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Cloudkill... Really?
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<blockquote data-quote="MrMyth" data-source="post: 4528742" data-attributes="member: 61155"><p>I continue to be confused at the insistance that an enormous area is not useful. Sure, Cloudkill does the same damage as Stinking Cloud... except it does twice as much damage, since it will be easily hitting twice as many enemies. It is slower moving, but the sheer size makes it extremely difficult to escape from. </p><p> </p><p>It is tactically and strategically <em>amazing</em> for battlefield control. I guarantee, at least once a day you will be in a fight ideal for dropping it on a vast array of enemies. If you are specifically prepared to use it - PCs have some Poison Resist, you have items/feats/abilities to help avoid hurting your allies, etc - then you can make even more effective use of it. </p><p> </p><p>Compare Greater Ice Storm to Ice Storm. Effects are identical. Greater Ice Storm deals an extra 2d8 damage - and is Burst 5 instead of Burst 3. In return, it is a level 29 spell instead of a level 9 spell. Why the big jump, despite the rather small damage boost? Because of the boost in size, and how powerful that is on the battlefield. </p><p> </p><p>No one is going to consider Greater Ice Storm 'not a good spell' because it is only 2d8 damage higher than Ice Storm. They might not take it because of the awesomeness of Legion's Hold - but Greater Ice Storm is still an extremely powerful spell because of being a powerful control spell that hits an enormous area. </p><p> </p><p>Cloudkill is an extremely powerful spell because of being a very high damage spell that hits an enormous area. Stinking Cloud is a very high damage spell that hits a moderate area - and, as such, is lower level.</p><p> </p><p>If you really can't see the advantages to large area effect spells, I'm not sure I'll be able to convince you that Cloudkill is worth it - but honestly, I doubt I'll be able to convince you of anything related to the wizard class, where the size of their attacks is one of the greatest strengths of the class.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 4528742, member: 61155"] I continue to be confused at the insistance that an enormous area is not useful. Sure, Cloudkill does the same damage as Stinking Cloud... except it does twice as much damage, since it will be easily hitting twice as many enemies. It is slower moving, but the sheer size makes it extremely difficult to escape from. It is tactically and strategically [I]amazing[/I] for battlefield control. I guarantee, at least once a day you will be in a fight ideal for dropping it on a vast array of enemies. If you are specifically prepared to use it - PCs have some Poison Resist, you have items/feats/abilities to help avoid hurting your allies, etc - then you can make even more effective use of it. Compare Greater Ice Storm to Ice Storm. Effects are identical. Greater Ice Storm deals an extra 2d8 damage - and is Burst 5 instead of Burst 3. In return, it is a level 29 spell instead of a level 9 spell. Why the big jump, despite the rather small damage boost? Because of the boost in size, and how powerful that is on the battlefield. No one is going to consider Greater Ice Storm 'not a good spell' because it is only 2d8 damage higher than Ice Storm. They might not take it because of the awesomeness of Legion's Hold - but Greater Ice Storm is still an extremely powerful spell because of being a powerful control spell that hits an enormous area. Cloudkill is an extremely powerful spell because of being a very high damage spell that hits an enormous area. Stinking Cloud is a very high damage spell that hits a moderate area - and, as such, is lower level. If you really can't see the advantages to large area effect spells, I'm not sure I'll be able to convince you that Cloudkill is worth it - but honestly, I doubt I'll be able to convince you of anything related to the wizard class, where the size of their attacks is one of the greatest strengths of the class. [/QUOTE]
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