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General Tabletop Discussion
*Dungeons & Dragons
Cloud of Daggers / Teleport Question
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<blockquote data-quote="DEFCON 1" data-source="post: 9836763" data-attributes="member: 7006"><p>Understood. And your explanation for the two incidents (thank you for those!) doesn't really change my opinion on the matter.</p><p></p><p>My point about dropping it on enemies was more about saying that if the game is balanced when Cloud of Daggers is placed normally and "by the rules" (whether it's on top of enemies or in locations where enemies would get caught running through it)... then it's just as balanced placing it in a location elsewhere (in this case, teleported to a spot the caster cannot see.) The number of targets and the amount of damage will be the same. And thus the only reason someone might object to this is because they felt that "in-world" it might be wrong to do a teleport to an unseen location.</p><p></p><p>Mechanics-wise it doesn't matter and is fine because the same enemies can get caught in the Cloud regardless of where it is located and the spell has been balanced to have that be so... thus it's only us players' "imaginations" that would make us have an issue with it. We imagine that the teleportation out of sight shouldn't happen and that's why it might bug us... not that anything is actually overpowered though by having it occur. In other words... nothing is mechanically gained by allowing it, and thus I myself would not have a problem with it at all.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9836763, member: 7006"] Understood. And your explanation for the two incidents (thank you for those!) doesn't really change my opinion on the matter. My point about dropping it on enemies was more about saying that if the game is balanced when Cloud of Daggers is placed normally and "by the rules" (whether it's on top of enemies or in locations where enemies would get caught running through it)... then it's just as balanced placing it in a location elsewhere (in this case, teleported to a spot the caster cannot see.) The number of targets and the amount of damage will be the same. And thus the only reason someone might object to this is because they felt that "in-world" it might be wrong to do a teleport to an unseen location. Mechanics-wise it doesn't matter and is fine because the same enemies can get caught in the Cloud regardless of where it is located and the spell has been balanced to have that be so... thus it's only us players' "imaginations" that would make us have an issue with it. We imagine that the teleportation out of sight shouldn't happen and that's why it might bug us... not that anything is actually overpowered though by having it occur. In other words... nothing is mechanically gained by allowing it, and thus I myself would not have a problem with it at all. [/QUOTE]
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Cloud of Daggers / Teleport Question
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