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Closing the Rotating Door of Death
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 5529876" data-attributes="member: 43283"><p>*shrug*</p><p></p><p>My approach would be even simpler... "There is no way of coming back from the dead."</p><p></p><p>Every GM I had back in the U.S simply banned Raise Dead outright. That was just how D&D (BECMI and AD&D both) was played in any group I was in.</p><p></p><p>I personally don't subscribe to character death when I run games, unless the table insists on it. Yup, that's right... characters don't die. At least, not in the usual way. I'm an all or nothing sort of fellow when it comes to character death; either a character dies and stays freaking dead, or death is off the table as a consequence. Stuff like system shock rolls and all that just strike me as screwing around; people (both the GM and the players) need to actually commit to a course of action in my opinion.</p><p></p><p>If characters not being able to die "cheapens their effort" or "reduces the drama", then I don't see how simply charging extra money or making them make random rolls is going to suddenly increase the value again. My own opinion though and not really a popular one.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5529876, member: 43283"] *shrug* My approach would be even simpler... "There is no way of coming back from the dead." Every GM I had back in the U.S simply banned Raise Dead outright. That was just how D&D (BECMI and AD&D both) was played in any group I was in. I personally don't subscribe to character death when I run games, unless the table insists on it. Yup, that's right... characters don't die. At least, not in the usual way. I'm an all or nothing sort of fellow when it comes to character death; either a character dies and stays freaking dead, or death is off the table as a consequence. Stuff like system shock rolls and all that just strike me as screwing around; people (both the GM and the players) need to actually commit to a course of action in my opinion. If characters not being able to die "cheapens their effort" or "reduces the drama", then I don't see how simply charging extra money or making them make random rolls is going to suddenly increase the value again. My own opinion though and not really a popular one. [/QUOTE]
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