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Closing the Rotating Door of Death
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<blockquote data-quote="Bullgrit" data-source="post: 5573645" data-attributes="member: 31216"><p>I'll skip over all the hyperbole in the OP, and just go to this question for everyone:</p><p></p><p>Why is permanent PC death a desire for so many DMs? You want the Players to fear PC death? Really, what's to fear? If that dead PC doesn't come back to life, it's not like the Player isn't right back in the game with a new PC as soon as the DM can work it in.</p><p></p><p>In my experience, PC death is more a headache/problem/complication for the DM than a fear for the Player.</p><p></p><p>Someone explain this concept to me, (in simple terms), because I really don't see why DMs want dead PCs to stay dead. How does permanent PC death improve a game? How is making a new 10th-level character to replace the dead PC better than just letting the group revive the fallen 10th-level character?</p><p></p><p>PCs dying is part of the danger of an adventure. Taking the corpse to a temple and raising them back is part of the D&D conceit. Only at very high levels is reviving dead characters relatively "easy." At low levels it's relatively improbable, at mid levels its relatively possible, and at high levels is relatively probable.</p><p></p><p>But no one has a problem with a new 2nd, 6th, 10th, 15th, 20th level character walking into the story to replace the dead PC?</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5573645, member: 31216"] I'll skip over all the hyperbole in the OP, and just go to this question for everyone: Why is permanent PC death a desire for so many DMs? You want the Players to fear PC death? Really, what's to fear? If that dead PC doesn't come back to life, it's not like the Player isn't right back in the game with a new PC as soon as the DM can work it in. In my experience, PC death is more a headache/problem/complication for the DM than a fear for the Player. Someone explain this concept to me, (in simple terms), because I really don't see why DMs want dead PCs to stay dead. How does permanent PC death improve a game? How is making a new 10th-level character to replace the dead PC better than just letting the group revive the fallen 10th-level character? PCs dying is part of the danger of an adventure. Taking the corpse to a temple and raising them back is part of the D&D conceit. Only at very high levels is reviving dead characters relatively "easy." At low levels it's relatively improbable, at mid levels its relatively possible, and at high levels is relatively probable. But no one has a problem with a new 2nd, 6th, 10th, 15th, 20th level character walking into the story to replace the dead PC? Bullgrit [/QUOTE]
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