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General Tabletop Discussion
*Dungeons & Dragons
Clouds, cubes, and "hitting"
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<blockquote data-quote="I'm A Banana" data-source="post: 6988489" data-attributes="member: 2067"><p>A hit in 5e is more explicitly "cube-to-cloud" than in 4e. This makes sense: "the goblin hits you" or "the goblin misses you" is a description of something happening in the world. AC functions because a hit to your armor isn't a hit to you - your armor has absorbed the blow. But, a hit to you is some kind of damage. In 5e's hit-point-narration sidebar, it acknowledges that 1/2 hp and 0 hp are considered special thresholds -above 1/2 hp you show "no signs of injury" (though you were clearly "hit"). Below 1/2 hp you show cosmetic damage - cuts, bruises. When you reach 0 hp, some more critical wound is dealt. </p><p></p><p>As an improvisational DM, it's important for me to get direction from the mechanics, so I'm a big fan of that slight psychological adjustment from 4e, which better reflects how I've always narrated D&D fights.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6988489, member: 2067"] A hit in 5e is more explicitly "cube-to-cloud" than in 4e. This makes sense: "the goblin hits you" or "the goblin misses you" is a description of something happening in the world. AC functions because a hit to your armor isn't a hit to you - your armor has absorbed the blow. But, a hit to you is some kind of damage. In 5e's hit-point-narration sidebar, it acknowledges that 1/2 hp and 0 hp are considered special thresholds -above 1/2 hp you show "no signs of injury" (though you were clearly "hit"). Below 1/2 hp you show cosmetic damage - cuts, bruises. When you reach 0 hp, some more critical wound is dealt. As an improvisational DM, it's important for me to get direction from the mechanics, so I'm a big fan of that slight psychological adjustment from 4e, which better reflects how I've always narrated D&D fights. [/QUOTE]
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