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Closing the Rotating Door of Death
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<blockquote data-quote="Essenti" data-source="post: 5536988" data-attributes="member: 100205"><p><span style="font-family: 'Verdana'"><span style="color: white">At the end of the day, the name of the game is fun. Immediate death as the result of a single roll detracts from the story and the fun, and I make every effort to avoid it. If a player fails a save--the target number they were trying to beat is entirely up to me--I don't tell them what they were rolling for. What happens behind my screen stays behind the screen. I'm often making random rolls (as in, just for the heck of it) behind my screen to keep them on their toes anyway. They have no clue why I am rolling... nor should they... and I have no qualms fudging things in favor of what adds to the story</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">That doesn't mean I don't provide ample opportunity for them to put their character in mortal danger. But if it starts looking like a TPK, I'll knock down enemy stats and engineer strategic misses. I'll be as shrewd as I need to be to keep the story going. Taking them to the brink of defeat and letting them claw their way back from death's door is way more fun than religiously adhering to the game mechanics. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">But if a character has fought that hard and still falls in battle--well into the negative--I'll give that player a choice. If you choose to get back up after this battle, it may be a long time before your character fully recovers, if ever: loss of limbs, loss of stats, whatever seems appropriate and proportionate to how they were felled. It's their decisions to pass back through death's revolving door but they'll carry story consequences back with them.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">As far as something like true resurrection, it only works perfectly once...</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></p></blockquote><p></p>
[QUOTE="Essenti, post: 5536988, member: 100205"] [FONT=Verdana][COLOR=white]At the end of the day, the name of the game is fun. Immediate death as the result of a single roll detracts from the story and the fun, and I make every effort to avoid it. If a player fails a save--the target number they were trying to beat is entirely up to me--I don't tell them what they were rolling for. What happens behind my screen stays behind the screen. I'm often making random rolls (as in, just for the heck of it) behind my screen to keep them on their toes anyway. They have no clue why I am rolling... nor should they... and I have no qualms fudging things in favor of what adds to the story[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]That doesn't mean I don't provide ample opportunity for them to put their character in mortal danger. But if it starts looking like a TPK, I'll knock down enemy stats and engineer strategic misses. I'll be as shrewd as I need to be to keep the story going. Taking them to the brink of defeat and letting them claw their way back from death's door is way more fun than religiously adhering to the game mechanics. [/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]But if a character has fought that hard and still falls in battle--well into the negative--I'll give that player a choice. If you choose to get back up after this battle, it may be a long time before your character fully recovers, if ever: loss of limbs, loss of stats, whatever seems appropriate and proportionate to how they were felled. It's their decisions to pass back through death's revolving door but they'll carry story consequences back with them.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]As far as something like true resurrection, it only works perfectly once...[/COLOR][/FONT] [FONT=Verdana][/FONT] [FONT=Verdana]:)[/FONT] [/QUOTE]
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