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Cloudkill when you play it RAW
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<blockquote data-quote="Hawk Diesel" data-source="post: 7789139" data-attributes="member: 59848"><p>1) How is it rules lawyering? I'm stating that as a DM, I would allow this and that it is a reasonable interpretation of the rules.</p><p></p><p>2) Very few rules in 5e, to my knowledge, reference or require knowledge of a character's facing. My understanding of the design goals and philosophy of 5e is to streamline play, use natural language (as opposed to more lawyer-like language), and increase the ability for the DM to adjudicate reasonable rulings and interpretation of the rules. As such, facing seems to be such a specific and complicating factor that it doesn't really fit the 5e design philosophy. To my knowledge 5e doesn't use facing, with the exception of optional rules such as flanking. Much more often you will hear phrases such as towards the player, away from the player, and line of sight, none of which actually reference a specifical direction a player must be facing. Even line of sight only implies that the player could reasonable see and have unobstructed view of something without needing any specific direction a player is currently facing.</p><p></p><p>So if you find that it is a more reasonable interpretation to include facing, then that is fine for you. But by RAW so far as I can tell, there is no argument that would place your ruling as more correct than mine.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7789139, member: 59848"] 1) How is it rules lawyering? I'm stating that as a DM, I would allow this and that it is a reasonable interpretation of the rules. 2) Very few rules in 5e, to my knowledge, reference or require knowledge of a character's facing. My understanding of the design goals and philosophy of 5e is to streamline play, use natural language (as opposed to more lawyer-like language), and increase the ability for the DM to adjudicate reasonable rulings and interpretation of the rules. As such, facing seems to be such a specific and complicating factor that it doesn't really fit the 5e design philosophy. To my knowledge 5e doesn't use facing, with the exception of optional rules such as flanking. Much more often you will hear phrases such as towards the player, away from the player, and line of sight, none of which actually reference a specifical direction a player must be facing. Even line of sight only implies that the player could reasonable see and have unobstructed view of something without needing any specific direction a player is currently facing. So if you find that it is a more reasonable interpretation to include facing, then that is fine for you. But by RAW so far as I can tell, there is no argument that would place your ruling as more correct than mine. [/QUOTE]
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