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<blockquote data-quote="Enkhidu" data-source="post: 8366984" data-attributes="member: 351"><p>Pre-coronapocalypse, I ran a campaign set on a floating island that had many of the characteristics mentioned so far in this thread. For the initial map, we took a topographical map of Hokkaido and marked it up with campaign specific features. The island itself was situated so that it was nestled in thick clouds as if those clouds were a sea of sorts.</p><p></p><p>During Session 0 we wrestled with a number of questions:</p><ul> <li data-xf-list-type="ul">Water was at a premium since rain didn't really fall from clouds above. Instead, clouds would creep up on the "shoreline" and their "dew" would be regularly collected by guilds who controlled that water supply. A handful of rivers originating in hidden springs in the central mountains provided the bulk of water otherwise.<ul> <li data-xf-list-type="ul">As a result, water played a big part in religion, and the Blue Temple wielded a great deal of power</li> </ul></li> <li data-xf-list-type="ul">We never explained why the islands floated, but the Blue Temple (and it's counterparts) helpfully informed the populace about the situation - the lands below were a hell from which the gods had plucked the island(s - there were several, actually) and only devout worship kept the gods happy enough to keep them aloft.<ul> <li data-xf-list-type="ul">The table did decide that the islands were actually lifted some time in the distant path, with the idea that it might feature in the end game of the campaign; the specifics, though, were purposely left out</li> <li data-xf-list-type="ul">As an aside, one request from the players for this campaign was to make sure that the PCs wouldn't be able to go to long lived NPCs (like elves) to ask questions about why the islands were aloft, or what the ground was actually like. To deal with this, we decided that elves that a long walk off a short pier when they hit their 1000th year. They literally gird themselves in the best armor and weapons that can obtain and go off to fight the evils in the hell that is the ground, never to be seen again.</li> </ul></li> <li data-xf-list-type="ul">The islands actually floated independently, so certain lands might be in proximity (a day or two away under sail) for a few years before slowly moving away from one another.</li> </ul><p></p><p>It was a really interesting campaign world, and one I wouldn't mind revisting at some point.</p></blockquote><p></p>
[QUOTE="Enkhidu, post: 8366984, member: 351"] Pre-coronapocalypse, I ran a campaign set on a floating island that had many of the characteristics mentioned so far in this thread. For the initial map, we took a topographical map of Hokkaido and marked it up with campaign specific features. The island itself was situated so that it was nestled in thick clouds as if those clouds were a sea of sorts. During Session 0 we wrestled with a number of questions: [LIST] [*]Water was at a premium since rain didn't really fall from clouds above. Instead, clouds would creep up on the "shoreline" and their "dew" would be regularly collected by guilds who controlled that water supply. A handful of rivers originating in hidden springs in the central mountains provided the bulk of water otherwise. [LIST] [*]As a result, water played a big part in religion, and the Blue Temple wielded a great deal of power [/LIST] [*]We never explained why the islands floated, but the Blue Temple (and it's counterparts) helpfully informed the populace about the situation - the lands below were a hell from which the gods had plucked the island(s - there were several, actually) and only devout worship kept the gods happy enough to keep them aloft. [LIST] [*]The table did decide that the islands were actually lifted some time in the distant path, with the idea that it might feature in the end game of the campaign; the specifics, though, were purposely left out [*]As an aside, one request from the players for this campaign was to make sure that the PCs wouldn't be able to go to long lived NPCs (like elves) to ask questions about why the islands were aloft, or what the ground was actually like. To deal with this, we decided that elves that a long walk off a short pier when they hit their 1000th year. They literally gird themselves in the best armor and weapons that can obtain and go off to fight the evils in the hell that is the ground, never to be seen again. [/LIST] [*]The islands actually floated independently, so certain lands might be in proximity (a day or two away under sail) for a few years before slowly moving away from one another. [/LIST] It was a really interesting campaign world, and one I wouldn't mind revisting at some point. [/QUOTE]
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