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Cloud of Daggers / Teleport Question
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<blockquote data-quote="DEFCON 1" data-source="post: 9836495" data-attributes="member: 7006"><p>Another way to consider the usage is this: "Is dropping Cloud of Daggers on enemies <em>at all</em> causing an unbalancing effect on the combats in the game?"</p><p></p><p>If the answer is 'No'... then what difference does it make whether the PC can "see" where the Cloud drops or not? I mean, if dropping the Cloud on anyone in the middle of their field of view each turn that they <em>can</em> see is fine and combat-balanced and just a standard bonus to damage and control bit to their turn... then why would doing it around a corner be an issue? Just because we "think" that it should be "against the rules" and thus we shouldn't allow it?</p><p></p><p>To me this is no different than any other thing where the rules tell us we "shouldn't" be allowed to do something, but the actual mechanical results are the same as a bunch of stuff we already can. So the rules telling us 'No' are there merely for aesthetic reasons, or trying to maintain a semblance of verisimilitude, or niche protection, or any number of other reasons why the game isn't allowing X while simultaneously allowing Y which is pretty much or exactly the same.</p><p></p><p>Frex: A player wants their Dwarf Rogue to use a "warhammer" as their weapon of choice because it fits their idea of their dwarven theming. But the Rogue weapon proficiencies don't allow the use of the "warhammer" because the rules decided on specific fluff theming for "generalized Rogues"... Simple weapons, and Martial weapons with the Finesse or Light property. Now a Rogue can use a Rapier for all their Roguish attacks without issue... thus a 1d8 Martial weapon that uses Dexterity for attacks and allows for all Rogue features to be used. Is there any reason why that 1d8 weapon couldn't just be a "warhammer" rather than a Rapier? No. Not at all. <em>Other</em> than the game rules fluffed this "allowed" 1d8 Martial Finesse Rogue weapon to only be a "rapier". So there's absolutely no game balancing reason why the player couldn't just use the Rapier's stats and refluff the weapon as a hammer of some sort if it made them happy. So in a case like that... just let the player get what they want because it literally affects nothing other than that player's enjoyment.</p><p></p><p>And thus by the same token regarding this Cloud of Daggers situation... if the player of the spellcaster is hitting an extra creature or two each combat with their Cloud of Daggers... with the only difference being those enemies are "out of line of sight" within the game world rather than out in the open... damage-wise and balance-wise there is zero difference. An extra hit or two with the spell being done in both situations, thus nothing for anyone to get bent out of shape about. So let the player have their fun and get a couple extra hits out of their Cloud of Daggers use. Where's the harm? Heck... from my perspective I'd just be thrilled that Cloud of Daggers was getting used AT ALL... so I wouldn't want to curtail its use whatsoever, LOL!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9836495, member: 7006"] Another way to consider the usage is this: "Is dropping Cloud of Daggers on enemies [I]at all[/I] causing an unbalancing effect on the combats in the game?" If the answer is 'No'... then what difference does it make whether the PC can "see" where the Cloud drops or not? I mean, if dropping the Cloud on anyone in the middle of their field of view each turn that they [I]can[/I] see is fine and combat-balanced and just a standard bonus to damage and control bit to their turn... then why would doing it around a corner be an issue? Just because we "think" that it should be "against the rules" and thus we shouldn't allow it? To me this is no different than any other thing where the rules tell us we "shouldn't" be allowed to do something, but the actual mechanical results are the same as a bunch of stuff we already can. So the rules telling us 'No' are there merely for aesthetic reasons, or trying to maintain a semblance of verisimilitude, or niche protection, or any number of other reasons why the game isn't allowing X while simultaneously allowing Y which is pretty much or exactly the same. Frex: A player wants their Dwarf Rogue to use a "warhammer" as their weapon of choice because it fits their idea of their dwarven theming. But the Rogue weapon proficiencies don't allow the use of the "warhammer" because the rules decided on specific fluff theming for "generalized Rogues"... Simple weapons, and Martial weapons with the Finesse or Light property. Now a Rogue can use a Rapier for all their Roguish attacks without issue... thus a 1d8 Martial weapon that uses Dexterity for attacks and allows for all Rogue features to be used. Is there any reason why that 1d8 weapon couldn't just be a "warhammer" rather than a Rapier? No. Not at all. [I]Other[/I] than the game rules fluffed this "allowed" 1d8 Martial Finesse Rogue weapon to only be a "rapier". So there's absolutely no game balancing reason why the player couldn't just use the Rapier's stats and refluff the weapon as a hammer of some sort if it made them happy. So in a case like that... just let the player get what they want because it literally affects nothing other than that player's enjoyment. And thus by the same token regarding this Cloud of Daggers situation... if the player of the spellcaster is hitting an extra creature or two each combat with their Cloud of Daggers... with the only difference being those enemies are "out of line of sight" within the game world rather than out in the open... damage-wise and balance-wise there is zero difference. An extra hit or two with the spell being done in both situations, thus nothing for anyone to get bent out of shape about. So let the player have their fun and get a couple extra hits out of their Cloud of Daggers use. Where's the harm? Heck... from my perspective I'd just be thrilled that Cloud of Daggers was getting used AT ALL... so I wouldn't want to curtail its use whatsoever, LOL! [/QUOTE]
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