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Closing the Rotating Door of Death
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<blockquote data-quote="Bullgrit" data-source="post: 5574801" data-attributes="member: 31216"><p>I understand what you're meaning, but these aren't quite good analogies. In both these cases, the creators don't routinely, and by design, take the bottles and canvases into dangerous scenarios with the intent to put them into destructive activities.</p><p></p><p>I understand this concept. But do DMs enjoy putting this fear of loos of emotional investment into players? Do DMs enjoy watching Players squirm under the threat of loosing something they've put emotional attachment to? I would think, if emotional value has been placed into a character, then the ability to bring that character back to life would be considered a good thing.</p><p></p><p>How about DMs who invest a lot into building a campaign or world. If the party TPKs, should the DM have to give up the emotional investment he's put into the creation of the campaign and world? If the party TPKs, should the DM have to drop the campaign and world, and have to build another? I mean, if all the main characters of the story die, and they can't come back, why should the DM get to revive his own creation with another party?</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5574801, member: 31216"] I understand what you're meaning, but these aren't quite good analogies. In both these cases, the creators don't routinely, and by design, take the bottles and canvases into dangerous scenarios with the intent to put them into destructive activities. I understand this concept. But do DMs enjoy putting this fear of loos of emotional investment into players? Do DMs enjoy watching Players squirm under the threat of loosing something they've put emotional attachment to? I would think, if emotional value has been placed into a character, then the ability to bring that character back to life would be considered a good thing. How about DMs who invest a lot into building a campaign or world. If the party TPKs, should the DM have to give up the emotional investment he's put into the creation of the campaign and world? If the party TPKs, should the DM have to drop the campaign and world, and have to build another? I mean, if all the main characters of the story die, and they can't come back, why should the DM get to revive his own creation with another party? Bullgrit [/QUOTE]
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