite old and no known society continues to exist in Fagona. Idaklaa itself is surrounded entirely by water; on the western, southern, and south-eastern sides by the Ocean of Lotharien, and in the north and eastern sides by the Ocean of Northlander. Idaklaa itself is roughly 1050 miles north-south at its widest point, and roughly 1000 miles east-west at its widest point. Much of central and northern Kahasal are at sea-level or slightly above that; the southwestern region of the mountains is the highest point. [b][i]Major Geographical Features[/i][/b][i][/i] [b]Lothari Mountains:[/b] The Lothari Mountains occupy the western and south coasts. They are not very imposing; they are ringed by hills, which are mostly gentle and sloping. [b]Floodplains:[/b] The Floodplains are the result of the continent being raised from the ocean. The Floodplains are a network of frozen-over lakes and rivers, with hills rising at random intervals between these. Overall, the Floodplains are not a very hospitable place, and few people dare venture there. Across the Floodplains lie the remnants of Fagona. [b]Lost Isle:[/b] A small island off the southeastern shore of Kahasal, the Lost Isle is the only fragment of Lotharien that was not sunk. It is completely iced-over and mostly uninhabited. [b][i]Landmarks[/i][/b][i][/i] [b]Tower of Illusions:[/b] The only landmark that is well-known throughout the world in Idaklaa is the Tower of Illusions. Set somewhere in the center of the Lost Isle, it was the fortress of the necromancer Kalrios Dilark, the point from which he planned and waged his wars on the world. [b][i]Cities[/i][/b][i][/i] [b]Garanasseur:[/b] One of the few real cities in the north, Garanasseur is only a few dozen miles away from the beginning of the Floodplains. It has many occupants, and is considered the political and economic center of the north-central region. [b]Cara'nor:[/b] Cara'nor is Kahasal's only major port city. Set in a small bay, it offers both sea- and air-based travel. It is one of the few places in Kahasal that those who study magic and technology can be consistently found, and is a major trading center. Most of Kahasal's trade goes through this city. [b]Koltir:[/b] The capital of Kahasal, it is the home of the heads of the Kahasal government. Consisting primarily of elegant tall towers crafted from crystal and precious gems, it is truly a sight to behold. With such a weak government, however, Koltir suffers from a major criminal underworld, which only attempts to stay below the notice of the leaders of Kahasal. ----- If you need anything more specific, just let me know. :) [/QUOTE]
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