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[Closed] The Standing Stone
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<blockquote data-quote="Steve Gorak" data-source="post: 2831118" data-attributes="member: 15132"><p>OK, Here's my submission.</p><p>I decided to go with a rogue type.</p><p>Please feel free to comment.</p><p>Cheers,</p><p></p><p>SG</p><p></p><p>[sblock]</p><p>[CODE]</p><p>Name: Fash Daergel</p><p>Class: Warlocke 6 / Rogue 5 / warrior 1</p><p>Race: Whisper gnome</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Chaotic Good</p><p>Deity: Gnome Pantheon</p><p></p><p>[b][u]Abilities[/b][/u]</p><p>Str: 12 +1 (14 base -2 racial) Level: 6 XP: 21 000</p><p>Con: 16 +3 (14 base +2 racial) BAB: +5 HP: 46 (5d6+1d10 + 18)</p><p>Dex: 17 +3 (14 base +2 racial +1 level) Grapple: +6 Dmg Red: 1/cold iron</p><p>Int: 14 +2 Speed: 30' Spell Res: 0</p><p>Wis: 10 +0 Init: +7 Spell Save: +0</p><p>Cha: 12 +1 (14 base -2 racial) ACP: 0 Spell Fail: 0%</p><p></p><p></p><p>[b][u]Armor class[/b][/u]</p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +5 +2 +3 +1 +0 +0 21</p><p>Touch: 14 Flatfooted: 17</p><p>Note: +1 ac to avoid traps </p><p></p><p></p><p>[b][u]Saves[/b][/u]</p><p> Base Mod Misc Total</p><p>Fort: 4 +3 +1 +8</p><p>Ref: 6 +3 +1 +10</p><p>Will: 6 +0 +1 +7</p><p>Note: +1 to saves to avoid traps </p><p></p><p></p><p>[b][u]Weapons [/b][/u]</p><p> Attack Damage Critical Range</p><p>Masterwork Short sword +7 1d4+1 19-20/x2 -</p><p>Eldrich blast (ranged touch attack) +9 3d6 20/x2 60</p><p></p><p>[b][u]Languages: [/b][/u]Common, Elven, Draconic, Infernal</p><p></p><p></p><p>[b][u]Abilities:[/b][/u]</p><p>[I]Racial[/I]</p><p>Spell-Like Abilities: 1/day -- silence (must be centered on whisper gnome's body). </p><p>1/day -- ghost sound, mage hand, message. Caster level 1st; save DC 10 + whisper gnome's </p><p></p><p>Cha modifier + spell level.</p><p>+4 dodge bonus to Armor Class against monsters of the giant type </p><p>+1 racial bonus on attack rolls against kobolds and goblinoids </p><p>Low-Light Vision: A whisper gnome can see twice as far as a human in starlight, moonlight, </p><p></p><p>and similar conditions of poor illumination. He retains the ability to distinguish color </p><p></p><p>and detail under these conditions.</p><p>Darkvision: Whisper gnomes can see in the dark out to 60 feet. Darkvision is black and </p><p></p><p>white only, but it is otherwise like normal sight, and whisper gnomes can function just </p><p></p><p>fine with no light at all.</p><p></p><p>[I]Warrior:[/I]</p><p> Light, medium, heavy armor & shields</p><p> Melee weapon</p><p></p><p>[I]Warlock[/I]</p><p> Eldrich Blast 3d6</p><p> Deceive item: can take 10 one use magic device checks even when threatened or distracted </p><p> Detect magic at will</p><p> DR: 1/cold iron</p><p></p><p> Invocations:</p><p> least (3)</p><p> - Darkness: as the spell (10 min./level, 20 ft magical darkness, 20% miss chance </p><p></p><p>(concealment), blinded creatureshave 50% miss chance) </p><p> - Devil's sight: see normally 30ft in regular and magical darkness</p><p> - Hideous blow: channel eldrich blast in melee attack</p><p> - leaps and bounds: +6 to tumble, balance & jump checks</p><p></p><p> lesser (1)</p><p> - Flee the scene: Dimension door 25+5ft/2 level + major image for 1 round</p><p></p><p></p><p>[I]Rogue[/I]</p><p> Sneak attack +3d6</p><p> trapfinding</p><p> Evasion</p><p> Trap sense +1 </p><p> Uncanny dodge </p><p></p><p></p><p>[b][u]Feats: [/b][/u]</p><p>- Precise shot (level 1)</p><p>- Point blank shot (level 3)</p><p>- Extra invocation: Leaps and bounds (level 6)</p><p>- Improved initiative (Warrior 1)</p><p></p><p></p><p>[b][u]Skills[/b][/u]</p><p>Skill Points: 84 </p><p> Ranks Mod Racial Size Invoc. Total</p><p>Balance 0 3 6 +9 </p><p>Bluff 9 1 +10</p><p>Concentrate 9 3 +12</p><p>Disable Device 9 2 +11 </p><p>Diplomacy 0 1 +10</p><p>Gather Information 0 1 +1</p><p>Hide 1 3 4 4 +12</p><p>Jump 0 1 6 +7</p><p>Listen 0 0 2 +2</p><p>Move silently 6 3 4 +13</p><p>Sense Motive 9 0 +9</p><p>Sleight of Hand 9 3 +12</p><p>Search 9 2 +11</p><p>Spot 9 0 2 +11</p><p>Tumble 9 3 6 +18</p><p>Use Magic Device 9 1 +10</p><p></p><p></p><p>[b][u]Equipment: [/b][/u]</p><p> Quantity Cost Weight</p><p>+1 Mithral Shirt (+5 ac) 1 2100 5 </p><p>Hat of disguise 1 1800 0</p><p>+1 mithral buckler (+2 AC) 1 2165 1.25</p><p>Short Sword, Masterwork 1 310 1</p><p>Traveler's Outfit 1 - -</p><p>Vest of Resistance +1 1 1000 1</p><p>Wand of Cure Light Wounds 1 750 -</p><p></p><p></p><p>Total Weight: 8 lb Money: 2gp 0sp 0cp</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 32 64 98 196 480</p><p></p><p>Age: 24</p><p>Height: 4'2"</p><p>Weight: 57lb</p><p>Eyes: Deep Blue</p><p>Hair: Black</p><p>Skin: tan</p><p></p><p>Class progression</p><p></p><p>1: Warlock/Rogue </p><p>2: Warlock/Rogue </p><p>3: Warlock/Rogue </p><p>4: Warlock/Rogue </p><p>5: Warlock/Warrior </p><p>6: Warlock/Rogue </p><p></p><p>[/CODE]</p><p>Background:</p><p>Fash Daergel was unusual, even for a wisper gnome. His natural roguish talents flourished in his clan, but he also had unusual powers, that made is kin uneasy. He left his clan early to find his own way.</p><p></p><p>He met an adventuring group about a year ago, and they learned to respect his skills as a scout, rougue and as a subtle fighter.</p><p></p><p>Combat strategy:</p><p>If cornered, Fash will use his darkness incantation, since he can see in magical darkness. Another strategy of his is to dimention door behind a foe, and sneak attack with hideous blow while the foe is trying to fight the illusion he left.</p><p></p><p>Appearance:</p><p>Chances are one won't remember seing Fash. He's a nondescript gnome, with a grey cloak and regular adventuring attire. He does his best not to be noticed. [/sblock]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 2831118, member: 15132"] OK, Here's my submission. I decided to go with a rogue type. Please feel free to comment. Cheers, SG [sblock] [CODE] Name: Fash Daergel Class: Warlocke 6 / Rogue 5 / warrior 1 Race: Whisper gnome Size: Medium Gender: Male Alignment: Chaotic Good Deity: Gnome Pantheon [b][u]Abilities[/b][/u] Str: 12 +1 (14 base -2 racial) Level: 6 XP: 21 000 Con: 16 +3 (14 base +2 racial) BAB: +5 HP: 46 (5d6+1d10 + 18) Dex: 17 +3 (14 base +2 racial +1 level) Grapple: +6 Dmg Red: 1/cold iron Int: 14 +2 Speed: 30' Spell Res: 0 Wis: 10 +0 Init: +7 Spell Save: +0 Cha: 12 +1 (14 base -2 racial) ACP: 0 Spell Fail: 0% [b][u]Armor class[/b][/u] Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +2 +3 +1 +0 +0 21 Touch: 14 Flatfooted: 17 Note: +1 ac to avoid traps [b][u]Saves[/b][/u] Base Mod Misc Total Fort: 4 +3 +1 +8 Ref: 6 +3 +1 +10 Will: 6 +0 +1 +7 Note: +1 to saves to avoid traps [b][u]Weapons [/b][/u] Attack Damage Critical Range Masterwork Short sword +7 1d4+1 19-20/x2 - Eldrich blast (ranged touch attack) +9 3d6 20/x2 60 [b][u]Languages: [/b][/u]Common, Elven, Draconic, Infernal [b][u]Abilities:[/b][/u] [I]Racial[/I] Spell-Like Abilities: 1/day -- silence (must be centered on whisper gnome's body). 1/day -- ghost sound, mage hand, message. Caster level 1st; save DC 10 + whisper gnome's Cha modifier + spell level. +4 dodge bonus to Armor Class against monsters of the giant type +1 racial bonus on attack rolls against kobolds and goblinoids Low-Light Vision: A whisper gnome can see twice as far as a human in starlight, moonlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. Darkvision: Whisper gnomes can see in the dark out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and whisper gnomes can function just fine with no light at all. [I]Warrior:[/I] Light, medium, heavy armor & shields Melee weapon [I]Warlock[/I] Eldrich Blast 3d6 Deceive item: can take 10 one use magic device checks even when threatened or distracted Detect magic at will DR: 1/cold iron Invocations: least (3) - Darkness: as the spell (10 min./level, 20 ft magical darkness, 20% miss chance (concealment), blinded creatureshave 50% miss chance) - Devil's sight: see normally 30ft in regular and magical darkness - Hideous blow: channel eldrich blast in melee attack - leaps and bounds: +6 to tumble, balance & jump checks lesser (1) - Flee the scene: Dimension door 25+5ft/2 level + major image for 1 round [I]Rogue[/I] Sneak attack +3d6 trapfinding Evasion Trap sense +1 Uncanny dodge [b][u]Feats: [/b][/u] - Precise shot (level 1) - Point blank shot (level 3) - Extra invocation: Leaps and bounds (level 6) - Improved initiative (Warrior 1) [b][u]Skills[/b][/u] Skill Points: 84 Ranks Mod Racial Size Invoc. Total Balance 0 3 6 +9 Bluff 9 1 +10 Concentrate 9 3 +12 Disable Device 9 2 +11 Diplomacy 0 1 +10 Gather Information 0 1 +1 Hide 1 3 4 4 +12 Jump 0 1 6 +7 Listen 0 0 2 +2 Move silently 6 3 4 +13 Sense Motive 9 0 +9 Sleight of Hand 9 3 +12 Search 9 2 +11 Spot 9 0 2 +11 Tumble 9 3 6 +18 Use Magic Device 9 1 +10 [b][u]Equipment: [/b][/u] Quantity Cost Weight +1 Mithral Shirt (+5 ac) 1 2100 5 Hat of disguise 1 1800 0 +1 mithral buckler (+2 AC) 1 2165 1.25 Short Sword, Masterwork 1 310 1 Traveler's Outfit 1 - - Vest of Resistance +1 1 1000 1 Wand of Cure Light Wounds 1 750 - Total Weight: 8 lb Money: 2gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 32 64 98 196 480 Age: 24 Height: 4'2" Weight: 57lb Eyes: Deep Blue Hair: Black Skin: tan Class progression 1: Warlock/Rogue 2: Warlock/Rogue 3: Warlock/Rogue 4: Warlock/Rogue 5: Warlock/Warrior 6: Warlock/Rogue [/CODE] Background: Fash Daergel was unusual, even for a wisper gnome. His natural roguish talents flourished in his clan, but he also had unusual powers, that made is kin uneasy. He left his clan early to find his own way. He met an adventuring group about a year ago, and they learned to respect his skills as a scout, rougue and as a subtle fighter. Combat strategy: If cornered, Fash will use his darkness incantation, since he can see in magical darkness. Another strategy of his is to dimention door behind a foe, and sneak attack with hideous blow while the foe is trying to fight the illusion he left. Appearance: Chances are one won't remember seing Fash. He's a nondescript gnome, with a grey cloak and regular adventuring attire. He does his best not to be noticed. [/sblock] [/QUOTE]
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