Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
[Closed] The Standing Stone
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cappucina" data-source="post: 2837738" data-attributes="member: 40456"><p>This is in progress. Still need to finish some shopping, pick more feats. Are these choices allowed? Elf Domain for Clerics, Reach Spell (touch spells have reach of 30 feet, +5/level, (I don't have all those books that are allowed so I can't refer to them, sorry). Also, I've been tweeking it around and I have to double check thoroughly. </p><p></p><p>Player: Cappucina</p><p></p><p>Yumi Heartwood</p><p>Female Elf</p><p>Ranger 2/Bard 4/Cleric of Corellon Larethian 6</p><p>Chaotic Good</p><p>5'4", 100 lbs, reddish gold hair, gold and green eyes, fair skin</p><p></p><p>STR 10+0</p><p>DEX 17+3 (15 start, +2 racial)</p><p>CON 11+1 (13 start, -2racial)</p><p>INT 10+0</p><p>WIS 16+3 </p><p>CHA 16+3 (15 start, +1 4th level </p><p></p><p>===COMBAT===</p><p>HP: 33 (d8)</p><p>AC: 19/21/24 (10+ 5armor+0/2shield+3dex+1natural armor+0/3spell deflection)</p><p>Touch AC: 13/16</p><p>Flat-footed AC: 16/18</p><p></p><p>Saving Throws: 6/9/9 (immune to sleep, +2 enchantments)</p><p></p><p>BAB: 6/1</p><p>+10/5 masterwork Longbow, 1d8, x3</p><p>+10/5 masterwork Shortbow, 1d8, x3</p><p>+8/3 rapid shot with bow</p><p>+ 9/4 magic +1 Longsword, 1d8+2, 19-29x2</p><p>+ 7/2 mundane Dagger, 1d4+1, 19-20x2</p><p></p><p>MAGIC</p><p>Domains: Elf (Pt. Blank Shot) and War (Weapon Focus: Longsword)</p><p>Spell Save DC Mod: +3</p><p>Cleric Spells Per Day: 5, 3+1, 3+1, 2+1 (+ WIS bonus spells)</p><p>Ranger Spells Per Day: none</p><p>Bard Per Day: 3, 3, 1</p><p>Spells Readied, Cleric: Level 3; Dispel Magic*, Prayer, Remove Curse, Remove Disease, 2; Cat's Grace*, Bear's Endurance, Bull's Strength, Make Whole, Resist Energy, Lesser Restoration, 1; True Strike*, Bless, Comprehend Languages, Protection From Evil, Shield of Faith 0; Detect Magic, Detect Poison, Mending, Read Magic, Create Water</p><p>Spells Readied, Ranger: none</p><p>Spells Known, Bard: (6,3,2) Cantrips: Prestidigitation, Mending, Message, Summon Instrument, Light, Expeditious Retreat, Feather Fall, Inspirational Boost, Alter Self, Glitterdust</p><p></p><p></p><p>Class Features:</p><p>Turn Undead: 4x per day, 1d20+3 turning check, 2d6+7 turning damage</p><p>1st Favored Enemy: ??</p><p>Track</p><p>Wild Empathy 1d20+2 animal diplomacy</p><p>Combat Style: Rapid Shot</p><p>Bardic Music, 4 times per day</p><p>Inspire Courage +1 (+1 additional with horn, +1 additional with Spell Inspirational Boost)</p><p>Countersong</p><p>Fascinate</p><p>Bardic Knowledge +4</p><p>Inspire Competence</p><p></p><p>Animal Companion: none yet</p><p></p><p>Elf Racial Traits:</p><p> • +2 Dexterity, –2 Constitution.</p><p> • Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.</p><p> • Elf base land speed is 30 feet.</p><p> • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.</p><p> • Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</p><p> • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.</p><p> • +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</p><p></p><p>Feats: Precise Shot, Combat Casting, Far Shot</p><p></p><p>Languages: Common and Elven</p><p></p><p>Skills: 54 ranks</p><p>9 Concentration, 9 ranks</p><p>7 Diplomacy, 4 ranks</p><p>10 Heal, 5 ranks</p><p>5 Hide, 2 ranks</p><p>5 Knowledge, religion 5 ranks (synergy +2 turn checks)</p><p>2 Knowledge, history 2 ranks</p><p>2 Knowledge, nature 2 ranks</p><p>8 Listen 3 ranks</p><p>10 Move Silently, 2 ranks, 5 magic</p><p>11 Perform, 8 rank Wind instruments (flute, pan pipes, recorder, shawm, trumpet)</p><p>6 Perform, 3 ranks Song </p><p>8 Spot, 3 ranks</p><p>9 Survival, 6 ranks</p><p>7 Tumble, 4 ranks</p><p></p><p>Equipment, on person:</p><p>Silver Holy Symbol</p><p>Masterwork Warrior's Horn</p><p>Traveler's Outfit</p><p>Mithril Chain Shirt, 10 lb</p><p>Mithril Heavy Shield, 5lb</p><p>Scrollcase (Jump, know direction, message, grease, mount, detect undead, enlarge person, reduce person, magic weapon)</p><p>Potion and Wand Bandolier (wand of CLW, potion of hide from undead, hide from animals)</p><p>+1 Magic Longsword</p><p>Dagger, mundane</p><p>Heward's Handy Haversack</p><p>Quiver of Ehlonna, inside is +1 Str Composite Longbow, +1 Str Composite Shortbow, 60 arrows, a mundane longspear</p><p>Cloak of Resistance</p><p>Boots of Elvenkind</p><p>Wand of Cure Light Wounds</p><p>Spell Component Pouch</p><p>Amulet of Natural Armor +1</p><p></p><p>Inside magic bag: Bedroll, Blanket, Rations (a whole lotta Lembas?), Masterwork Recorder, Flute, Pan Pipes, Water, Rope, more outfits (and a comparmentalized jewelry box containing matching accessories), 90 additional arrows, Healers Kit, Everburning torch, crowbar, a broom, tent, practice archery target (it isn't very nice to shoot trees...insects and disease might take advantage of the pierced bark), fishing net and hooks, bucket, caltrops, and numerous personal items (like hairbrushes and ribbons).</p><p></p><p>Personality: Yumi is a quirky* and good humored elf who seems to enjoy the company of any race, so long as they are the good sort of individual (good = higly regards and respects elves, elvish culture, and nature). Adventuring provides both interesting diversions and the income supports her shopping habits. Her family is full of boyers (sp?) and fletcher elves, and so she has great respect for archers and archery. She's even named after her father's favorite longbow! It is no surprise she pursues archery improvements with zeal. </p><p>*the quirks are numerous: becomes slightly paranoid in dungeon type suroundings, suspicious of anyone who doesn't love elves, rangers in the wilderness...but also the comforts of civilization as well (she always adventures with a pillow and pajamas, a complicated grooming kit, a full china tea set, silverware, and more). </p><p></p><p>Appearance: Yumi is a small, slender elf with the bright, keen, and intense eyes typical of her species. Her hair is somewhere in between red and blonde...in fact each strand is a different hue and you can find coppers, deep reds, oranges, and pure golds if you look carefully. She has pale skin and a smooth complexion. Her facial features are typical of her race, delicate and her countenance is serene and composed. Her feather light mithril shirt is really lovely, decorated with lots of small, round, mutlicolored, polished river rocks at the neck and scroll work throughout. Her cloak, boots, quiver are also very well made with ornate trimmings. She loves a bit of flash - but it is extrememly tasteful. </p><p></p><p>Yumi, is the ultimate in gestalt party support. She fixes (Make Whole, Mending), she heals (positive energy/wand), she buffs (Bull's Str, Bear's End, Bless, Prayer), she inspires courage (+3!), she Tracks (always handy), turns undead (gotta avoid those energy drains!), she scouts things out (Alter Self and a bit o' hide move silently), she's often the first to spot or hear something odd, she patches the front liners up by removing their curses and diseases, she picks off annoying enemies out of reach of the tanks, for example, far up in the sky or behind cover with her arrows. She lacks hit points and strength and so actively avoids any dangerous melee combat. She also lacks the sort of excellent social skills you would expect from a bard (to come with perform/fascinate/suggestion).</p></blockquote><p></p>
[QUOTE="Cappucina, post: 2837738, member: 40456"] This is in progress. Still need to finish some shopping, pick more feats. Are these choices allowed? Elf Domain for Clerics, Reach Spell (touch spells have reach of 30 feet, +5/level, (I don't have all those books that are allowed so I can't refer to them, sorry). Also, I've been tweeking it around and I have to double check thoroughly. Player: Cappucina Yumi Heartwood Female Elf Ranger 2/Bard 4/Cleric of Corellon Larethian 6 Chaotic Good 5'4", 100 lbs, reddish gold hair, gold and green eyes, fair skin STR 10+0 DEX 17+3 (15 start, +2 racial) CON 11+1 (13 start, -2racial) INT 10+0 WIS 16+3 CHA 16+3 (15 start, +1 4th level ===COMBAT=== HP: 33 (d8) AC: 19/21/24 (10+ 5armor+0/2shield+3dex+1natural armor+0/3spell deflection) Touch AC: 13/16 Flat-footed AC: 16/18 Saving Throws: 6/9/9 (immune to sleep, +2 enchantments) BAB: 6/1 +10/5 masterwork Longbow, 1d8, x3 +10/5 masterwork Shortbow, 1d8, x3 +8/3 rapid shot with bow + 9/4 magic +1 Longsword, 1d8+2, 19-29x2 + 7/2 mundane Dagger, 1d4+1, 19-20x2 MAGIC Domains: Elf (Pt. Blank Shot) and War (Weapon Focus: Longsword) Spell Save DC Mod: +3 Cleric Spells Per Day: 5, 3+1, 3+1, 2+1 (+ WIS bonus spells) Ranger Spells Per Day: none Bard Per Day: 3, 3, 1 Spells Readied, Cleric: Level 3; Dispel Magic*, Prayer, Remove Curse, Remove Disease, 2; Cat's Grace*, Bear's Endurance, Bull's Strength, Make Whole, Resist Energy, Lesser Restoration, 1; True Strike*, Bless, Comprehend Languages, Protection From Evil, Shield of Faith 0; Detect Magic, Detect Poison, Mending, Read Magic, Create Water Spells Readied, Ranger: none Spells Known, Bard: (6,3,2) Cantrips: Prestidigitation, Mending, Message, Summon Instrument, Light, Expeditious Retreat, Feather Fall, Inspirational Boost, Alter Self, Glitterdust Class Features: Turn Undead: 4x per day, 1d20+3 turning check, 2d6+7 turning damage 1st Favored Enemy: ?? Track Wild Empathy 1d20+2 animal diplomacy Combat Style: Rapid Shot Bardic Music, 4 times per day Inspire Courage +1 (+1 additional with horn, +1 additional with Spell Inspirational Boost) Countersong Fascinate Bardic Knowledge +4 Inspire Competence Animal Companion: none yet Elf Racial Traits: • +2 Dexterity, –2 Constitution. • Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. • Elf base land speed is 30 feet. • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. • Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. • +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Feats: Precise Shot, Combat Casting, Far Shot Languages: Common and Elven Skills: 54 ranks 9 Concentration, 9 ranks 7 Diplomacy, 4 ranks 10 Heal, 5 ranks 5 Hide, 2 ranks 5 Knowledge, religion 5 ranks (synergy +2 turn checks) 2 Knowledge, history 2 ranks 2 Knowledge, nature 2 ranks 8 Listen 3 ranks 10 Move Silently, 2 ranks, 5 magic 11 Perform, 8 rank Wind instruments (flute, pan pipes, recorder, shawm, trumpet) 6 Perform, 3 ranks Song 8 Spot, 3 ranks 9 Survival, 6 ranks 7 Tumble, 4 ranks Equipment, on person: Silver Holy Symbol Masterwork Warrior's Horn Traveler's Outfit Mithril Chain Shirt, 10 lb Mithril Heavy Shield, 5lb Scrollcase (Jump, know direction, message, grease, mount, detect undead, enlarge person, reduce person, magic weapon) Potion and Wand Bandolier (wand of CLW, potion of hide from undead, hide from animals) +1 Magic Longsword Dagger, mundane Heward's Handy Haversack Quiver of Ehlonna, inside is +1 Str Composite Longbow, +1 Str Composite Shortbow, 60 arrows, a mundane longspear Cloak of Resistance Boots of Elvenkind Wand of Cure Light Wounds Spell Component Pouch Amulet of Natural Armor +1 Inside magic bag: Bedroll, Blanket, Rations (a whole lotta Lembas?), Masterwork Recorder, Flute, Pan Pipes, Water, Rope, more outfits (and a comparmentalized jewelry box containing matching accessories), 90 additional arrows, Healers Kit, Everburning torch, crowbar, a broom, tent, practice archery target (it isn't very nice to shoot trees...insects and disease might take advantage of the pierced bark), fishing net and hooks, bucket, caltrops, and numerous personal items (like hairbrushes and ribbons). Personality: Yumi is a quirky* and good humored elf who seems to enjoy the company of any race, so long as they are the good sort of individual (good = higly regards and respects elves, elvish culture, and nature). Adventuring provides both interesting diversions and the income supports her shopping habits. Her family is full of boyers (sp?) and fletcher elves, and so she has great respect for archers and archery. She's even named after her father's favorite longbow! It is no surprise she pursues archery improvements with zeal. *the quirks are numerous: becomes slightly paranoid in dungeon type suroundings, suspicious of anyone who doesn't love elves, rangers in the wilderness...but also the comforts of civilization as well (she always adventures with a pillow and pajamas, a complicated grooming kit, a full china tea set, silverware, and more). Appearance: Yumi is a small, slender elf with the bright, keen, and intense eyes typical of her species. Her hair is somewhere in between red and blonde...in fact each strand is a different hue and you can find coppers, deep reds, oranges, and pure golds if you look carefully. She has pale skin and a smooth complexion. Her facial features are typical of her race, delicate and her countenance is serene and composed. Her feather light mithril shirt is really lovely, decorated with lots of small, round, mutlicolored, polished river rocks at the neck and scroll work throughout. Her cloak, boots, quiver are also very well made with ornate trimmings. She loves a bit of flash - but it is extrememly tasteful. Yumi, is the ultimate in gestalt party support. She fixes (Make Whole, Mending), she heals (positive energy/wand), she buffs (Bull's Str, Bear's End, Bless, Prayer), she inspires courage (+3!), she Tracks (always handy), turns undead (gotta avoid those energy drains!), she scouts things out (Alter Self and a bit o' hide move silently), she's often the first to spot or hear something odd, she patches the front liners up by removing their curses and diseases, she picks off annoying enemies out of reach of the tanks, for example, far up in the sky or behind cover with her arrows. She lacks hit points and strength and so actively avoids any dangerous melee combat. She also lacks the sort of excellent social skills you would expect from a bard (to come with perform/fascinate/suggestion). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[Closed] The Standing Stone
Top