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[Closed] The Standing Stone
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<blockquote data-quote="Velmont" data-source="post: 2830767" data-attributes="member: 13739"><p>I think that could fill the Arcane Role and the always interesting but sometimes forgotten role of the social character.</p><p></p><p>[CODE]</p><p>Name: Donnor Bluefeather</p><p>Class: Warmage 6 // Bard 3 / Human Paragon 3</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Neutral Good</p><p>Deity: None</p><p></p><p>Str: 10 +0 (2p.) Level: 6 XP: 21 000</p><p>Dex: 14 +2 (6p.) BAB: +4 HP: 38 (6d6+12)</p><p>Con: 14 +2 (6p.) Grapple: +4 Dmg Red: 0/-</p><p>Int: 14 +2 (6p.) Speed: 30' Spell Res: 0</p><p>Wis: 10 +0 (2p.) Init: +2 Spell Save: +0</p><p>Cha: 21/19 +5 (10p. +2 Par. +1 Lvl.) ACP: 0 Spell Fail: 0%</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +6 +2 +2 +0 +0 +0 20</p><p>Touch: 12 Flatfooted: 18</p><p></p><p> Base Mod Misc Total</p><p>Fort: 2 +1 +1 +4</p><p>Ref: 4 +3 +1 +8</p><p>Will: 6 +0 +1 +7</p><p></p><p>Weapon Attack Damage Critical Range</p><p>Composite Longbow, mw +7 1d8 20x3 110</p><p>Short Sword, mw +5 1d6 19-20x2 N/A </p><p></p><p>Languages: Common, Elven, Draconic</p><p></p><p>Abilities:</p><p>Light Armor Proficiency</p><p>Shield Proficiency</p><p>Warmage Weapon Proficiencies: Simple Weapons</p><p>Paragon Weapon Proficiencies: Longbow</p><p>Bard Weapon Proficiencies: Longsword, Rapier, Sap, Short Sword, Shortbow, and Whip</p><p> </p><p>Bardic Music [3/day] </p><p>- Countersong </p><p>- Fascinate </p><p>- Inspire Courage +1</p><p>- Inspire Competence</p><p>Bardic Knowledge [+7]</p><p>Adaptive Knowledge [Use Magic Device]</p><p>Warmage Edge [+2 damage]</p><p></p><p>Feats: </p><p>1st: Point Blank Shot</p><p>HuB: Skill Focus (Use Magic Device)</p><p>3rd: Precise Shot</p><p>PaB: Empower Spell</p><p>6th: Energy Substitution (Electricity)</p><p></p><p>Spells:</p><p>Level: 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9</p><p>Bard: 3 / 5 / 2 / - / - / - / - / - / - / -</p><p>Warmage: 6 / 8 / 6 / 4 / - / - / - / - / - / -</p><p>DC: 15 + Spell Level</p><p></p><p>Spell Known:</p><p>Bard:</p><p>0: Detect Magic, Light, Mage Hand, Mending, Predistigitation, Read Magic</p><p>1: Charm Person, Healthful Rest, Hideous Laugther, Inspirational Boost</p><p>2: Alter Self, Invisibility, Mirror Image</p><p></p><p>Warmage:</p><p>0: Acid Splash, Disrupt Undead, *Flare, Light, Ray of Frost</p><p>1: Accuracy, Burning Hand, Chill Touch, Fist of Stone, Hail of Stone, Magic Missile, Orbs[Lesser], Shocking Grasp, True Strike</p><p>2: Blade of Fire, Continual Flame, Fire Trap, Fireburst, Flaming Sphere, Ice Knife, Melf's Acid Arrow, Pyrotechnics, Scorching Ray, Shatter, Whirling Blade</p><p>3: Fire Shield, Fireball, Flame Arrow, Gust of Wind, Ice Storm, Ligthning Bolt, Poison, Ring of Blades, Sleet Strom, Stinking Cloud, *Tiny Hut</p><p>*Advanced Learning</p><p></p><p>Skill Points: 75 Max Ranks: 9/4.5</p><p>Skills Ranks Mod Misc Total</p><p>Bluff 5 5 +10</p><p>Concentrate 9 2 +11</p><p>Diplomacy 5 5 4 +14</p><p>Gather Information 5 5 2 +12</p><p>Knowledge (Arcana) 8 2 +10</p><p>Knowledge (History) 5 2 +7</p><p>Knowledge (Local) 5 2 +7</p><p>Knowledge (Planes) 5 2 +7</p><p>Perform (Oratory) 9 5 +14</p><p>Sense Motive 5 0 +5</p><p>Spellcraft 5 2 2 +9</p><p>Use Magic Device 9 5 3 +17</p><p></p><p></p><p>Equipment: Quantity Cost Weight</p><p>Traveler's Outfit 1 - -</p><p>Spell component pouch 1 5 2.0</p><p>Pouch 1 2 0.5</p><p>Case, scroll 1 1 0.5</p><p>Backpack 1 2 2.0</p><p>Efficient Quiver 1 1800 2.0</p><p></p><p>Short Sword, Masterwork 1 310 2.0</p><p>Dagger 1 2 1.0</p><p>Composite Longbow, Masterwork 1 400 3.0</p><p>Arrow 60 3 -</p><p></p><p>Mithral Chain Shirt +1 1 2250 12.5</p><p>Mithral Buckler +1 1 2185 2.5</p><p>Cloak of Charisma +2 1 4000 -</p><p>Vest of Resistance +1 1 1000 -</p><p>Ring of Protection +1 1 2000 -</p><p></p><p>Wand of Cure Light Wounds (50) 1 750 -</p><p>Scroll of Cat Grace 1 150 -</p><p>Scroll of Comprehend Language 1 25 -</p><p>Scroll of Endure Element* 1 25 -</p><p>Scroll of Faerie Fire* 1 25 -</p><p>Scroll of Longstrider* 1 25 -</p><p>Scroll of Magic Weapon* 1 25 -</p><p>*Need a use of Use Magic Device (DC: 21)</p><p></p><p>Total Weight: 23lb Money: 15gp 0sp 0cp</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 33 66 100 200 500</p><p></p><p>Age: 28</p><p>Height: 5'8"</p><p>Weight: 157lb</p><p>Eyes: Deep Blue</p><p>Hair: Blond</p><p>Skin: White/pink[/CODE]</p><p></p><p><strong>Appearance</strong></p><p>Donnor have the typical look of an adevnturer with his chain shirt armor, a bow on his back, a sword at his hilt and many pouch around his waist. But one thing distinguish him from many other, it is his cleanyness. He have a tendency to take good care of his equipement and try to look at his best at any moment to take advantage of his charm. In social situation, he always seems to smile and be happy.</p><p></p><p><strong>Background:</strong></p><p>Donnor is born in the castle. His mother, a war wizard who worked for the king, gaves birth to him in the servant quater, as she had refused to leave her post and take a break during her pregnancy. Donnor's father was there, one of the archer that defend the wall of the castle. This world where is born Donnoer will become his second family. Already from that moment, his mother being too tired, it is the servant who took care to bath him and protect him from the cold of the basement. He already had gained the love of everyone.</p><p></p><p>Donnor grew in the castle. With both his parents working in the castle, his own mother having much work with her arts, she could not take care all the time she would like of her child, and when she had the boy near her, she was generally also studying her books. From his childhood, magic have been a part of his life like working at the field is part of the life of the child of a peasant. He was only four years old that he was already asking questions to her mother about the spells she cast, a loved to see her mother doing magical trick in front of him. The time he spent with his father was pretty much the same, but the differnece was the interest wasn't around magic but archery. His father gave him a small bow when he was only six years old, so he could practice with his father. The bow was harmless but it was the first step of the kid in his futur.</p><p></p><p>But even if he could spend some times with both his parents, most of his time, he was spending it with the servants. His natural charm allowed him to convince the srevants to gain access to all teh castle. He liked to spy on the social night. Hiding behind the servant door, he was listeining to the music and the stories. He was fascinated by the the tales told by stangers and travellers. And when the night finished, he was going back to bed, but he kept in his head the best story of the night, so the day after, he could tells the other kids, children of the servants, the stories he had overheard, adding sometimes a bit more action for the thrill of entertainment.</p><p></p><p>But all end one day, and war never bring good things to people who are implicated in it. That's a lesson Donnor have learned. A rebel Baron, a reknown Warlock, gained control of a an holding most important for the protection of the kingdom. The king couldn't let that without retribution. He sent his army toward the holding. He saw both his mother nad father leaving the castle. During this war, Donnor was under the tutelage of the servants, even if at fifteen , he had proven to be independant enough. He spend the time of the war studying over his mother's spells, practicing his archery and spending some times with the king's troubadour to exchange tells and advice on oratory matters. The siege took three month. The news came that the castle had been taken with minimal loose from the king's troops. The news was welcome by all the inhabitant. Two days after, the troops came back and cheers could be heard in all the city. When Donnor came to slaute the soldiers and his parents, the coming column, who was cheering with the population, felt silent at the sight of the boy. It didn't took much to make the young man anxious. He run through the men with his eyes but never spotted his father, even if his brother of arms were there. He saw then a small cortege and dash through the soldier. He then felt a hand holding him, he heard voice trying to confort him. He knew his father was death, but what he heard broke him. The words wasn't not only for his father memories, but for both his parents. The Warlock had targeted his mother, being a major threat for the Baron, his father came to protect her. Sadly, he wasn't able to ward her and both died, burned to death. The magic of the clerics wasn't enough to restore there life.</p><p></p><p>Donnor became a ghost. He haunted the castle for a week. The magic that have made his mother a target, the magic that had killed both his parents, that magic, he cursed it. He cursed the fate that have stolen his family. Unable to stay in the castle, among so much memories, he fled. He warndered on the roads, without much objective. It tooks not much time to see his saving growing thin. He had to find away of living. He started to tell stories here and there for a night, but it wasn't enough, it allowed him a roof once in a while, a meal per day, but he knew he couldn't continue like that, he had to do something more. He had to skills, and as he didn,t wanted to use his magical skills anymore, he decided to find a bow and join a mercenary troop. It is during his service that he met an half-elf, Farrew. This man was an average figther, but had earn the respect of the group for his extended knowledge and his great social skills. He became the negotiator of the group when it was time to deal with futur employeer. Donnor start talked with him and the half-elf opened Donnor's eyes. Magic will not dissapear if you close your eyes. If you get get rid of your fear, master it. The sage thaught him much about the the basic of magic, filling the hole, giving knowledge that his mother hadn,t the time to gives him or that she just didn't knew. It took not much more for him to recover his interest for his mother's art.</p><p></p><p>Donnor left his mercenary group and start to travel again the world alone, but now he had a an objective in front of him, a motivation. His passion for magic had been restored, and he from time to time, his mind was coming back to the castle. To the tomb of his parents. Today, he doesn't see anymore what faith has stolen him, but what it has done. His parents get killed to recover the stronghod that protect the kingdom from possible invasion. They get killed so others could live. War is not a good thing, but it is somethimes the best of two wrong.</p><p></p><p>Upon his travel, he has found an old burned tower. Rumors from the locals told story of thsi man who have been eaten alive by flames. In his curiosity, he has decided to explore the ruins. First, he thought it was a waste of time when he saw the black stones that had fallen all over the field and let suggest that nothing would have survived the fire. But he decided to give a quick look anyway and to his surprise, he found a book. This book was warded by a rune of protection against any kind of eat. Being sure there would not be any other runes of prtection that could ward off any curious from the book, he open it and read it. He fall upon notes of the wizard on how to become one with the element. The wizard had sucessfully transformed himself into a fire elemental (that would explain the warding rune against falmes on the book thought Donnor). His final notes told he would destroy his tower and travel to the elemental plane of fire. That would explain the burned tower. After readin that book, Donnor was intrigued by that he decided to try it himself. He just sucessfully found the knowledge of changing the elemental nature of his spell to ligthning, and will try to follow the other's wizard step, but for him, he always wanted to fly, why not try to become one with air he told himself.</p></blockquote><p></p>
[QUOTE="Velmont, post: 2830767, member: 13739"] I think that could fill the Arcane Role and the always interesting but sometimes forgotten role of the social character. [CODE] Name: Donnor Bluefeather Class: Warmage 6 // Bard 3 / Human Paragon 3 Race: Human Size: Medium Gender: Male Alignment: Neutral Good Deity: None Str: 10 +0 (2p.) Level: 6 XP: 21 000 Dex: 14 +2 (6p.) BAB: +4 HP: 38 (6d6+12) Con: 14 +2 (6p.) Grapple: +4 Dmg Red: 0/- Int: 14 +2 (6p.) Speed: 30' Spell Res: 0 Wis: 10 +0 (2p.) Init: +2 Spell Save: +0 Cha: 21/19 +5 (10p. +2 Par. +1 Lvl.) ACP: 0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +6 +2 +2 +0 +0 +0 20 Touch: 12 Flatfooted: 18 Base Mod Misc Total Fort: 2 +1 +1 +4 Ref: 4 +3 +1 +8 Will: 6 +0 +1 +7 Weapon Attack Damage Critical Range Composite Longbow, mw +7 1d8 20x3 110 Short Sword, mw +5 1d6 19-20x2 N/A Languages: Common, Elven, Draconic Abilities: Light Armor Proficiency Shield Proficiency Warmage Weapon Proficiencies: Simple Weapons Paragon Weapon Proficiencies: Longbow Bard Weapon Proficiencies: Longsword, Rapier, Sap, Short Sword, Shortbow, and Whip Bardic Music [3/day] - Countersong - Fascinate - Inspire Courage +1 - Inspire Competence Bardic Knowledge [+7] Adaptive Knowledge [Use Magic Device] Warmage Edge [+2 damage] Feats: 1st: Point Blank Shot HuB: Skill Focus (Use Magic Device) 3rd: Precise Shot PaB: Empower Spell 6th: Energy Substitution (Electricity) Spells: Level: 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 Bard: 3 / 5 / 2 / - / - / - / - / - / - / - Warmage: 6 / 8 / 6 / 4 / - / - / - / - / - / - DC: 15 + Spell Level Spell Known: Bard: 0: Detect Magic, Light, Mage Hand, Mending, Predistigitation, Read Magic 1: Charm Person, Healthful Rest, Hideous Laugther, Inspirational Boost 2: Alter Self, Invisibility, Mirror Image Warmage: 0: Acid Splash, Disrupt Undead, *Flare, Light, Ray of Frost 1: Accuracy, Burning Hand, Chill Touch, Fist of Stone, Hail of Stone, Magic Missile, Orbs[Lesser], Shocking Grasp, True Strike 2: Blade of Fire, Continual Flame, Fire Trap, Fireburst, Flaming Sphere, Ice Knife, Melf's Acid Arrow, Pyrotechnics, Scorching Ray, Shatter, Whirling Blade 3: Fire Shield, Fireball, Flame Arrow, Gust of Wind, Ice Storm, Ligthning Bolt, Poison, Ring of Blades, Sleet Strom, Stinking Cloud, *Tiny Hut *Advanced Learning Skill Points: 75 Max Ranks: 9/4.5 Skills Ranks Mod Misc Total Bluff 5 5 +10 Concentrate 9 2 +11 Diplomacy 5 5 4 +14 Gather Information 5 5 2 +12 Knowledge (Arcana) 8 2 +10 Knowledge (History) 5 2 +7 Knowledge (Local) 5 2 +7 Knowledge (Planes) 5 2 +7 Perform (Oratory) 9 5 +14 Sense Motive 5 0 +5 Spellcraft 5 2 2 +9 Use Magic Device 9 5 3 +17 Equipment: Quantity Cost Weight Traveler's Outfit 1 - - Spell component pouch 1 5 2.0 Pouch 1 2 0.5 Case, scroll 1 1 0.5 Backpack 1 2 2.0 Efficient Quiver 1 1800 2.0 Short Sword, Masterwork 1 310 2.0 Dagger 1 2 1.0 Composite Longbow, Masterwork 1 400 3.0 Arrow 60 3 - Mithral Chain Shirt +1 1 2250 12.5 Mithral Buckler +1 1 2185 2.5 Cloak of Charisma +2 1 4000 - Vest of Resistance +1 1 1000 - Ring of Protection +1 1 2000 - Wand of Cure Light Wounds (50) 1 750 - Scroll of Cat Grace 1 150 - Scroll of Comprehend Language 1 25 - Scroll of Endure Element* 1 25 - Scroll of Faerie Fire* 1 25 - Scroll of Longstrider* 1 25 - Scroll of Magic Weapon* 1 25 - *Need a use of Use Magic Device (DC: 21) Total Weight: 23lb Money: 15gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 33 66 100 200 500 Age: 28 Height: 5'8" Weight: 157lb Eyes: Deep Blue Hair: Blond Skin: White/pink[/CODE] [B]Appearance[/B] Donnor have the typical look of an adevnturer with his chain shirt armor, a bow on his back, a sword at his hilt and many pouch around his waist. But one thing distinguish him from many other, it is his cleanyness. He have a tendency to take good care of his equipement and try to look at his best at any moment to take advantage of his charm. In social situation, he always seems to smile and be happy. [B]Background:[/B] Donnor is born in the castle. His mother, a war wizard who worked for the king, gaves birth to him in the servant quater, as she had refused to leave her post and take a break during her pregnancy. Donnor's father was there, one of the archer that defend the wall of the castle. This world where is born Donnoer will become his second family. Already from that moment, his mother being too tired, it is the servant who took care to bath him and protect him from the cold of the basement. He already had gained the love of everyone. Donnor grew in the castle. With both his parents working in the castle, his own mother having much work with her arts, she could not take care all the time she would like of her child, and when she had the boy near her, she was generally also studying her books. From his childhood, magic have been a part of his life like working at the field is part of the life of the child of a peasant. He was only four years old that he was already asking questions to her mother about the spells she cast, a loved to see her mother doing magical trick in front of him. The time he spent with his father was pretty much the same, but the differnece was the interest wasn't around magic but archery. His father gave him a small bow when he was only six years old, so he could practice with his father. The bow was harmless but it was the first step of the kid in his futur. But even if he could spend some times with both his parents, most of his time, he was spending it with the servants. His natural charm allowed him to convince the srevants to gain access to all teh castle. He liked to spy on the social night. Hiding behind the servant door, he was listeining to the music and the stories. He was fascinated by the the tales told by stangers and travellers. And when the night finished, he was going back to bed, but he kept in his head the best story of the night, so the day after, he could tells the other kids, children of the servants, the stories he had overheard, adding sometimes a bit more action for the thrill of entertainment. But all end one day, and war never bring good things to people who are implicated in it. That's a lesson Donnor have learned. A rebel Baron, a reknown Warlock, gained control of a an holding most important for the protection of the kingdom. The king couldn't let that without retribution. He sent his army toward the holding. He saw both his mother nad father leaving the castle. During this war, Donnor was under the tutelage of the servants, even if at fifteen , he had proven to be independant enough. He spend the time of the war studying over his mother's spells, practicing his archery and spending some times with the king's troubadour to exchange tells and advice on oratory matters. The siege took three month. The news came that the castle had been taken with minimal loose from the king's troops. The news was welcome by all the inhabitant. Two days after, the troops came back and cheers could be heard in all the city. When Donnor came to slaute the soldiers and his parents, the coming column, who was cheering with the population, felt silent at the sight of the boy. It didn't took much to make the young man anxious. He run through the men with his eyes but never spotted his father, even if his brother of arms were there. He saw then a small cortege and dash through the soldier. He then felt a hand holding him, he heard voice trying to confort him. He knew his father was death, but what he heard broke him. The words wasn't not only for his father memories, but for both his parents. The Warlock had targeted his mother, being a major threat for the Baron, his father came to protect her. Sadly, he wasn't able to ward her and both died, burned to death. The magic of the clerics wasn't enough to restore there life. Donnor became a ghost. He haunted the castle for a week. The magic that have made his mother a target, the magic that had killed both his parents, that magic, he cursed it. He cursed the fate that have stolen his family. Unable to stay in the castle, among so much memories, he fled. He warndered on the roads, without much objective. It tooks not much time to see his saving growing thin. He had to find away of living. He started to tell stories here and there for a night, but it wasn't enough, it allowed him a roof once in a while, a meal per day, but he knew he couldn't continue like that, he had to do something more. He had to skills, and as he didn,t wanted to use his magical skills anymore, he decided to find a bow and join a mercenary troop. It is during his service that he met an half-elf, Farrew. This man was an average figther, but had earn the respect of the group for his extended knowledge and his great social skills. He became the negotiator of the group when it was time to deal with futur employeer. Donnor start talked with him and the half-elf opened Donnor's eyes. Magic will not dissapear if you close your eyes. If you get get rid of your fear, master it. The sage thaught him much about the the basic of magic, filling the hole, giving knowledge that his mother hadn,t the time to gives him or that she just didn't knew. It took not much more for him to recover his interest for his mother's art. Donnor left his mercenary group and start to travel again the world alone, but now he had a an objective in front of him, a motivation. His passion for magic had been restored, and he from time to time, his mind was coming back to the castle. To the tomb of his parents. Today, he doesn't see anymore what faith has stolen him, but what it has done. His parents get killed to recover the stronghod that protect the kingdom from possible invasion. They get killed so others could live. War is not a good thing, but it is somethimes the best of two wrong. Upon his travel, he has found an old burned tower. Rumors from the locals told story of thsi man who have been eaten alive by flames. In his curiosity, he has decided to explore the ruins. First, he thought it was a waste of time when he saw the black stones that had fallen all over the field and let suggest that nothing would have survived the fire. But he decided to give a quick look anyway and to his surprise, he found a book. This book was warded by a rune of protection against any kind of eat. Being sure there would not be any other runes of prtection that could ward off any curious from the book, he open it and read it. He fall upon notes of the wizard on how to become one with the element. The wizard had sucessfully transformed himself into a fire elemental (that would explain the warding rune against falmes on the book thought Donnor). His final notes told he would destroy his tower and travel to the elemental plane of fire. That would explain the burned tower. After readin that book, Donnor was intrigued by that he decided to try it himself. He just sucessfully found the knowledge of changing the elemental nature of his spell to ligthning, and will try to follow the other's wizard step, but for him, he always wanted to fly, why not try to become one with air he told himself. [/QUOTE]
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