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Closest Call In A TTRPG?
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<blockquote data-quote="amethal" data-source="post: 8081043" data-attributes="member: 22784"><p>My closest call in a long time was actually last session (of Pathfinder 1st edition, 5th level characters). One of the players couldn't make it, so we were missing a fighter, and were facing down a harpoon-wielding half-orc barbarian and his minions. </p><p></p><p>Our alchemist was slaughtering the minions whilst the slayer took on the barbarian in melee. The melee wasn't going very well for our side - the slayer had taken a couple of solid hits - so I decided the best way to save the slayer was for my halfling kineticist to rush into melee and distract the barbarian. </p><p></p><p>I used aid another to improve the slayer's AC, and the barbarian missed him with his first attack. He then swiped at me with his second attack (the halfling's little dagger was apparently no threat to him in melee, but a raging barbarian might not make the best tactical choices), rolled a natural 20 and then confirmed the critical, skewering me on his harpoon for 36 points of damage with a single hit. I had been uninjured up to that point, but I only had 33 hit points in total. Basically, halfling kebab, bleeding out on -3 hp.</p><p></p><p>A moment of silence around the table, as we contemplated the grim situation.</p><p></p><p>Then I belatedly remembered that as an aether kineticist I had 5 temporary hit points, so I actually still had 2 hit points left. Enough to enable me to make a scrambled withdrawal from melee.</p></blockquote><p></p>
[QUOTE="amethal, post: 8081043, member: 22784"] My closest call in a long time was actually last session (of Pathfinder 1st edition, 5th level characters). One of the players couldn't make it, so we were missing a fighter, and were facing down a harpoon-wielding half-orc barbarian and his minions. Our alchemist was slaughtering the minions whilst the slayer took on the barbarian in melee. The melee wasn't going very well for our side - the slayer had taken a couple of solid hits - so I decided the best way to save the slayer was for my halfling kineticist to rush into melee and distract the barbarian. I used aid another to improve the slayer's AC, and the barbarian missed him with his first attack. He then swiped at me with his second attack (the halfling's little dagger was apparently no threat to him in melee, but a raging barbarian might not make the best tactical choices), rolled a natural 20 and then confirmed the critical, skewering me on his harpoon for 36 points of damage with a single hit. I had been uninjured up to that point, but I only had 33 hit points in total. Basically, halfling kebab, bleeding out on -3 hp. A moment of silence around the table, as we contemplated the grim situation. Then I belatedly remembered that as an aether kineticist I had 5 temporary hit points, so I actually still had 2 hit points left. Enough to enable me to make a scrambled withdrawal from melee. [/QUOTE]
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