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General Tabletop Discussion
*Dungeons & Dragons
Clouds, cubes, and "hitting"
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<blockquote data-quote="Bawylie" data-source="post: 6988587" data-attributes="member: 6776133"><p>It doesn't suggest a cube to cube relationship at all. </p><p></p><p>Because from the beginning, it is a mistake to separate the cloud from the cube. This isn't to debate the validity of the analogy - this is to suggest the codependency between in-game circumstances, rules, and physical world tools. </p><p></p><p>It's no good to look at step 4 in a vacuum. "If I roll a 10+, I hit and do damage" and conclude that there was no meaningful in-game change. This would ignore the circumstances that lead up to the decision to attack, the reaction or shifting priority of the thing that was attacked, and the employment of the rules to facilitate the play of the game. </p><p></p><p>Truly, you may attack and kill something without ever rolling dice, but you can never just roll dice without declaring any activity, and have any in-game effect. </p><p></p><p>It is worthwhile to examine the relationship between the bits and bobs you use to play with the play of the game itself, but much less useful with regards to specific moves during play. We lose the forest for the trees doing that. </p><p></p><p></p><p>-Brad</p></blockquote><p></p>
[QUOTE="Bawylie, post: 6988587, member: 6776133"] It doesn't suggest a cube to cube relationship at all. Because from the beginning, it is a mistake to separate the cloud from the cube. This isn't to debate the validity of the analogy - this is to suggest the codependency between in-game circumstances, rules, and physical world tools. It's no good to look at step 4 in a vacuum. "If I roll a 10+, I hit and do damage" and conclude that there was no meaningful in-game change. This would ignore the circumstances that lead up to the decision to attack, the reaction or shifting priority of the thing that was attacked, and the employment of the rules to facilitate the play of the game. Truly, you may attack and kill something without ever rolling dice, but you can never just roll dice without declaring any activity, and have any in-game effect. It is worthwhile to examine the relationship between the bits and bobs you use to play with the play of the game itself, but much less useful with regards to specific moves during play. We lose the forest for the trees doing that. -Brad [/QUOTE]
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Clouds, cubes, and "hitting"
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