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General Tabletop Discussion
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Clouds, cubes, and "hitting"
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<blockquote data-quote="Tony Vargas" data-source="post: 6989237" data-attributes="member: 996"><p>(OK, since you brought it up in another thread, I guess you deserve more than a drive-by.)</p><p></p><p></p><p>Meh. The thing is that the die is on the table, and the fight is in the cloud. </p><p></p><p>Imagine the fight how you like. </p><p></p><p> A hit for some damage means the character that hit is closer to winning the fight. That could (in 5e, if it reduces the target below half hps, according to the side bar, for instance) mean that moment in the cinematic duel when one character takes a little cut to his arm or it could just mean that one of the characters is looking 'pressed' and worried for the moment.</p><p>But /something/ happened in the cloud, maybe not a wound or even a touche, but not nothing.</p><p></p><p>Six seconds is a long, long time to spend swinging a weapon, <em>once</em>.</p><p></p><p>In contrast, tracking ammunition in AD&D made the 1-minute round nonsensical, because archers could fire a lot more than 2 arrows per minute, while, in 5e, the 6-second round makes Extra Attacks with a crossbow nonsensical. </p><p></p><p>Something's always going to be a little whacked. </p><p></p><p>I guess the flip side of that question is how does avoid being killed/disabled/horribly-disfigured when that happens. Luck, perhaps? Superhuman effort in diving out of the way in a split second? Plot Armor? ;P</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6989237, member: 996"] (OK, since you brought it up in another thread, I guess you deserve more than a drive-by.) Meh. The thing is that the die is on the table, and the fight is in the cloud. Imagine the fight how you like. A hit for some damage means the character that hit is closer to winning the fight. That could (in 5e, if it reduces the target below half hps, according to the side bar, for instance) mean that moment in the cinematic duel when one character takes a little cut to his arm or it could just mean that one of the characters is looking 'pressed' and worried for the moment. But /something/ happened in the cloud, maybe not a wound or even a touche, but not nothing. Six seconds is a long, long time to spend swinging a weapon, [i]once[/i]. In contrast, tracking ammunition in AD&D made the 1-minute round nonsensical, because archers could fire a lot more than 2 arrows per minute, while, in 5e, the 6-second round makes Extra Attacks with a crossbow nonsensical. Something's always going to be a little whacked. I guess the flip side of that question is how does avoid being killed/disabled/horribly-disfigured when that happens. Luck, perhaps? Superhuman effort in diving out of the way in a split second? Plot Armor? ;P [/QUOTE]
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